If you think those graphic issues are unique to the user's computer or that it's somehow difficult to put different models into the game you really must not be paying attention or something. There's no excuse for it with a bazillion dollar budget.
If you think those graphic issues are unique to the user's computer or that it's somehow difficult to put different models into the game you really must not be paying attention or something. There's no excuse for it with a bazillion dollar budget.
I don't see how it's justified. The budget for this game was massive. The engine is subpar, so I can't see that as a major money sink. The gameplay is pretty much wow, so it's not like the had to spend a ton of money coming up with and testing new game concepts. The lore already existed, the concept art was already there, so that should have saved them a lot of time and money. I can see the voice acting being expensive, but the typical mmo budget is $50 million, compared to $200+ million spent on TOR. Where did all the money and time go? Was it just a massive payment for the IP or something?
I'm genuinely curious, not just trying to shit on the game.
It is clear as day no one is white knighting over here.
The music is quite immersive, something that cannot be said about other MMOs.
It is obvious that the one at fault here is the user (99.9975% chance).
The keyboard is only $249. Some folks in the official forums said they would gladly pay $300 SWTOR as a standalone single player game without batting an eye. $549 is extremely cheap. The game does play like a single player 98% of the times from level 1-49, no problem there. The "slightly" toned down animations was to allow millions upon billions of players to optimally play the game. Sure some mobs have a few animations taken away here and there and some mobs even "skid" along rails but this is all done in fun.
There is absolutely no embarrassment in using the same body and slightly different facial features. I mean look at it this way, if I get crazy glue and glue one penny to my forehead then all of a sudden I am a cyborg. Makes sense. Anything else would of compounded the work needed by an ungodly amount. By the time they would have finished; we would of gone from a Type 0 civilization to a Type 1.
"Within minutes of starting the game you're doing things you wouldn't expect to be doing in other MMOs"
The skill sets may be very similar but the icons are completely different.
High end quality textures are clearly used for a game running in 2012.
The vehicle near the end makes absolute sense. It wasn't running at the time because of the high emissions (danger to the environment). So instead there are millions of tiny little metallic ants below it moving it along. Use your imagination for once, it shouldn't be hard.
The unity between BioWare, Electronic Arts and Lucas Arts is stupendous.
EA: WHERE'S THE FUCKING MONEY SHITHEAD!@!@!
*Takes off monocle*
*Sips Earl Grey tea*
Simply clear as day.
Are you Jeddy?
I'm sure the license for the Star Wars IP is a huuuuge chunk of it. Voice Actors probably come in second which is tied to the writing part of it. SWTOR i'm sure had to have an exorbitantly large writing budget compared to other MMOs which is all gameplay focused. Assume everything so far is exclusively for SWTOR, now you need to tack the "normal" mmo budget on top of it for actual quest content, group content, worlds and animations. At this point with the basic budget lined out, do you really think EA is going to want to spend MORE money on testing innovative new game concepts? Testing takes a lot of time and is very costly. For this particular game, an entire genre overhaul was just out of the question even at an early development stage because of the preliminary budget outlines, which you can bet got bigger and bigger as development went on. Not redesigning the MMO genre can be justified with budged reasoning here.
Thankfully there are other games that can do that for us.
I'm going to totally disagree with this. The music in this game is one of my biggest gripes. Most of the time my wife and I are running around with no music, just bouncy footfalls as we run across zones. Also music seems to kick in at the weirdest times; like 3/4 the way through a fight or just as the last enemy dies. O_o The music itself is nice and usually fitting when in a CS or something I'm not impressed with its execution at all.
Had to take a month or so off to get situated with school and all that jazz, came back and still no macros ; -;
To this day, I still don't understand why people don't kill the healers off first.
People are short-sighted and want to hurt whatever is hurting them. Its some kind of stupid, base-level-life-form human logic.
Only way you're killing a tank + healer guard combo is if you have 2-3 DPS training the same target and all of them know when to swap off to the other target (e.g. one target dips below 50%, healer pops cds and starts spam casting heals into tank. DPS then swaps and trains the healer. Swap back to tank when an opportunity presents itself, etc. Healer eventually can't keep up, especially since Guard transfers damage back to the tank). Unfortunately, this concept is largely lost on most people since they tend to tunnel vision one target until either their target is dead or they're dead.
^ It essentially becomes a player-mandated raid encounter, which is a lot of fun when done properly. Some of my most enjoyable PVP experiences have been in WoW and Rift as a tank, soaking up hits and keeping my healer alive while 6-7 people beat on us, allowing for the rest of the team to easily complete the objectives. Some of the other team winds up getting so frustrated that they're willing to sacrifice winning the game, just to kill that damned tank/healer combo at least one, goddammit.
I love human nature; so easily manipulated and exploited.
Its still stupid that it takes 4 people to take down two. Such a pain in the fkn ass.
Unsubbed by the way. This game offers more frustration than fun. I've beat all the OPs bosses. Beat all HM FPs. Got full Columi except chest. Got full PVP gear except boots and gloves.
No one would tank or heal if tanks lost 1v1 fights and healers dropped in 5 hits from a single DPS. You're always going to see tanks/healers having infinite survivability in a group vs. DPS in games that cling to the holy trinity. Bioware made no attempt to get away from the holy trinity, and this is the result: the same exact result as was in WoW and Rift.
/yawn.
I used to be able to out play healers/tanks in WoW with good play. I can't do that in this game at all.
They tried to be like WoW. Nobody said they were good -at- trying to be like WoW.
I can't be any more thankful that I don't have people dancing around me trying to dodge my attacks. Thats seriously the stupidest shit ever. The PvP gameplay in TOR is fucking top notch; i've never been so impressed, especially compared to the 2 second reflex competition WoW has.
And I fucking love when people try to kill me in PvP and just can't. I'll just keep healing myself, they'll keep dpsing thinking its doing something. I've had so many fights where the dps beating me just gives up and runs away because he can't kill me. Better than that is when my team has the ball in huttball somewhere else in the map, and half their team is wasting precious seconds trying to bring me down because fuck you, i'm a healer and i need to die. They'll do it eventually, but it takes long enough that it gives my team a clear lead. Good stuff.
I'm just really sick of pvp wins not counting toward my daily. Im buttfrustrated cause I went 6 wins today and only 2 counted toward my daily and I spent much more time trying to complete something that should be simple than I wanted to.
I feel squishy as fuck as a guardian. I have a single damage mitigation skill and does fuck all to really keep me alive. It's even worse for a friend of mine who went full blown tank guardian. He can't come close to matching my damage dealing abilities and he's just as squishy. It's ridiculous.