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  1. #261
    The Defense is ready, Your Honor
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    Biggest annoyance I can remember off the top of my head with combat now that I'm thinking about it is the fact that the default attack is never expanded on. It reminded me a lot of XI where if you play certain classes, you're going to see the same animation again and again and again. Granted, I was playing lancer, and while I heavily enjoyed the boss fights that I was a part of (active blocking is great, and being rewarded for staying on top of your gear by being able to mitigate pretty much all damage is a welcome and novel concept), my lancer consisted of 3 slow stabs for a regular attack, a wide swing upon getting up from a knockdown that I rarely got to use, an arcing shield swing that's two hits, and a follow-up stab that looks exactly like my third default stab, only potentially faster and harder-hitting. Oh, and I got a charging move that ends in - you guessed it - the same exact stab animation.

    Now yes, Lancer in this game plays like a Phalanx or Cataphract, in that since you're actually using the visible shield (unlike every FF game where a shield just magically pops on when its time to block), you can't exactly swing the lance, and as such, must stab, but good gravy, my eyes started bleeding after awhile from the slow, repetitive same stab again and again. I switched up and played the dual-wielding class for a bit and that was pretty enjoyable, but I ran into the same problem (albeit early on) where I found myself getting incredibly bored with the same animation recycled again and again and again.

    Now I know that a game can't throw 30 moves at you from the first second, but I also know that there are a lot of MMOs out there that trick you into thinking that you're going to have a wide arsenal of attacks by end-game, and then you get them and they turn out to be the exact same animation, just with a different name or some roman numerals behind them (so you KNOW that they're strong, yo!). I'm kinda hoping that TERA doesn't turn out to be another example of this, otherwise I'll just have to play a caster.

    I'll offset this negative with a positive: I do like the fact that gathering gives you a shot at getting one of many potential buffs each time you do it. It makes it pretty easy and rewarding to do a mix of gathering and questing at the same time, instead of forcing yourself to commit to one or the other.

  2. #262
    D. Ring
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    Lakshmi

    double post.

  3. #263
    D. Ring
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    Lakshmi

    Quote Originally Posted by mallister View Post
    can't recall from this weekend, but is there an option to turn dialogue subtitles on? hoping so, so i can mod the audio to jp or korean to get rid of the angry old lady hume voices in the NA version.
    From what I can tell, the games highly modifiable, so you're likely to be able to pick which voice set and which models you want to use. There is already a thread, on the forums, about it, so check that out closer to release.

    Quote Originally Posted by Eddard View Post
    What are the current caps for mining/essence gathering/harvesting? I spent the last hours of the beta running around doing this and found it oddly amusing. >.>;
    If memory serves me, it was 400 in K-TERA, for gathering, but since I couldn't read that Korean scratch, I don't know if crafting is the same. Unless it's going to be changed, for NA, you're better off going whatever gives potions as you'll be downing those like no tomorrow and because dungeon drops > crafted gear. The one exception is that most of the good skinnable gear is from crafted gear, so there is that; most everything else is from an NPC and it's only the story gear models, which aren't the best looking ones.

    Quote Originally Posted by Lucavi View Post
    Biggest annoyance I can remember off the top of my head with combat now that I'm thinking about it is the fact that the default attack is never expanded on. It reminded me a lot of XI where if you play certain classes, you're going to see the same animation again and again and again. Granted, I was playing lancer, and while I heavily enjoyed the boss fights that I was a part of (active blocking is great, and being rewarded for staying on top of your gear by being able to mitigate pretty much all damage is a welcome and novel concept), my lancer consisted of 3 slow stabs for a regular attack, a wide swing upon getting up from a knockdown that I rarely got to use, an arcing shield swing that's two hits, and a follow-up stab that looks exactly like my third default stab, only potentially faster and harder-hitting. Oh, and I got a charging move that ends in - you guessed it - the same exact stab animation.

