※ complaint against the inconvenience that arise as a result of using the contents of this memo will not be accepted.
※ welcome discussion pointed out
※ Specifications monospaced font
(Last Updated 06/04/12)
■ avoidance of enemy defense
Characteristics of race × [characteristic + 8 + [VIT / 2] + job f (rank defense Lv, tribal)]: enemy defense
Characteristics + [AGI / 2] + job f (skill rank avoid Lv, the main job): avoid enemy
※ f function
Rank Lv-1 ~ 50 Lv51 ~
A 6 + [(Lv-1) * 3.0] 153 + [(Lv-50) * 5.0]?
B 5 + [(Lv-1) * 2.9] 147 + [(Lv-50) * 4.9]?
C 5 + [(Lv-1) * 2.8] 142 + [(Lv-50) * 4.8]
D 4 + [(Lv-1) * 2.7] 136 + [(Lv-50) * 4.7]?
E 4 + [(Lv-1) * 2.5] 126 + [(Lv-50) * 4.5]
※ less than Lv1 Lv1 is calculated as
※ defense of tribal rank C but basically, the Caterpillar E, Otori is a pattern of B
※ The characteristics but a basically tribal, Buffalo Bugard Ant Lion is about 1.2 (more precisely, a +51 / 256)
◇ Display enemy defense
View when examining the value of the level before receiving compensation.
Enemy defense / attack ratio = own offense and defense
Defense high offense and defense ratio <1.00
Offense and defense ratio> 1.25 low defense
Defense → No indication otherwise
※ How to survey enemy defense
No mark of self-defense - high attack [limit] display is unmarked enemy defense.
◇ Display avoid enemy
High self-avoidance avoid enemy hit -30 <
+10 ≧ avoid enemy hit low self-avoidance
※ How to avoid enemy investigation
Was -10 to hit when self-avoidance [low] limit of no mark - low avoidance is avoiding enemy.
Was +30 to hit high self-avoidance - the unbranded when unmarked [limit] display is avoidance enemy.
※ avoid a lower limit of
◇ status of the enemy (VIT, etc. AGI)
Just like the PC,
Compensation rank rank + + supports the main job rank × job racial Sapojobu
Expressed in the form of a. Differs from the PC, the amount of increase in (Lv61 ~) does not decline at a high level.
Value of each item are as follows:
Rank value
A 5 + (Lv-1) * 0.50
B 4 + (Lv-1) * 0.45
C 4 + (Lv-1) * 0.40
D 3 + (Lv-1) * 0.35
E 3 + (Lv-1) * 0.30
F 2 + (Lv-1) * 0.25
G 2 + (Lv-1) * 0.20
※ Sapojobu correction, the low level (half of the main) 0.5, from medium-level (ie without support) 0
The support begins with a correction in the range of 0 to 0.5 per Lv30, seems to be different by the same level of monsters in the area.
I feel like the next rank in the range tribe is known.
Remarks VIT AGI INT MND race
Goblin E D D
Oak F D
Quadav E? D?
Yagudo F BorC D E
D D daemon
PLD / PLD basic crab C E D D
PLD / PLD basic helmet BEE
Approximately +20% defense PLD / PLD DD bovine basic
Approximately +20% defense Rion DDD clients
B defense rank C? Otori? It supports, or white depending on where the main
Caterpillar D E defense rank
MNK / MNK basic DDD mandola
D D D rabbit
E D D Bird
Golem C C
E C spider
Lizard D D
E D mushroom
Sheep E D
Taurus C
D scorpion
D raptor
E pot
Ahriman E
DorE bat
Earthworm DorE C D
Bat CorD D D
D E dead dog
CorD D D bulb
CorD D D bee
Dhalmel CorD D D
※ job WAR / WAR basically
■ Summon magic attribute performance
Seems to depend on the Lv of the enemy's servitor like WS Yappari attribute.
Lv of Summon with Summoner or is not?
Damage calculation is magic defense / magic attack power × [weather] × magnification [(Lv +2) ×]
※ possible rise in the 132 point advantage at the time of the 100 basic magic attack power Lv75 Devil's Advocate
※ Lv10 basic white 100 Magic Defense: 112: Lv45 Red 110: Lv25 Red 116: Lv70 White 114: Lv50 White 112: Lv30 110 white
※ +0.10 -0.10 day of the week day of the week attribute attribute attribute two weak +0.25 +0.10 -0.25 two one attribute attribute attribute one weak weak 1.00 -0.10 basic weather ...
Change from +1 to +13 shroud dream magic attack power by Vana time
Magic Attack +20 When you use the Astral pot?
