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  1. #1381
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    Quote Originally Posted by Gwynplaine View Post
    Bumping this to ask about how Delve gear and recent game changes may have changed Legion strats. I unsubbed for like a year during the time Legion was (not?) being done and read lots of good strats on BGwiki but just seeing what people think now post update. Asked in the RQT but no response there.

    Pretty much just same idea but easier with Delve weapons? And is there room in the alli someplace for GEO to debuff?
    We use a geo as a stunner in place of one sch. Using geo-frailty on all mobs and indi-focus when necessary, also have one sch thunderstorm/klimaform the geo works fairly well for us.

  2. #1382
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Bumping to ask how legion strats are nowadays, had heard something about RUN being really good. Figure of course it's a lot easier but looking to see what kind of setups people are taking, for those still doing this.

  3. #1383
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Delve DD parties and two stunners pretty much.

  4. #1384
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    The mobs just melt now. 2 stunners is a good idea. Might even be able to get away with 1 Squall per mob.

    1 DD pty is plenty for clears, only reason to bring more is farming Mul.

  5. #1385
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    Is there a full resource on each mob's enhanced weakness type?

  6. #1386
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    No reason to optimize for it. The only one I can remember atm is that muru is piercing weak. If you really care about it just bring 2x sam and 2x mnk lol

  7. #1387
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    Quote Originally Posted by Kidnoftle View Post
    No reason to optimize for it. The only one I can remember atm is that muru is piercing weak. If you really care about it just bring 2x sam and 2x mnk lol
    There's plenty of reason to optimize for it. I have been low manning halls and was hoping to switch jobs based on hall to speed up process. Muru's only piercing weak enemy is amphitere to my knowledge. I know for a fact that T2 amphitere is also weak to ice. Despite both amphiteres for sure being weak to piercing, I still managed to outparse fully buffed RNGs on GEO for the hall... so I doubt that the entire hall is weak to piercing.

    A friend and I have been getting trophy and killing 1-3 T2 mobs with two characters on RDM + SCH, and I was hoping to do all three waves if I knew more about mob weaknesses. As it is, there's no way for me to test dmg types since I have nothing to compare other than obvious double damage seen on enemies weak to a magic type. If people know of slashing weak enemies, blunt, HtH, piercing, various magical weakness, etc, I'd appreciate it

  8. #1388
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Based on the countless Legion I did few mobs have a real super weakness (damage x2) other than their normal weakness/resistances.

    An
    Lofty Behemoth : All physical damage (Slashing/Blunt/Piercing)
    Lofty Adamantoise : Ice magic
    Lofty Elasmoth : All physical damage (Slashing/Blunt/Piercing)
    Lofty Zilant : Thunder magic
    Lofty Ferromantoise : Ice magic
    Lofty Harpeia : Piercing

    Ki
    Mired Khrysokhimaira : Slashing
    Mired Mantis : Magic

    Im
    I don't see anything special in this hall. Corse and Naraka have no super weakness on Blunt/H2H.

    Muru
    Veiled Amphiptere : Piercing
    Veiled Sanguiptere : Piercing and Ice magic

    Veiled Ixion has -50% PDT and the two Sandworms are resistant vs all elements except Wind but it's nothing new.

    Mul
    Paramount Harpeia : Piercing and magic
    Paramount Mantis : Magic

    Magic does good damage on Paramount Botulus but once again it's not a super weakness.

  9. #1389
    Fake Numbers
    Join Date
    Jul 2012
    Posts
    81
    BG Level
    2

    Does gravity work in legion?

  10. #1390
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    You don't get the "completely resists" message on Gravity in legion, but I get resisted on it even with Adoulin gear and Elemental Seal, so their resistances is programmed so ridiculously high it doesn't really matter that they're not immune.

  11. #1391
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Fwahm View Post
    You don't get the "completely resists" message on Gravity in legion, but I get resisted on it even with Adoulin gear and Elemental Seal, so their resistances is programmed so ridiculously high it doesn't really matter that they're not immune.
    Geo-Gravity should work in that case. Does it?

  12. #1392
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Foldypaws View Post
    Geo-Gravity should work in that case. Does it?
    geo-gravity is very very weak compared to normal gravity in potency and sometimes doesnt even work, tried it once on gallu and didnt notice his walkspeed even slowing down slightly. The only use I found for geo-gravity is if you have to kite a charmed ally of people.

  13. #1393
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Apologies for bumping this but... has anyone done legion recently? I'm curious to know if it's gotten any easier to do the final hall and how many people are needed to pull it off.

  14. #1394
    Bagel
    Join Date
    May 2010
    Posts
    1,277
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    6
    FFXI Server
    Lakshmi

    I tried smn burning it recently with shitty results.

  15. #1395
    Relic Horn
    Join Date
    Aug 2008
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    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Tarage View Post
    Apologies for bumping this but... has anyone done legion recently? I'm curious to know if it's gotten any easier to do the final hall and how many people are needed to pull it off.
    They die faster, but their status effects are still crippling, so you still need a good stunner.

  16. #1396
    Old Merits
    Join Date
    Apr 2012
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    1,109
    BG Level
    6

    Killed 21 mobs with 14 people, 6 of which were being 2-3boxed. Was far from a perfect run also.

    Provided you have 2 stunners who aren't mouth breathers its easy.

  17. #1397
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    8,215
    BG Level
    8

    I've done it with smn, the first four chambers, but it's slow

  18. #1398
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Quote Originally Posted by Draylo View Post
    I've done it with smn, the first four chambers, but it's slow
    By "Done it with SMN" do you mean soloing?

  19. #1399
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    If was solo.. guess he would use "as" instead "with".....

    I did 3 man(pld, rng, whm) the first wave the one that have kings(Behe, Wyvern, turtle)... w/o issues... the second wave wasnt that bad.. but with a second tank would make it easier..

  20. #1400
    I pullout to go pee.
    Join Date
    Sep 2008
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    3,739
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    Carbuncle
    WoW Realm
    Winterhoof

    SMN is easily capable of soloing the first four chambers, so it's safe to assume he did it solo

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