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  1. #1221
    Formerly BGTemp // TERA Fan
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    Quote Originally Posted by Coren View Post

    Are there enough race differences that it's worth picking a race for a specific class? Or do people just pick whatever the hell they want because they like it?
    The latter. If you number crunch, certain races and classes "fit" together better but not enough to warrant picking something for that over just playing what you like.

  2. #1222
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Xiani View Post
    Eddard and I played with that during CBT. Our group had two Lancers, one would tank while the other would "dps". We thought the spinning was caused by the secondary Lancer being behind when they pulled enough aggro, so we tried putting both Lancers in front of the BAM. Despite both Lancers standing side by side, whenever the other would pull hate, the BAM would do it's spin. It seems as long as someone other than the main tank gets high enough on the aggro table, the BAM will do it's spin no matter where the person is standing. From what I could tell they always seem to spin clockwise. Right side and behind will get hit by the first spin, then the next spin to complete the 360 will hit the left side and front(speaking in direction from his normal positioning).

    I have also noticed the "..." icon above monsters heads, I swear. I always thought it was funny because they'd first be all "what the hell?" then "..." at you.
    yeah I noticed this too, if for some reason someone else besides tank was infront, it would do a 360 spin, but only 180 if it was a person behind until tank took aggro in the front. It makes for predictable "swipe" if you pay attention to the aggro very closely. Very important to watch, on a Lv38 bam (while lv32) for sure, its almost instant death while it enrages without axe block O_o

    random question... ish
    are bam's considered a "Boss" monster or not, at Lv32 my damage varies little so its hard to tell, unlike when lv 38 when you crit like 40K if its a bam do 15K-25 if its not a bam etc.

  3. #1223
    Chram
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    Yes

  4. #1224
    Ridill
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    Can War really tank (if your skilled?) and not just be a pita for healers? want to roll a tank for an alt and would prefer war

  5. #1225
    Chram
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    Quote Originally Posted by Katlan View Post
    Can War really tank (if your skilled?) and not just be a pita for healers? want to roll a tank for an alt and would prefer war
    I've only had to heal one war tank so far, and they're pretty easy to heal if they're good at dodging. That was in SB, so it might be different later on.

  6. #1226
    #Despair
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    Quote Originally Posted by Katlan View Post
    Can War really tank (if your skilled?) and not just be a pita for healers? want to roll a tank for an alt and would prefer war
    Yes, though the difference between a how a Lancer tank is played and a Warrior tank is played is like night and day. Warrior takes more skill and places more importance on timing than a lancer tank does; a bad warrior tank is gonna be more noticeable than a bad lancer tank.


  7. #1227
    Burninate all the things.
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    No idea about endgame, but in the Beta levels we've had no problems with using a Warrior tank. A good Berserker or Slayer will rip hate from them on occasion, but that happens with Lancer tanks too.

  8. #1228
    Ridill
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    nice to know. I'm 100% gonna roll a war tank then as an alt. ty for the info

  9. #1229
    D. Ring
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    My suspicion is that Hard Modes will likely rip apart all but the best warriors. Things have seemed a hell of a lot easier, with the NA version, then Ktera was, but again, these are the lower levels.

  10. #1230
    Sea Torques
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    I'm going to ride the warrior wave right now and add a question that has been bothering me for a while (I finaly decided to start as warrior, fully knowing the "problems" I'll eventualy face):

    It's about Combative Strike, the skill that consumes HP to reduce the target's endurance.

    The thing is, all of the upgrades to this skill increase the amount of HP consumed to perform the skill, however the endurance reduction is not increased. What increases is the power rating, so in the end upgrading this skill seems to be a matter of HP used vs damage dealt with it.

    I understand this is a very useful skill because of the debuff, so using it as much as possible would be ideal, however the question is: is it really worth upgrading it? Compared to the HP pools at higher levels, is the cost in HP worth the extra damage?

    I'm aware there's a glyph to reduce the cost by 50%, but we reach the same dilema with this: is the 3 points this glyph costs actualy worth it just for the damage this skill does?

    Again, I'm not questioning the usefulness of the buff but what I question is the HP cost to damage ratio. It would seem to me that simply not upgrading this skill after a level would be a strange but logical decision, assuming the HP cost is actualy significant at lv60.

    Thoughts?

  11. #1231
    Chram
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    Quote Originally Posted by Shassira View Post
    I'm going to ride the warrior wave right now and add a question that has been bothering me for a while (I finaly decided to start as warrior, fully knowing the "problems" I'll eventualy face):

    It's about Combative Strike, the skill that consumes HP to reduce the target's endurance.

    The thing is, all of the upgrades to this skill increase the amount of HP consumed to perform the skill, however the endurance reduction is not increased. What increases is the power rating, so in the end upgrading this skill seems to be a matter of HP used vs damage dealt with it.

    I understand this is a very useful skill because of the debuff, so using it as much as possible would be ideal, however the question is: is it really worth upgrading it? Compared to the HP pools at higher levels, is the cost in HP worth the extra damage?

    I'm aware there's a glyph to reduce the cost by 50%, but we reach the same dilema with this: is the 3 points this glyph costs actualy worth it just for the damage this skill does?

    Again, I'm not questioning the usefulness of the buff but what I question is the HP cost to damage ratio. It would seem to me that simply not upgrading this skill after a level would be a strange but logical decision, assuming the HP cost is actualy significant at lv60.

    Thoughts?
    You're going to want to skill it up at the trainer as the dmg to hp ratio scales up in your favor.