Nether Blast shell is ignored, ignored characteristic cut magic, magic defense only valid state of
Remarks attribute 100 200 300 TP0
2.00 Somunorensu darkness? Heavy Additional effect: Devil's Advocate
Devil's Advocate remote darkness Nether Blast 5.00
■ Feature WS enemy Breath
Breath of the enemy is dependent on the current HP, there is a cap. Does not affect the magical defense.
Determination to resist the process from the cap? Or
Subjected to fix damage reduction of 1/2 ^ n by the angle between the direction of the character of the character has received orientation and firing, firing and character?
A similar fix at a distance?
Characteristic features of breath-x% target damage is done after processing cap.
Jerry rings also increases damage taken breath.
Note: HP attribute CAP percentage
Hecatomb Wave Wind? Darkness Additional Effect: 260 daemon
Radiant light breath? Additional effect Wyvern 700: Silence, Slow
Wed Poison Breath? 500 Additional effect crawlers: cap500 Buburimu poison from the back
Tues rate in Chicago? 800 crawlers (red)
Tues breath of flame? 500 Manticore
1/4 gas, wind Silence? Silence Additional effect: mushroom
1/4 Dakusupoa darkness? Darkness Additional effect: mushroom
Wed Aqua Breath? 400? Adamantasu
Sat earth breath? 400? Adamantasu
■ WS enemy magic attribute
WS magic attribute of the enemy is not dependent on the INT, depending on the Lv.
Damage calculation (Damage or cut shell or magic or magic defense) cut magic × [magnification (Lv +2) ×]
Has become a pattern. WS is subject to modification by the magnification in the TP.
Remarks attribute 200 300 TP100
Tues 3.00 Goblin, Tage throw around the bomb? , Breath-dependent suicide or HP?
3.00 octopus whirlwind wind, ambient, additional effect: VIT down.
Distinguished mail octopus rom 3.00 Wed, perimeter, additional effect: STR down.
1.00 Wed venom? Dragonfly, front range, additional effect: poison.
Cursed Sphere 2.00 3.00 4.00 dragonfly darkness, ambient Tage?
Wed 3.00 2.50 2.00 Leach acid mist, perimeter, additional effect: attack power down. (-50%?)
2.00 2.50 3.00 Brain drain darkness? Leach, absorption HP?
Bird Wing Wind Cutter 2.00? 2.50? 3.00?, Front range, lack of research
Aizuonmi 5.00? Ahriman, cut magic ignored. Low level
Aizuonmi 7.00? Ahriman, cut magic ignored. (Or BC or back?) High level
Lightning Thunderbolt 1.50 Behemoth, perimeter, additional effect: Stun. Unexamined KB
2.00 shock fracture? ? Behemoth forward, knock back. Unknown whether the magic
4.00 Wing Hurricane? Wyrm, Fafnir, ambient, additional effect: darkness.
5.00 Wing Hurricane? Nidhogg, ambient, additional effect: darkness. Damage increased by 10 100 to raise the wing
◇ Tiamat: 100 Magic Attack (check Lv90)?
De Bad Wing 4.00? When the ground, perimeter, additional effect: pestilence
De Bad Wing 6.00? Flight time, perimeter, additional effect: pestilence
Tues 7.00 Inferno Blast? Flight time, Tage around?
Tues 4.00 (air attack)? Flight time
2.50 touchdown? When landing, the ambient
◇ Jormungand: 132 Magic Attack (guess Lv90)
Gregor ice Gale Wing 3.00? When the ground, perimeter, additional effect: paralysis
Gregor ice Gale Wing 5.00? Flight time, perimeter, additional effect: paralysis
5.00 Three-port ice blasting? Flight time, Tage around?
Ice 3.00 (air attack)? Flight time
2.00 touchdown? When landing, the ambient
◇ Ouryu Unlimited: 100 Magic Attack (guess Lv90)
4.00 Wing Typhoon Thailand? Ambient, Additional effect: Slow
Wing by 4.00? When flying, the ambient
Blast ocher 5.00? Flight time, Tage around?
