You're missing the obvious point, it's there to promote fights being about finishing fast which directly limits the viability of certain strategies involving attrition. These strategies are not any less viable and using them does not make one a 'shitty player.' The fact that a single, inconvenient solution to the problem (wound potions) exists, does not somehow justify the mechanic's existence. If there was say, a 5 ATB bar spell that cleared all Wound damage, that'd be awesome and wound would something worth accepting in the short term to enable a long term strategy.
I guess we have different preconceptions of what a shitty strategy is then. To me it's pretty damn obvious that if you fail to finish a fight in the allotted timeframe your strategy is inefficient (=worse) and you deserve to be punished and/or to have to look for a better (=more efficient) one.
Yes, the way the game is designed (with wound) does restrict the time in which you can realistically complete a fight. That is what I've said. The point I am making is that it is a poor design choice and only limits gameplay. FF13 was fine battle wise, 5-star is enough, you don't need to shove it down the players throat with this 'Wound' nonsense.
You are merely stating your opinion that a player does not need to be forced to be efficient, and that a small pat on the back for success is enough. Let's not make winning take any effort, and give more rewards for being efficient in doing so.
You are right, I was missing the point. I thought that you were implying you actually had a valid complaint. I understand you now.
I liked wound. It ramped up the difficulty considerably and made it so that damage mitigation became a bigger factor in battle than simple outlasting of the enemy with MED swapping only when HP is low. And that frequent minor attackswere no longer insignificant. Because of this we get more varied monsters than XIIIs status bombing enemies.
Wtf, still no DLC for EU!?
Fuck Yeomans.
115/160 before the first ending. I wonder what the max is, I know at the very least it'll be 152. I had some trouble with one of the bosses in Yaschas Massif though.
Weird, I checked when I posted that and there was nothing :<
And nothing shows up now too, both in-game and in the PSN store itself.
They will need to make any further DLC characters worth the time to really recruit. While she is good, Lightning has very limited level up capability. I would rather have something to work for with a DLC. Even if it is to go farm some mats to level the characters up.
As for other characters, I would actually prefer non XIII characters. Give me a XI DLC with Shantotto as a Rav, Prishe as a Commando maybe Trion as a Sentinel. I do not know if they really want to go outside of the realm of XIII though. I just dont think we will see a lot more 13 characters as there are actual story possibilities for the others and we still do not know how they are going to set up any DLC where you play as Sazh/Snow/etc.
Oh, I'm on the exbawks so maybe that's why? Don't know anyone with it on the PS3.
Edit: They need to give me some form of Gilgamesh eventually, it will happen.
Edit 2: If they make him a SEN or something I'll rage hard, the only characters I'd bother getting are COM and RAV, the rest are so boring and their variance seems to have much less impact![]()
I think the idea is there, that's why it's the crossroad of dimensions where great warriors battle. That's why omega is there to begin with.
There needs to be another battle with the Faeryl.
I hope they make some of them actually really hard to do but with good rewards, I've finished the game and my main guys are sitting at about 4k hp each right now (noel a bit more, serah a bit less) but the Lightning/Amodar match wasnt really a challenge, I think they got me down to a level of HP where i needed more than 1 medic once and even then my monster's emergency heal thing sorted that out pretty quick.
I suppose the problem there is charging people for content they then can't complete, but that's what easy mode is for.
On a side note, if they sold a hard mode with more achievements and some bonus rewards I'd definitely get it, the game was too easy. I think the Faeryl was the only mid-game boss that was challenging being as I hadn't done much side content at that point and it caught me off guard with how quickly it attacked. I'd be game for a harder rematch.
I wouldn't mind a DLC focusing solely on Lightning. That is; Lightning's struggle in Valhalla, how she got there etc. Pretty much the game from Lightning's PoV.
As for the other characters; I'd guess Hope SAB, Snow SEN, Saszh SYN, Vanille MED, Fang COM.
Not sure if I'm underpowered or just suck (Lightning fight)
I can beat them, but it takes me like 10 minutes. They have some serious AoE (Blitz/Ruinga/Tear Gas/etc) and put alot of debuffs on.
Amodar in general just fucks my team up bad. Knock ups -> debuffs -> good damage -> lightning spams Curaja -> Ruinga spam in between..... I just wanted to have lightning before I beat the game/unlocked the rest of the frags![]()