while the ja delay is something to consider, i've felt as if their damage value - paired with the fact you can combine them with a ws immediately after usage if timed right, negating the ja delay to a major extent - makes them more than worth it, and with kogarasumaru, it'd compliment sustaining am3 all the more, since all you'd have to do is wait until roughly ~10 seconds remaining on the duration, use meditate, ~5 seconds left, double jump and you'd be guaranteed 300% basically
literally, the biggest and most detrimental factor of mythics is reapplying am3, and insuring it's done as efficiently as possible; i can't help but feel as if /drg perfects such a requirement, paired with the fact of you obviously can make up for the loss of /war's da via windbuffet belt anywho, so then, it only comes down to berserk, but as stated above, shoha's attack boost easily caps you on just about anything (stalwart's in vwnm, etc), bar in legion, but you'd be using amanomurakumo/yoichinoyumi there ideally anywho
EDIT: made some changes to the jump set, not sure why it didn't dawn on me earlier it could be improved much more not just statistically, but inventory-wise as well lol
and@ taint's ss, hope you dudes still won lol DDDDDDDD::::::::::::
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