I think the point he's trying to make is when Nidhogg was something new he could tear the asshole open of a typical random alliance whereas a skilled group would get a few chances to mess up but overall you'd have a challenging battle that rewarded proper positioning, skill, timing and finesse.
Even with something like Vrtra back in the day you had to coordinate dealing with her, adds and the random monsters that'd spawn in the room and give you trouble. You'd always have a chance to make a few mistakes but overall the battle relied on organization and some modicum of skill.
The difference is today that battles are either a complete joke or use so many cheap TP moves that no matter how well you're doing, the battle can be fucked up by 5 count dooms, instant kills or attacks that constantly reset hate and make tanks useless. Do they really think an attack like Yama's Judgement or Tera Slash is fair? All it does is encourage mindless zerging which have less to do with skills and more to do with button mashing as fast as possible before everything goes to hell and you wipe.
ADL - zerg or get destroyed by tp spam.
Arch Diabolos' - zerg to get destroyed by charm, death or tp spam.
Voidwatch - zerg or get destroyed by a wide variety of instant death, doom or attacks that oneshot you without drinks up.
The current problem with Legion isn't that people don't want a challenge but what SE has been cranking out lately boils down to things that are either not balanced properly, completely cater to zerg, zerg, zerg or have too little rewards attached to be worth the time investment. I still await being proven wrong but initial reports aren't helping.Old Einherjar tier 3s were similar, but back then I went with more like "18 competent players and 10 quasi-competent players." Bards in Hecatomb, Black Mages in NQ weskits... I can't pretend everyone was good. It was mostly people playing jobs that they had leveled because the LS required it, but it really showed in the effort they put in to gearing/playing it. Legion sounds like an event where that level of effort isn't acceptable.
They'll get around to fixing this content no doubt but frankly I'm rolling my eyes at the fact that everything new that gets released isn't functioning up to par, needs months before being adjusted to something reasonable and doesn't have any loot that can be universally agreed upon as awesome.
If Legion's first HNM kill had something like a Heavy Metal Pouch, 100pieces or abjurations you'd have interest building amongst the base but as it stands it just seems like alot of work for one person to get a scroll of Arise once the first groups manage to access the 'final challenge' or whatever.
Seems like the greatest challenge will be deciding how to fairly split up one drop when dozens of people participated.
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