    I'll offset this negative with a positive: I do like the fact that gathering gives you a shot at getting one of many potential buffs each time you do it. It makes it pretty easy and rewarding to do a mix of gathering and questing at the same time, instead of forcing yourself to commit to one or the other.
    Personally, I'd say lancer is the most repetitive since you have to constantly block, which doesn't leave much room for other abilities, while Sorcerer probably has the most variety. Each class has its go-to skills though, so you will be seeing a lot of the same, throughout the game. TBH, it's how most MMO are; you'll get new abilities but some are just much better than others, so you stick to them as they are the most efficient way to go.

    Are gathering buffs new? I don't recall seeing them in K-TERA, so, what were some of the buffs like?

  4. #264
    Bitchfist
    The horn knows no mercy; only wrath

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    Normally I'd agree with Lucavi on the repetitiveness.....however, I take ZERO DAMAGE when something 5 stories tall swings his anger at me.

    I don't care if i'm forced to attack back with a wiffle bat, that's just fucking awesome.

  5. #265
    The Defense is ready, Your Honor
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    No no, I feel you all on that; I LOVE the shield-blocking elements, but I feel like with Lancer, I'm only really going to have fun with it while questing, doing PVP, or if I'm in a group. Trying to farm up lots of kills for the myriad of "Kill X number of mobs!" is hard when Lancer doesn't have an insta-claim move like many other classes do, when the animations are slow, and when the class kinda plods around.

    I'm trying to look at this rationally and based on design, not from rose-colored glasses or based on hype. I'm just thankful that I'll have a big guild from the onset, so I'll probably always have someone to XP with.

  6. #266
    Sea Torques
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    Quote Originally Posted by Kachiko View Post
    Are gathering buffs new? I don't recall seeing them in K-TERA, so, what were some of the buffs like?
    From what I remember there were 3 or 4 buffs you get from gathering. Also these buffs could stack up to 3x and last 10min. (i dont think the timer reset when you got a new buff. think it had to wear before you could get a fresh one.)

    One was a regen. I think it was around 200/tick when stacked to 3. Another was movement speed. I don't remember the value it was modified by. Think it was 2 per buff? Another was gathering speed. Basically lowered the amount of time it took to gather/mine/harvest. I am pretty sure there was a fourth but just don't remember what it was.

    Edit: 4th might have been a mana regen. but i'm not 100% on that.

  7. #267
    Han Cholo
    Sweaty Dick Punching Enthusiast

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    Any sign of Benny Lava yet? I heard they will definitely be playing if anyone happens to remember them from Aion.

  8. #268
    Bitchfist
    The horn knows no mercy; only wrath

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    Lucavi: pretty sure lancer gets a ranged thingy later on, kinda like Inescapable justice from Aion

  9. #269
    Formerly BGTemp // TERA Fan
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    ^Talking about Leash @ lvl 26 maybe? Instant ranged grab skill.

    I'll post this link again, been a long time since it was out. Each class page has a slider so you can see what skills you get at each level. Pretty cool.
    http://www.nightside.fr/en/guides.html?class=Lancer

  10. #270
    Sea Torques
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    Quote Originally Posted by Lucavi View Post
    No no, I feel you all on that; I LOVE the shield-blocking elements, but I feel like with Lancer, I'm only really going to have fun with it while questing, doing PVP, or if I'm in a group. Trying to farm up lots of kills for the myriad of "Kill X number of mobs!" is hard when Lancer doesn't have an insta-claim move like many other classes do, when the animations are slow, and when the class kinda plods around.

    I'm trying to look at this rationally and based on design, not from rose-colored glasses or based on hype. I'm just thankful that I'll have a big guild from the onset, so I'll probably always have someone to XP with.

    Ensnarement:

    Spear throwing at a target hook and draws the target enemy to the Lancer. This is from a small Lancer guide over a year ago so it may have a different name. They do have grapple/stun moves etc. This 1st video shows you some of those moves. Try to see them in 1080p!


