Add them to your friendlist and hope they don't just remove/block you.
So my weaponsmithing is up to 250...how do people level past this? Do you really go out and farm the tons of **rune of the titans to craft up further? Killing BAMs seems to maybe drop 2-10 runes MAYBE every few kills.
Yeah, pretty much. I'm in the same boat with my Tailoring. It sucks, but I suppose it's meant to balance the system after 250 levels of "lol, that took 5 minutes."
Actually, the titan runes are the easy part. I get asstons of those killing random bams in the bleakrock area (I've got a few hundred in my bank). The problem is the damn shara/arun runes from 250-300. They cost as much as the titans, but you can't farm them at lvl 60. The mobs that drop them don't give you drops at lvl 60, whereas bams keep dropping stuff.
I get tons of Shara/Arun runes for the mid-levels if I spam the dungeon they come from.
Crafting in the current state is broken. There are supposed to be crafting quests to level you up, but they aren't implemented. I'm bothering taking anything past 250 until it's addressed.
Shouldn't even be crafting quests, or 1-200 for making crap. Cheapens everything. FFXI style skillups with no breaks and modern item management should be the norm.
I could see the runes being required back in the day when drops were very rare in dungeons, but to up the drop rate in dungeons by a ton and keep the crafting at a korean grind pace is pretty stupid. I would like to see more crafting done like Final Fantasy though, out of all the stupid shit in those games, crafting was the best among all MMOs.
My understanding, of the history:
Game released, with current crafting recipes. Level cap of 50 didn't really prevent/hinder item farming and the gear made was appropriate for what was available for level cap.
Game updated to lvl 60, and crafting quests were implemented to bridge the gap between the lack of ability to gather the lower level materials needed to level crafts. New recipies out to use the higher level materials.
EME releases updated lvl 60 content without the crafting quests to bridge the crafting gap.
Player base goes WTF is with the crafting system.
IMO, it's an EME fkup, as it wasn't supposed to be this hard.
Yeah that's what I heard too, which pisses me off. I can understand no BGs or Nexus on launch...but why would you not include the damn leveling quests? No one wants to farm 100000 Keyrune of the Titans just to skill up.
Unless there are some items that you just have to craft right now, just hold up and wait to see when/if those quests are added. I imagine they're not in game yet for that same reason, to give people more stuff to work on later down the road.
Not saying I agree with it (if that's even the case) but it is what it is at present.
I would imagine if anyone can suffer through it though and be one of the first to get end-tier stuff crafted though, that they'd make a killing on the initial market.
So I just started the enchanting thing... does it really cost 264 gold just for the alkahests to try 1 enchant at the +7/8/9?... sheesh. Can they be farmed anywhere? Talking about the refined alkahests, of course.
by the time you're ready to take something +7 and up, it honestly won't matter too much.
Are there potions that remove DoT effects in game?