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  1. #541
    Feline Fascism
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    I wasn't spending too much time looking for something ideal or comfortable because, as soon as I got used to that, I'd get a new skill and have to rearrange everything again. >_>

  2. #542
    Little Mother
    Join Date
    Nov 2005
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    3,246
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    Quote Originally Posted by madpersian View Post
    I'm left handed but I'm using the Naga. It's taking me longer to get used to it than other people here because I'm also training my right hand to use the mouse. I think it's worth it though. I had the Death Adder before and I didn't like it. It also crapped out on me and had shitty Mac drivers which put me off Razer products until I bought the Naga.
    I've never ever played with my right hand using a mouse, I've always played with mouse on the left and arrow keys and numpad as my hotkeys, I think it would be really really difficult for me to change to WASD and a right handed mouse unfortunately after like 15+ years of gaming.

  3. #543
    Sea Torques
    Join Date
    Mar 2009
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    579
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    5

    Quote Originally Posted by SilverBreeze View Post
    I've never ever played with my right hand using a mouse, I've always played with mouse on the left and arrow keys and numpad as my hotkeys, I think it would be really really difficult for me to change to WASD and a right handed mouse unfortunately after like 15+ years of gaming.
    I get that. I used to do it your way but then I realized it was REALLY hurting my RTS game play ability. The way games map keys totally requires a mouse on the right side and your hand on the left side of the keyboard. So I started making the transition. I'm all good for regular mice, but this Naga business will require a much longer transition. It's just that I seriously doubt there'll be anything resembling the Naga for left handed users, and this game really requires a way to use abilities without taking your fingers of WASD.

    Good luck though! Hopefully you find something that works out real well for you. Us left handers are definitely screwed when it comes to gaming.

  4. #544
    Sea Torques
    Join Date
    Feb 2008
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    533
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    FFXIV Character
    Shiina Cassul
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    Diabolos
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    Icecrown

    I found a website selling the Razer Naga and the Special edition - Molten version for what seems to be a really good price. Is their any difference between the two besides the shell graphic?

    http://www.nedsgadgets.com/p/Razer-N...3-1230353.html
    and...
    http://www.nedsgadgets.com/p/Razer-N...)-1078548.html

    never heard of this website, but the price is good enough to give them a chance I guess.

  5. #545
    Sea Torques
    Join Date
    Mar 2009
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    579
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    I don't think there's a difference. Just the Hex and Epic are different.

  6. #546
    Yoshi P
    Join Date
    Oct 2004
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    5,363
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    8
    FFXIV Character
    Shanoa Varhara
    FFXIV Server
    Excalibur

    I found the mouse/keyboard combo to fit better for ranged classes like Sorcerer since it's essentially like playing a FPS. I tried to use a controller for it but aiming is just so much easier with a mouse than with an analog stick for me. My old mouse was dying out on me and failing to track properly so I ended up getting a Naga to replace it. Perfect timing I'd say!

    Playing melee classes with controller works well too. Played Slayer in CBT1 with it and it just felt natural though, I'm guessing it's gonna get hectic later on when more skills keep piling up.

  7. #547
    Sea Torques
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    Mar 2009
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    Does anyone have a reference or a link for information on handy ini tweaks to improve graphics and fps?

  8. #548
    Chram
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    Avelle Asteria
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    Quote Originally Posted by madpersian View Post
    Does anyone have a reference or a link for information on handy ini tweaks to improve graphics and fps?
    I saw this on the official forums yesterday.

    http://tera-forums.enmasse.com/forum...formance-guide

  9. #549
    Chram
    Join Date
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    Avelle Asteria
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    Hyperion
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    So I feel like I've finally narrowed down the class I want to play for retail and I think it's going to be Berserker. I enjoyed Lancer quite a bit in KTera but I didn't really enjoy their offensive abilities, tanking was amazing though. Berserker has the heavy armor plus block and it's really quite a bit of fun. How does it shape up as a dps endgame though? Other thoughts are Slayer and Archer, but I feel pretty good about Berserker. Just basically want to make sure it isn't total garbage at the high level.

  10. #550
    Hydra
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    Shiva
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    Azgalor

    Quote Originally Posted by avelle View Post
    So I feel like I've finally narrowed down the class I want to play for retail and I think it's going to be Berserker. I enjoyed Lancer quite a bit in KTera but I didn't really enjoy their offensive abilities, tanking was amazing though. Berserker has the heavy armor plus block and it's really quite a bit of fun. How does it shape up as a dps endgame though? Other thoughts are Slayer and Archer, but I feel pretty good about Berserker. Just basically want to make sure it isn't total garbage at the high level.
    2nd highest DPS in-game. No worries about Zerk!

  11. #551
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
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    Indalecia Salavachere
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    Asura

    Quote Originally Posted by avelle View Post
    So I feel like I've finally narrowed down the class I want to play for retail and I think it's going to be Berserker. I enjoyed Lancer quite a bit in KTera but I didn't really enjoy their offensive abilities, tanking was amazing though. Berserker has the heavy armor plus block and it's really quite a bit of fun. How does it shape up as a dps endgame though? Other thoughts are Slayer and Archer, but I feel pretty good about Berserker. Just basically want to make sure it isn't total garbage at the high level.
    Come join the slayer side, kitty one. We have jumps with big ass swords.

  12. #552
    Sea Torques
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    Quote Originally Posted by avelle View Post
    I saw this on the official forums yesterday.

    http://tera-forums.enmasse.com/forum...formance-guide
    Thanks a lot.