Sat 3.00 (air attack)? Usually attack when flying
2.00 touchdown? When landing, the ambient
◇ Vrtra: 100 Magic Attack (guess Lv90)
7.00 Wing Cyclone? W never seen
◇ Ouryu limit Lv50: 100 Magic Attack (guess Lv54)
4.00 Wing Typhoon Thailand? Ambient, Additional effect: Slow
Wing by 8.00? When flying, the ambient
10.00 Blast ocher? Flight time, Tage around?
Sat 5.00 (air attack)? Usually attack when flying
2.50 touchdown? When landing, the ambient
◇ Bahamut Dragon Emperor descent: 112 INT115 magic attack power (guess Lv92)
Megafurea 10.00? 1.5 magnification system Impact: INT
Gigafurea 14.00? 1.5 magnification system Impact: INT
Terafurea 20.00? 1.5 magnification system Impact: INT
■ WS · TP magic correction factor
※ temporary damage =
Rate cut magic damage enemy * (enemy magic defense / magic attack power self) * () * fTP + x fix (Lv +2 + WS) (whether or not you are affected)
※ x is x = 32 in 48 in 16 x = 16 INT difference difference difference x = 0 INT 0 INT section INT of 16 half-life
Note item attribute modifications 200 300 TP100
Burning blade Tues STR_20% 1.00 2.00 2.50 INT_20%
It is not INT30% Red Lotus STR_30% 1.00 2.375 3.00 INT_20% Tues or Tues would be because
Frostbite ice STR_20% 1.00 2.00 2.50 INT_20%
Ice freeze bytes STR_30% 1.00 1.50 3.00 INT_30%
Wind gust slash DEX_20% 1.00 2.00 2.50 INT_20%
Provisional INT_25% 1.00 2.375 2.875 cyclone wind DEX_30%
Rock Crusher Sat STR_20% 1.00 2.00 2.50 INT_20%
Sat crusher earth STR_30% 1.00 2.31253.625 INT_30%
Sanders last thunder STR_20% 1.50 2.00 2.50 INT_20%
Leiden lightning thrust STR_30% 1.00 2.00 3.00 INT_30%
Shine light blade STR_20% 1.00 2.00 2.50 13 MND_20% x cap
Seraph blade STR_30% 1.00 2.50 3.00 15 light MND_30% x cap
Shine light strike STR_20% 1.00 1.75 2.50 13 MND_20% x cap
Strike seraph light STR_30% 1.00 2.00 3.00 15 MND_30% x cap
Dark Harvest darkness STR_20% 1.00 2.00 2.50 INT_20%
Shadow of Death darkness STR_30% 1.00 2.50 3.00 INT_30%
1.00 1.50 2.00 STR_30% dark shadow INT_30%
No item modification darkness / light 1.00 2.00 2.50 Starburst
No item modification darkness / light 1.00 2.50 4.00 Sunburst
Multiply the magnification to +10 [/ 9 (one-handed skill 棍 -100)] 1.00 2.00 3.00 Star Light
Multiply the magnification to +10 [/ 9 (one-handed skill 棍 -100)] 1.00 1.50 2.00 Moonlight
■ physical correction factor WS · TP
◇ Outline
[/ 2 fix SV] D + FD = fixed weapon damage attack neighboring usually
Fixed D + SV FD = fixed weapon damage normal attack remote
Fixed weapon damage melee skills WD = * fTP (fix + WS [/ 2 fix SV] D + weapons)
Weapon skill fixed Damage WD remote = * fTP (fix + WS D + SV fix weapons)
※ fixes and SV, it is obtained by the value of the VIT bonus of STR-own enemy. See here
※ DEX · AGI Damashiuchi Chino-surprise bonus in the form of a WD + DEX + AGI, correction is not applied magnification of fTP
WS Damage = WD * f the final (enemy defense / attack same)
Weak 0 ~ 2.4: f proximity. +1 Might be critical. 3.0 cap
0 ~ 3.0: f remote. 1.25 times critical.
※ enemy attacks and self-defense, there are those fixes take at WS
◇ side of the table
FTP of TP100: TP100
FTP of TP200: TP200
FTP of TP300: TP300
Number of attacks: Hit
Item Fix: Fixed pattern with affected status (see below)
◇ fix item
When calculating the bonus damage fixed, indicating the status of the affected system.
Numbers indicate the degree of influence behind the status. (Tentative)
Expression such a form would be expected.
Fix a status: int (% numeric status *) * α
Fix 2 status: int (B% A% + numeric numeric status status B * A *) * α
α is a number around 1, increasing its level decreases
relationship between the LV and α is as follows (provisional)
Lv75 ... 0.83
Lv74 ... 0.83
Lv73 ... 0.84
Lv72 ... 0.84
Lv67 ... 0.86 or 0.87 (0.87 maybe)
Lv60 ... 0.90 or 0.91 (0.90 maybe)
One of the Lv40 ... 0.94 ~ 0.94
One of the Lv37 ... 0.94 ~ 0.99
One of the Lv31 ... 0.94 ~ 0.99
For example, if STR_32 VIT_32
Multiplied by α to a numeric value plus 32% of 32% of the STR and VIT is obtained as a fixed damage bonus of WS.
