Bumping to ask how legion strats are nowadays, had heard something about RUN being really good. Figure of course it's a lot easier but looking to see what kind of setups people are taking, for those still doing this.
Delve DD parties and two stunners pretty much.
The mobs just melt now. 2 stunners is a good idea. Might even be able to get away with 1 Squall per mob.
1 DD pty is plenty for clears, only reason to bring more is farming Mul.
Is there a full resource on each mob's enhanced weakness type?
No reason to optimize for it. The only one I can remember atm is that muru is piercing weak. If you really care about it just bring 2x sam and 2x mnk lol
There's plenty of reason to optimize for it. I have been low manning halls and was hoping to switch jobs based on hall to speed up process. Muru's only piercing weak enemy is amphitere to my knowledge. I know for a fact that T2 amphitere is also weak to ice. Despite both amphiteres for sure being weak to piercing, I still managed to outparse fully buffed RNGs on GEO for the hall... so I doubt that the entire hall is weak to piercing.
A friend and I have been getting trophy and killing 1-3 T2 mobs with two characters on RDM + SCH, and I was hoping to do all three waves if I knew more about mob weaknesses. As it is, there's no way for me to test dmg types since I have nothing to compare other than obvious double damage seen on enemies weak to a magic type. If people know of slashing weak enemies, blunt, HtH, piercing, various magical weakness, etc, I'd appreciate it![]()
Based on the countless Legion I did few mobs have a real super weakness (damage x2) other than their normal weakness/resistances.
An
Lofty Behemoth : All physical damage (Slashing/Blunt/Piercing)
Lofty Adamantoise : Ice magic
Lofty Elasmoth : All physical damage (Slashing/Blunt/Piercing)
Lofty Zilant : Thunder magic
Lofty Ferromantoise : Ice magic
Lofty Harpeia : Piercing
Ki
Mired Khrysokhimaira : Slashing
Mired Mantis : Magic
Im
I don't see anything special in this hall. Corse and Naraka have no super weakness on Blunt/H2H.
Muru
Veiled Amphiptere : Piercing
Veiled Sanguiptere : Piercing and Ice magic
Veiled Ixion has -50% PDT and the two Sandworms are resistant vs all elements except Wind but it's nothing new.
Mul
Paramount Harpeia : Piercing and magic
Paramount Mantis : Magic
Magic does good damage on Paramount Botulus but once again it's not a super weakness.
Does gravity work in legion?
You don't get the "completely resists" message on Gravity in legion, but I get resisted on it even with Adoulin gear and Elemental Seal, so their resistances is programmed so ridiculously high it doesn't really matter that they're not immune.
Apologies for bumping this but... has anyone done legion recently? I'm curious to know if it's gotten any easier to do the final hall and how many people are needed to pull it off.
I tried smn burning it recently with shitty results.
Killed 21 mobs with 14 people, 6 of which were being 2-3boxed. Was far from a perfect run also.
Provided you have 2 stunners who aren't mouth breathers its easy.
I've done it with smn, the first four chambers, but it's slow
If was solo.. guess he would use "as" instead "with".....
I did 3 man(pld, rng, whm) the first wave the one that have kings(Behe, Wyvern, turtle)... w/o issues... the second wave wasnt that bad.. but with a second tank would make it easier..
SMN is easily capable of soloing the first four chambers, so it's safe to assume he did it solo