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  1. #81
    Black Belt
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    oh FUCK yeah, looks like they're finally going back to the roots more - except game play wise; but that's OK I suppose.

    I always liked the virus more than the parasite.

  2. #82
    Ridill
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    Quote Originally Posted by Uzor View Post
    except game play wise; but that's OK I suppose.
    I'm curious, and totally just asking but...

    Who actually wants to go back to the old RE control scheme? I'd love to see a show of hands of people who think RE should revert game play wise.

  3. #83
    Black Belt
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    That's why I said "But that's OK". I said that I'm happy they seem to be going back to the roots - as in, the virus, not the parasite, as well as more "horror" moments. I don't mind the new control scheme at all.

  4. #84
    EL - Airship Pirate
    Airship Captain of the House of Weave

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    Yeah, but i will not be surprised to see some totally new virus.... Like the Q-Virus or some such. I can see it now ; ;



    Leading into Flaming Rape Zombies of course o.O

  5. #85
    EL - Airship Pirate
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    Quote Originally Posted by Elcura View Post
    I'm curious, and totally just asking but...

    Who actually wants to go back to the old RE control scheme? I'd love to see a show of hands of people who think RE should revert game play wise.
    I dont want the old style back for sure... but i don't know how i feel about Killstreaks and Care Packages lol

  6. #86
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    Quote Originally Posted by Uzor View Post
    That's why I said "But that's OK". I said that I'm happy they seem to be going back to the roots - as in, the virus, not the parasite, as well as more "horror" moments. I don't mind the new control scheme at all.
    I'm not criticizing you in anyway. I'm just genuinely curious and took your post as an opportunity to ask.

  7. #87
    Every day I'm wafflin'
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    Always makes me giggle when the terms 'Resident Evil' and 'horror' appear in the same sentence in reference to the most recent installments.

    Looks like it'll be another mindless but entertaining action-fest with a terrible story, nothing unexpected. Makes me sad how neglected the survival horror genre has been since the PS2 era...

  8. #88
    New Odin
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    It doesn't help that when, for example new SH comes along huge bawww'ing begins immediately. When the whole genre is in this state you shouldn't bite the hand that feeds you..

    Although there are games like Amnesia that are pretty good at being scary. Just don't expect RE to do the job.

  9. #89
    Every day I'm wafflin'
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    Quote Originally Posted by Hyan View Post
    It doesn't help that when, for example new SH comes along huge bawww'ing begins immediately. When the whole genre is in this state you shouldn't bite the hand that feeds you..
    Don't misunderstand me - I think it's stupid to complain about franchises like RE and SH not producing actual horror games any more when it's clear that their producers abandoned that modus operandi a long time ago. It's disappointing that they've gone in this meathead direction, but you can't deny that the new crop of RE games at least do what they set out to do well (mindless zombie-slaying action).

    Although there are games like Amnesia that are pretty good at being scary. Just don't expect RE to do the job.
    Yeah, my point isn't that I think RE in its current incarnation should be scary, I was just saying that the current lack of good 'true' horror franchises is disheartening. Amnesia is, like, the only good example from the past 12 months, and even that isn't brilliant.

  10. #90
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    spoilerish talk about who the third protagonist is:
    Spoiler: show
    http://kotaku.com/5877832/is-hunk-th...esident-evil-6
    Since last night's trailer debut for the newly-announced Resident Evil 6, fans have been trying to figure out the identity of the third protagonist joining stars Leon Kennedy and Chris Redfield in the ambitious sequel. Could it be Resident Evil's most mysterious character?

    The Hunk theory makes more sense than several of the others making the internet rounds right now. Some say the character is Steve Burnside, but then Burnside was never a mercenary, and the hair doesn't quite match.

    Hunk, on the other hand, has done mercenary work, and the hair seems to be a match as well. What hair, you ask? While all of the U.S.S. special agent's in-game appearances have had him masked, reader Chalice (who brought the theory to my attention in the first place) offered up a photo of Hunk unmasked from the Resident Evil 3 epilogue files. It could be a match, if you squint a little.