Correction tables
◇ Weapon Skill attribute physical
Katana drops, frozen, Hot Shot Flaming Arrow heavens roar, heat haze, wind gin, luminosity, of archery ground, the sword with both hands, shooting
These include features in common, that, to be added as an attribute damage what percentage of physical damage.
50% is common, as is TP100, at 100% at TP300.
So for the entire physical damage, will be subject to additional minutes of multistage and double attack.
Defeat the enemy with only physical damage, damage is not reflected in the attributes.
Part only attribute damage, resist exists. For example, are cut and shoot at least 50% highly resistant to mushroom water drop.
※ magnification referred to below are only valid for the first hit.
Magnification of (including additional hit and dual wield DA) after all it is 1.00.
D value fixed by the status is valid for all hit.
Remarks fix items 200 300 Hit TP100
□ Fighting
1.00 1.50 2.00 × 3 STR_20 DEX_20 combo
1.00 1.50 2.00 × 5 STR_20 DEX_20 random attack
1.00 × 2 VIT_30 tackle
1.00 × 2 VIT_40 valorous short
1.00 × 2 STR_30 DEX_30 backhand blow
1.00 × 2 STR_35 spin attack
Provisional 1.50 2.00 3.00 × 2 STR_20 VIT_50 empty fist
2.00 2.50 3.00 × 2 STR_50 VIT_50 Ssangyong leg
1.00 × 8 STR_10 VIT_10 dream fist Ashura
Final Heaven only 3.00 × 2 VIT_60 Relic
□ dagger
Wasp Sting 1.00 × 1 -
Two-fold attack power - Viper bytes 1.00 × 1?
Shadow stitch 1.00 × 1 CHR_30
Shark Byte 2.00 2.50 3.00 × 2 DEX_50
Evu~isareshon 1.00 × 5 DEX_30 (before 06/07/22) 1.00 1.25 2.00 coefficient
Dancing Edge 1.1875 × 5 DEX_30 CHR_40
Marcy only 3.00 × 1 STR_60 stroke Relic
Remarks fix items 200 300 Hit TP100
□ Sword
Fast blade 1.00 1.50 2.00 × 2 STR_20 DEX_20
Swift Blade 1.50 × 3 STR_30 MND_30
Sabejjiburedo 1.00 1.75 3.50 × 2 STR_30 MND_50
1.00 × 1 STR_30 flat blade
Pal Bo blade 1.00 × 4 STR_30
Circle Blade 1.00 × 1 STR_35
With spirits living in coefficient of HP × 4/32 6/32 15/32 × 1
Knights of Round - only 3.00 × 1 STR_40 MND_40 Relic
□ Sword
Hard slash 1.50 1.75 2.00 × 1 STR_30
Crescent Moon 1.00 1.75 2.50 × 1 STR_35
Sickle Moon 1.50 2.00 2.75 × 2 STR_20 AGI_20
Power slash 1.00 × 1 STR_20 VIT_20
Shockwave 1.00 × 1 STR_30 MND_30
Spin slash 2.50 3.00 3.50 × 1 STR_30 INT_30
I think high attack power correction 1.50 1.75 3.00 × 1 STR_50 INT_50 Ground Strike
Scourge 3.00 × 1 MND_40 CHR_40 critical up seems amazing
□ Scythe
Slice 1.50 1.75 2.00 × 1 STR_30
Nightmare Scythe 1.00 × 1 STR_30 MND_30
Spinning Scythe 1.00 × 1 STR_30
Boparusaisu 1.00 × 1 STR_35
Girotin 0.875 × 4 STR_25 MND_25
Sleeper Black 2.00 2.25 2.50 × 2 STR_30 MND_30
Spiral Hell 1.375 1.875 3.625 × 1 STR_50 INT_50
Catastrophe only 2.75 × 1 INT_40 AGI_40 Relic
□ spear with both hands
Last doubles 1.00 1.50 2.00 × 2 STR_30
Last Pentasu subsequent 2Hit 0.75 1.00 2.25 × 5 STR_20 DEX_20 1.00 fixed, low attack power
Last pulse baud 1.00 × 1 STR_20 AGI_20
1.00 × 1 STR_30 pay leg
Sukyua 1.00 × 3 STR_35?