    If heals are questionable or nonexistant, then yes you should be glyphing it.

  12. #1232
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    Quote Originally Posted by Shassira View Post
    I'm going to ride the warrior wave right now and add a question that has been bothering me for a while (I finaly decided to start as warrior, fully knowing the "problems" I'll eventualy face):
    It's about Combative Strike, the skill that consumes HP to reduce the target's endurance.
    The thing is, all of the upgrades to this skill increase the amount of HP consumed to perform the skill, however the endurance reduction is not increased. What increases is the power rating, so in the end upgrading this skill seems to be a matter of HP used vs damage dealt with it.
    I understand this is a very useful skill because of the debuff, so using it as much as possible would be ideal, however the question is: is it really worth upgrading it? Compared to the HP pools at higher levels, is the cost in HP worth the extra damage?
    I'm aware there's a glyph to reduce the cost by 50%, but we reach the same dilema with this: is the 3 points this glyph costs actualy worth it just for the damage this skill does?
    Again, I'm not questioning the usefulness of the buff but what I question is the HP cost to damage ratio. It would seem to me that simply not upgrading this skill after a level would be a strange but logical decision, assuming the HP cost is actualy significant at lv60.
    Thoughts?
    When you first get Combative Strike, the HP might not be worth the cost, especially if you're soloing. If you have HP regen crystals, then it would be a tradeoff.

    But at higher levels (30+), and if you use the "Reduce HP consumed" glyph for Combative Strike, its one of your best abilities for several reasons.
    1) Decent damage and criticals.
    2) The HP consumed is negligible. Won't even notice it.
    3) Debuff enemy defense by a substantial amount.
    4) Short cooldown time, making it available to use VERY often. You can keep the debuff on almost perpetually.
    5) It opens the door for Traverse Cut and makes it 13 strikes instead of just a few.

  13. #1233
    Mithra Ero-Sensei
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    Quote Originally Posted by Senji View Post
    Yes
    then this would make "every" mob inside an instant a "boss" type if bams outside the instance are considered bosses... they both have the BAM icon. So... this still holding true? O_o

  14. #1234
    Sea Torques
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    Quote Originally Posted by Gulkeeva View Post
    then this would make "every" mob inside an instant a "boss" type if bams outside the instance are considered bosses... they both have the BAM icon. So... this still holding true? O_o
    That icon is the "Elite" icon.

    There is no "BAM" icon, however you can recognize them by the fact they have a hate target circle.


  15. #1235
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    Quote Originally Posted by Gulkeeva View Post
    then this would make "every" mob inside an instant a "boss" type if bams outside the instance are considered bosses... they both have the BAM icon. So... this still holding true? O_o
    To go with what Shassira said, it's that 'hate target circle' or aggression circle, or enmity circle, or flaming circle of fire that lets you know if the mob is a boss or not. It also seems they removed that circle from the earlier Basilisks... unless it was only my group that never saw it. Anyone else notice that?

  16. #1236
    Old Merits
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    for warrior solo I open with pounce > traverse cut so I don't really use combative strike as an opener for traverse. In a party situation, usually as a tank but especially as a dps, CS and TC are your two most important skills to use. They increase damage significantly for everyone. While the HP reduction glyph is questionable, the duration glyph (glyph of lingering) for both CS and TC are critical. They save you mp from spamming these two skills and let you focus more on grabbing hate/doing damage/evading. For solo, I'd consider getting the HP reduction, however I solo with longevity in mind and waiting around for stamina/hp sucks. I tend not to use CS at all while solo.

  17. #1237
    #Despair
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    While I agree that the duration glyph for Traverse Cut is useful, I'm hesitant to say the same for Combative Stance's duration glyph; it has such a low cooldown you can practically spam it and the resist rate isn't really that high. In a party situation, you should be getting the cures to cover the negligible HP cost for Combative Stance anyway. If you're solo, just use the HP recovery glyph attached to Rain of Blows (which you should usually have when solo anyway because shit can always hit the fan).

  18. #1238
    Formerly BGTemp // TERA Fan
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    Quote Originally Posted by sedna View Post
    To go with what Shassira said, it's that 'hate target circle' or aggression circle, or enmity circle, or flaming circle of fire that lets you know if the mob is a boss or not. It also seems they removed that circle from the earlier Basilisks... unless it was only my group that never saw it. Anyone else notice that?
    I think maybe it was glitchy because the first 2 we fought had aggro circles but the last 3 didn't

  19. #1239
    Sea Torques
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    Thanks for the answers everyone, I apreciate the different points of view.

    I expect to do a lot of duo content, specialy while leveling, so I plan on testing this out myself ofcourse (since there's really only one oportunity to do so, once upgraded you can't go back to using a lower tier version of a skill), but it's clear from what you guys say that in a party setting it's not worth droping the damage just to keep the HP penalty low.

    One last thing: I'm assuming the answer is yes, but is the effect of Traverse Cut stackable with Comative Strike?

  20. #1240
    Hydra
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    Quote Originally Posted by Shassira View Post
    One last thing: I'm assuming the answer is yes, but is the effect of Traverse Cut stackable with Combative Strike?
    Yes they do. However the Combative Strike (4.5%) and the Lancer's Debilitate (3% per * 3 stacks = 9%) endurance debuffs do not stack.

    So Traverse Cut (0.85% per * 13 stacks) is 11.05% if they aren't resisted.

    Traverse + Combative = 15.55% endurance reduction.

    Traverse + Debilitate = 20.05% endurance reduction.

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