
Originally Posted by
Lucavi
Biggest annoyance I can remember off the top of my head with combat now that I'm thinking about it is the fact that the default attack is never expanded on. It reminded me a lot of XI where if you play certain classes, you're going to see the same animation again and again and again. Granted, I was playing lancer, and while I heavily enjoyed the boss fights that I was a part of (active blocking is great, and being rewarded for staying on top of your gear by being able to mitigate pretty much all damage is a welcome and novel concept), my lancer consisted of 3 slow stabs for a regular attack, a wide swing upon getting up from a knockdown that I rarely got to use, an arcing shield swing that's two hits, and a follow-up stab that looks exactly like my third default stab, only potentially faster and harder-hitting. Oh, and I got a charging move that ends in - you guessed it - the same exact stab animation.
I'll offset this negative with a positive: I do like the fact that gathering gives you a shot at getting one of many potential buffs each time you do it. It makes it pretty easy and rewarding to do a mix of gathering and questing at the same time, instead of forcing yourself to commit to one or the other.