    The biggest clues, Chalice says, are in the dialogue. At 2:11 in the video, the character says "I was better off as a mercenary". That fits. It's even a rather witty little nod to Hunk's appearances as a playable character in the Resident Evil Mercenaries game and game modes. And at 2:25 in the video he says "No no. Not me. Just my blood. All the world can have it… ‘long as someone ponies up the dough."

    Chalice explains that Hunk has long been rumored to be immune to the Umbrella viruses, one of the reasons he's the only member of his various teams that generally survives. If he's immune, the key to saving the world could be in his blood.

    Makes perfect sense to me, though I must admit my knowledge of Resident Evil lore isn't quite as comprehensive as it should be. Is this a sound theory, or should it be torn apart and fed to the mutated dogs? You decide. One day soon Capcom will prove the theory right or wrong, and you can cheer or weep accordingly.

  11. #91
    Ridill
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    Hunk? Badass. How is that guy not a main character already?

  12. #92
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    This is what I see when I saw Hunk. http://ia.media-imdb.com/images/M/MV...0,214,314_.jpg

  13. #93
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    Quote Originally Posted by Elcura View Post
    Hunk? Badass. How is that guy not a main character already?
    lol my exact thoughts.

  14. #94
    Blue Magic is Best Magic
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    Quote Originally Posted by Insanecyclone View Post
    lolnope Bioware tried to do that with DA2 and fucked that game up

    http://www.computerandvideogames.com...e-makes-sense/


    Resident Evil: Attracting CoD fans 'the dream,' says Capcom. 'Action route makes sense'
    lol, terrible.

  15. #95
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    One thing I hope they'll do in this game if they're going back to the roots more, is too do away with the chapter system and do more free-roaming with puzzles like in previous games. Control scheme can be the same, but I much prefered free roaming over short chapters in a set area.

  16. #96
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    Quote Originally Posted by Elcura View Post
    I'm curious, and totally just asking but...

    Who actually wants to go back to the old RE control scheme? I'd love to see a show of hands of people who think RE should revert game play wise.
    Guilty. I don't think the scheme change that came around with RE4 was a bad one, but since I grew up on RE2, 3, CVX, and so on, I grew accustomed to and began to prefer the fixed camera angles; it felt (to me) like it added to the atmosphere of the game.

  17. #97
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    Camera and controls are not exactly the same thing.

  18. #98
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    Quote Originally Posted by Gokulo View Post
    Camera and controls are not exactly the same thing.
    Semantics; I say camera since it's the thing that stands out the most to me for old RE versus new RE, but there's more to it than that. I just prefer the old style of RE games; it's, as I said, what I grew up on and what I became accustomed to and prefer.

  19. #99
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    In a shooter they may as well be the same as it basically determines whether or not you can aim your gun (4-5) or just point it in a general direction (1-CV).

    Fixed camera angles certainly do add atmosphere but they also take away control and can make the game artificially easier and harder (you can often see behind yourself, but you can't always see where you want/need to). Controlled camera gives you a more personal/realistic perspective and, imo, can create a deeper level of tension and suspense.

    When I first played RE4 and got to the town area I died so many times because I couldn't deal with the openness and randomness of the whole thing, getting jumped from behind by enemies I didn't even know were there, not knowing where to go or what to do. That's hard to do with a fixed camera as it has the side effect of being an artificial guide; it has to show you what you need to see as you can't look around yourself. A controlled camera doesn't give you a set view of what to look/look out for, you're only seeing where you're looking and because you have the freedom to look everywhere the game has the freedom to throw shit at you from anywhere.

    I prefer the controlled camera as far as RE's go and I don't think anyone expects them to go back to fixed camera and/or tank controls.

  20. #100
    Nidhogg
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    Needs more Tofu.

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