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  1. #961
    Old Merits
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    No drgs dps still sucks regardless of target. If you are using a good setup the benefits from angon and crit evasion should be fairly minimal.

  2. #962
    Relic Horn
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    Leviathan

    DRG's output in everything other than 99%-fodder events(Nyzul only, basically) is usually going to be passable. That is to say that you won't debilitate your group by using it. Compared to the preferred jobs, however, DRG really isn't 'pretty good'. The difference is pretty substantial. I love DRG and end up dicking around on it for a lot of things, but even for things like Odin V1, my output is pretty pathetic juxtaposed to my WAR, for instance.

    Imo, unless virtually everyone around you is pretty alpha in focus/equipment, don't use DRG for anything without Ryunohige.

  3. #963
    Yoshi P
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    Arthas

    Won't angon be pointless when ageha fix is live?

  4. #964
    Nidhogg
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    Seraphus Highwynn
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    15% Defense down from Ageha. It's also not guaranteed even with the fix and the duration isn't static; can still miss, doesn't go through shadows etc.

  5. #965
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    Lakshmi
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    Sorry, I think I actually meant 25%. There were some conflicting reports about it.

  6. #966
    Yoshi P
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    Arthas

    I thought I remember seeing testing that ageha was 25-30% defense down? Was it nerfed?

  7. #967
    Ridill
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    Oct 2006
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    Sath Fenrir
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    Cactuar
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    Fenrir

    Do we know if the DEF down from Angon stacks with the DEF down from Gungnir?

  8. #968
    D. Ring
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    Phoenix

    No, every defense down effect shares the same status besides Dia/Box step.

  9. #969
    Ridill
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    Bahamut

    Besides just bring a blu or bst for 33% def down!!!

  10. #970
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    Ragnarok

    Quote Originally Posted by Ophannus View Post
    Martel do you sub SAM or WAR in legion on DRG? I did /SAM for hall of Im for the first time and only parsed 13-14%, though granted our WAR didn't tomahawk the Corse/Naraka, so my Stardivers only did 1200-1400ish on those, but on Chair dude around 2700 and the parse was skewed since we had a 99 vere MNK there with level 3 aftermath doing 4k VS and shit. Vampyr must have ridiculous defense cuz my highest Stardiver on him was 786 with about 1286 attack, WARs weren't doing much higher either about 600-1k ukko on him. I think it could either be that he has BOSS defense or his heliovoid is giving him like 300+VIT or something. Though even when we wiped due to people not waiting for PD to wear one of our runs and CORs were chipping the last 5% off the vampyre, jumps were only doing 150 with wyvern out, so guessing he has crit defense bonus or high ass VIT.
    I /SAM for pretty much everything, but note: Ryunohige.

    Hmmm, I'd dig through some parse data for Im to compare, but... I've pretty much only bothered to parse Mul. I guess I should start parsing other Halls too.

    Quote Originally Posted by Ophannus View Post
    I'm pretty much WS>Jump>WS>Jump>WS>Hit>Spirit Link>WS.
    Wait.. how is your wyvern keeping enough TP built up for you to even get any from spirit link? My wyvern has AM3, but even so, I WS so fast he burns every bit of it before I can SL any TP.


    Quote Originally Posted by Ophannus View Post
    Wondering if I should just /WAR it up since we're getting Samurai roll and I'm pretty much WS>Jump>WS>Jump>WS>Hit>Spirit Link>WS. Also wearing AF3 body boosted my average crit from 25% to 34% in the 3 runs we went(pretty much needed to switch to AF3 body anyway since I was parsing 83% acc with Porthos Byrnie+Ace Leggings then parsed 94.5% with AF3 body+Af3 feet).
    I don't know if /WAR would help you or not. It's hard to compare without mob stats.

    Might be able to figure mob AGI from your crit there. Cause gaining 9% crit rate in 14 dex sounds like you went from below 40 dDEX to cap.