    Level 54 Lancer Solo Questing:





    Level 50 Lancer Dancing With A Tiny Crab:





    You can't see the skill set used in the crab battle because of the sheer size... but it's a crab battle nonetheless.

  11. #271
    Relic Horn
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    Quote Originally Posted by Hitoshura View Post
    Any sign of Benny Lava yet? I heard they will definitely be playing if anyone happens to remember them from Aion.
    They used to play K-TERA, but like every other Aion guild, they're garbage.

  12. #272
    Sea Torques
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    J-TERA and I think K-TERA had a level cap of 38 during open beta. We started out at level 22. Since they may raise the level cap as the betas continue I think it might pan out to something like this: 22 26 30 34 38. After the 5 closed betas there will be a wipe.


    Then for those people that pre-ordered, they will be able to reserve one name/character on a server and play both the open beta weekend and the head start weekend. Maybe this will also have the level 38 cap.


    Just a hunch! Either that or 42.

  13. #273
    Relic Horn
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    Mobs are up until southern desert(37-38 ).

  14. #274
    Han Cholo
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Foxer View Post
    They used to play K-TERA, but like every other Aion guild, they're garbage.
    That's pretty funny to hear haha. Didn't you use to play Aion or am I mistaken?

  15. #275
    Relic Horn
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    I'm from FFXI. ; ( 8 years of nothing but hardcore AFKing.

  16. #276
    Relic Horn
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    Quote Originally Posted by Indalecia View Post
    Normally I'd agree with Lucavi on the repetitiveness.....however, I take ZERO DAMAGE when something 5 stories tall swings his anger at me.

    I don't care if i'm forced to attack back with a wiffle bat, that's just fucking awesome.
    You take whatever damage your shield allows you to take.

  17. #277
    Sea Torques
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    Quote Originally Posted by Hitoshura View Post
    Any sign of Benny Lava yet? I heard they will definitely be playing if anyone happens to remember them from Aion.
    I remember some of their core members got banned from Aion pretty early on for AP trading. Must've been the only people banned in Aion, considering how everyone rampartly cheated in that game.

    @Lucavi:

    You could always try Popori lancer! They do a 360º animation for the second and third stabs

  18. #278
    Black Mage
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    it's interesting he's talking about animations for stabbing , how many different stabs would you have had them implement if you had the chance? and how random would each one be? I mean after a point I suppose the amount of animations would make each battle technically different.

  19. #279
    The Defense is ready, Your Honor
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    ^ That's the idea. Anything that can take away from the feeling of "man, haven't I been doing this same thing for like, 3 hours? I mean the exact. same. thing? Down to the exact same 3 animations?" would help, especially since I've been quick to notice that kind of thing since my WoW days. I forgot about it with Rift as I was too busy literally flying (off the ground, no less) at the enemy with a 2-handed sword at level 3, and I spent much of my time blowing people's faces off with a pyromancer that scored insta-casts with every crit, and a chloromancer that was too busy watching everyone else's HP go up from my own damage.

  20. #280
    Ridill
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    Not much you can do about that. Lots of action games use the same basic attack animation and add to that with other skills or modifications. It would be nice to have more variety in animation, but I honestly think it's a lot of unnecessary work to do when you could be adding something more interesting. Also, the combat mechanics don't really seems to work that way for basic attacks since negative edge combos would be frustrating with latency/fps issues and directional attacks with a KB/M and FPS aiming (aka SKYRIM) are fucking messy. In general though with action games, you should be watching the enemy more than yourself. I don't really focus on my own movements much so the repeated animation doesn't bother me but it is very noticeable.

    Generally I would like to see more variety with the basics or basic attack choices, but I don't want to be doing the OMGWTFAWESOME shit at level 2-3. I want to work for it and gradually progress there. Not everything has to be amazing or cool right off the bat. One of the things that inspires me most in RPGs (and games in general) is seeing someone high level and decked out fight something and wanting to get there.

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