
Originally Posted by
EjinCaitsith
What's stopping you from bringing 3 more melee DD instead of RNGs? Are mobs getting off so many TP moves that your DD need to be out of range or turtle up? What's that second WHM doing if the RNGs never take any damage?
Don't get me wrong, I think it's great that there are viable non-PD methods, but I'm not really following why the whole strategy relies on RNG. I'm also not seeing how skipping out on minimal effort, and in most cases mule, SMN for PD is helping any group out there that doesn't have 18 active members(7-8 chars we normally bring are mules).
As for PD method, I don't agree that it slows a group down. We've cleared 5 wave3 mobs a couple times(30% timeout on 6th one time), with 4 being very common. Granted, the method for using PD has evolved a whole lot since killing 4+ wave3 mobs became a common occurrence. We typically kill wave1 in 3min using only 1 PD at the start, wave2 in 4-6min using PD only for Naraka, then 4 PDs left for Gallu+Rex for the rest of the run.
Until the nerf, I just don't see why anyone would want to bring more characters to accomplish the same thing.