    Quote Originally Posted by Ophannus View Post
    I felt like I would have done better on the parse if it wasn't for the skellies, because on reg mobs my Stardiver was more or less equal to an Ukko, though they were getting Rogue's Roll which would probably make their shit better in the long term, that and stardiver is -crit evasion.
    God, someone please give me Rogue's roll. Damn you, Fighter's.

  11. #971
    Relic Horn
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    Spreadsheets suggest that /WAR is virtually always worse if you have reasonable and appropriate buffs. Hasso is a pretty big deal without Haste Samba available.

  12. #972
    Nidhogg
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    Wait.. how is your wyvern keeping enough TP built up for you to even get any from spirit link? My wyvern has AM3, but even so, I WS so fast he burns every bit of it before I can SL any TP.
    With the Empathy'd Haste/Double March my wyvern gets a decent few hits after that last WS so after that one hit I SL for like 20-24% or so TP. My DD phase looks like Sekkanoki>WS>WS>Jump>WS>Jump>WS>Meditate>Hit>WS>Hi t>Hit>Spirit Link>WS or thereabouts, to be more accurate.

  13. #973
    Old Merits
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    Hmm. Even with AM3 up, my wyverns TP never really gets off the ground. Although, we don't use marches, and you can't spirit link embrava. So he's certainly hitting slower.

    Also, my spirit links are usually timed for keeping the lil git alive. Which generally isn't an issue when staying on top of steady wing/spirit link recasts. But survival timing for spirit link and DD timing may differ.

  14. #974
    Nidhogg
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    With shocksquall rotations I was surprised how easy it was to keep the Wyvern alive, at least in Hall of Im. Almost no TP moves got through, and if they did, they barely scratched steady wing. Wyvern is more likely to outlive me to be honest when PD drops it seems but then again I've never done Mul. One of the ideas I suggested to SE on the official forums was to give us some kind of damage buff like Attack or Attack Speed that would be a stance ability; the penalty would be the wyvern would be unable to use breaths passively(only with pet commands) for the duration. The good thing about restricting automatic breaths on WS would be to use the Wyvern as a TP battery for Spirit Link. An alternate suggestion was to give a pet command to increase wyvern attack speed/accuracy/attack but restrict automatic breaths, serving the same purpose.

  15. #975
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    I'd be all for either of those adjustments. Ironically, preventing ele breaths would actually increase my wyvern's DPS in legion. Breaths, unlike normal WS, have a notable charge time. And, I assume, some JA delay afterwards. So he spends all the time he could be meleeing, locked up using ~20 dmg breaths. If he just melee'd after I engaged, he could rack up far more dmg than breaths are getting me pretty fast. And if this would mean he'd have TP for me to spirit link, so much the better.

  16. #976
    Fake Numbers
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    Shiva

    Quote Originally Posted by Byrthnoth View Post
    Banish is better than Tomahawk against those mobs (and overwrites it).

    https://www.bg-wiki.com/bg/Category:Banish_Spells
    Does this take in to account the level of the mob or is it static? Basically, I go WHM on all legion runs so when I cast Banish 3 on the Narakas, is it going to last the full 45 seconds or am I going to have to cast every time it's up?

  17. #977
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    Lakshmi
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    That hasn't been tested, so I don't know. The original tests were done using Excalibur procs (because they're slashing damage). We just have our WHM spam Banish 3 as fast as they can (and our SMN/WHMs cast Banish 2, for that matter).

  18. #978
    Relic Horn
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    Does Banish III work against that Im Vampyr's extra DEF/EVA it gains when you kill the other things first?

  19. #979
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    Probably not. Also, keep in mind that you eliminate the penalties and the benefits of their damage resistances when you Banish them. If you're running with a lot of Monks, it might be better to just let them epeen it up and not Banish.

  20. #980
    Nidhogg
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    Vampyr gains def/eva when you kill other things first? That's good to know. My feelings were hurt when I saw myself hitting for 60-70 damage with a D141 weapon with 1200 attack and doing 780 WS.

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