  13. #553
    Feline Fascism
    Join Date
    Aug 2010
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    How do you force AA with ATI cards? I've heard it's all in the catalyst control center, but I'm pretty clueless with that program.

  14. #554
    Chram
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    Quote Originally Posted by Indalecia View Post
    Come join the slayer side, kitty one. We have jumps with big ass swords.
    I played Slayer to 16 or so. I thought it was fun but something about Berserker feels better to me. I think it's the fact I can stand right in a BAM's ass during a fight and just Axe Block like a boss.

  15. #555
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
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    Imo, Slayer is fun at 16.

    But at 24, we get the HUZZZZZZZZZZZZZAH jump. It makes a difference.

  16. #556
    Sea Torques
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    Return to our ranks of Lancer! Leave no Elin behind! Except Setata, he makes good bait for GvG. Sorry Seta!

  17. #557
    Sea Torques
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    Leviathan

    Quote Originally Posted by ChairmanMeow View Post
    How do you force AA with ATI cards? I've heard it's all in the catalyst control center, but I'm pretty clueless with that program.
    You can activate it in Catalyst through Gaming -> 3D Applications Settings tab.

    You'll find it on the first option called SMOOTHVISION HD: Anti-aliasing. Uncheck "Use application settings" and select your type of AA.

    A word of warning however: the game already has one type of AA implemented. It's weirdly hidden in the video options, but you'll find it in a slider called "Light enrichment". The tooltip explains what each slider step does. Step 1 activates some light effects and step 2 actualy activates a form of AA. If you are trying to setup your own custom AA, you should probably set this slider on 1 to remove the game's AA.

    Anti aliasing is somewhat of a mythic beast among gamers, for some reason. There's many techniques for it and some have better results than others. Most of the "injected AA" modes you can find tend to end up being post processing effects, which somewhat blur the result of the image. From my observation, TERA's AA is of this kind and it's post processing the image unlike Multisample AA (MSAA), which takes into account other factors but it's simply not compatible with many graphical techniques (thus why UE3 doesn't support it, at least not last time I checked).

    I'm unsure of the exact technique used by Catalyst for AA, but it's probably a post processing effect like many others.

    If you want to check alternatives for AA, here's two tools you can google. Both will grab your game's visual output and send it for a GPU based post processing.

    FXAA Injector: Apart from AA it allows you to add other effects like sharpening, sepia, gamma, etc.

    Inject SMAA: Not to confuse with MSAA, the SM stands for "subpixel morphological". Another post processing AA.

    If you ask me... both give bad results. But there's a lot of placebo effect when it comes to AA, so your mileage may vary.

    Also, damn wall of text.

  18. #558
    Chram
    Join Date
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    Quote Originally Posted by Indalecia View Post
    Imo, Slayer is fun at 16.

    But at 24, we get the HUZZZZZZZZZZZZZAH jump. It makes a difference.
    Berserkers get the 5x damage jump when a mob is knocked down also!

  19. #559
    Feline Fascism
    Join Date
    Aug 2010
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    Quote Originally Posted by Shassira View Post
    You can activate it in Catalyst through Gaming -> 3D Applications Settings tab.

    You'll find it on the first option called SMOOTHVISION HD: Anti-aliasing. Uncheck "Use application settings" and select your type of AA.

    A word of warning however: the game already has one type of AA implemented. It's weirdly hidden in the video options, but you'll find it in a slider called "Light enrichment". The tooltip explains what each slider step does. Step 1 activates some light effects and step 2 actualy activates a form of AA. If you are trying to setup your own custom AA, you should probably set this slider on 1 to remove the game's AA.

    Anti aliasing is somewhat of a mythic beast among gamers, for some reason. There's many techniques for it and some have better results than others. Most of the "injected AA" modes you can find tend to end up being post processing effects, which somewhat blur the result of the image. From my observation, TERA's AA is of this kind and it's post processing the image unlike Multisample AA (MSAA), which takes into account other factors but it's simply not compatible with many graphical techniques (thus why UE3 doesn't support it, at least not last time I checked).

    I'm unsure of the exact technique used by Catalyst for AA, but it's probably a post processing effect like many others.

    If you want to check alternatives for AA, here's two tools you can google. Both will grab your game's visual output and send it for a GPU based post processing.

    FXAA Injector: Apart from AA it allows you to add other effects like sharpening, sepia, gamma, etc.

    Inject SMAA: Not to confuse with MSAA, the SM stands for "subpixel morphological". Another post processing AA.

    If you ask me... both give bad results. But there's a lot of placebo effect when it comes to AA, so your mileage may vary.

    Also, damn wall of text.
    Very informative, thanks.

  20. #560
    Fake Numbers
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    Aug 2010
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    Asura

    About the Razer Naga - the driver/software bundle is horrible. In order to use any of the advanced features of the mouse, you have to install this huge bloat of crap (including .NET 4.0) and be signed in to their "service" all the time. If you sign out or lose internet connection, it stops working. The fine print basically says they can upload any information off your system that they want to.

    No thanks.

    Uninstalled all of it and was surprised to see that I can still use all 12 buttons with no problem. I guess I can't use macros or customize the buttons other than the default 1-12 keys, but that's an acceptable tradeoff to their intrusive software.

    I just got this thing last night, so if there is something I am missing please let me know, but it seems a little overboard just for a mouse.

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