1.00 coefficient of 1.75 × 1 STR_50 guts STR_50 (before 04/09/14)
Impulse Drive 1.00 1.50 2.50 × 2 STR_50
Geirusukoguru only 3.00 × 1 AGI_60 Relic
Remarks fix items 200 300 Hit TP100
□ Axe
Raging Axe 1.00 1.50 2.00 × 2 STR_30
5 STR_30 2Hit after the first run page is supposed to be fixed 0.50 × 1.00
Smash 1.00 × 1 STR_30
Axe Falls La 1.00 × 1 STR_30
Avalanche Axe 1.50 2.00 2.50 × 1 STR_30
Spinning Axe 2.00 2.50 3.00 × 1 STR_35
Mistral Axe 2.50 3.00 3.50 × 1 STR_50
Calamity 1.00 1.50 4.00 × 1 STR_32 VIT_32
1.00 × 3 STR_50 decimation
Onslaught only 2.75 × 1 DEX_60 Relic
□ Axe
Iron Tempest 1.00 × 1 STR_30
1.00 × 2 STR_30 Shutorumuvu~into
Raging Rush 1.00 1.50 2.50 × 3 STR_35
Keen Edge 1.00 × 1 STR_35
Avoidance shield break -40 1.00 × 1 STR_20 VIT_20
-25% Break armor defense 1.00 × 1 STR_20 VIT_20
-25% Weapon Break Attack 1.00 × 1 STR_32 VIT_32
-12.5% Full break attack hit 1.00 × 1 STR_50 VIT_50 -20 -20 -12.5% avoidance defense?
I think high attack power correction 1.50 1.75 3.00 × 1 STR_50 VIT_50 steel cyclone
Metatron Torment only defense -12.5% 2.75 × 1 STR_60 Relic?
□ one hand 棍
Brain Shaker 1.00 × 1 STR_30
Skull Breaker 1.00 × 1 STR_35
I think high attack power fix True Strike 1.00 × 1 STR_50
Judgment 2.00 2.50 4.00 × 1 STR_32 MND_32
Black Halo 1.50 2.50 3.00 × 2 STR_30 MND_50
Hexa Strike 1.00 × 6 STR_20 MND_20
Land only 2.75 × 1 STR_40 MND_40 grease Relic
□ 棍 both hands
Heavy Swing 1.00 1.25 2.25 × 1 STR_30
1.00 3.00 5.00 × 1 STR_50 full swing
-25% Defense Shell Crusher 1.00 × 1 STR_35
Table spirit car 1.00 1.50 2.00 × 1 INT_50 MND_50
I think high attack power correction 2.00 2.50 3.00 × 1 STR_30 MND_50 Retribution
Remarks fix items 200 300 Hit TP100
□ Katana
1.00 × 1 STR_20 DEX_20 clinical
1.00 × 2 STR_20 DEX_20 Fierce
Decision attributes in the damage of the entire physical damage 1 STR_20 INT_20 +0.50?.?? +1.00 × droplet
Decision attributes in the damage of the entire physical damage 1 STR_30 INT_30 +0.50?.?? +1.00 × freeze
Decision attributes in the damage of the entire physical damage 2 STR_20 INT_20 +?.?? +?.?? +?.?? × ground
1.00 × 3 STR_30 DEX_30 Zin
2.50 2.75 3.00 × 1 STR_30 DEX_30 heaven
1.00 × 5 STR_10 DEX_10 Majidesuka empty
Look only 3.00 × 1 DEX_60 Relic Shojahitsumetsu an attack is four times but hey
□ Katana
1.00 1.50 2.00 × 2 STR_30 Fei Yan: We Ichino
1.00 × 1 STR_30 tied Feng: We Nino
Decision attributes in the damage of the entire physical damage 1 STR_30 × heaven roar

????? See Noriyuki Tachi
Decision attributes in the damage of the entire physical damage 1 STR_50 × Kagero

????? Four Noriyuki Tachi
Decision attributes in the damage of the entire physical damage 2 STR_30 × wind Jin

????? Five Noriyuki Tachi
Decision attributes in the damage of the entire physical damage 1 STR_50 MND_30 × luminosity

????? Six Noriyuki Tachi
Setsugekka fix the same item 1.50 2.00 2.50 × 1 STR_75 wind snow, even magnification: We Noriyuki seven
When it comes to actual damage but the difference comes out 1.50 2.00 2.50 × 1 STR_75 moonlight: We Noriyuki eight
I think the difference between offense and defense bonus ratio 1.50 2.00 2.50 × 1 STR_75 flower car: We Noriyuki nine
Store TP +7 seems to use only a certain period of time after 3.00 × 1 STR_60 Kaiten Relic: We Noriyuki zero
□ archery
Decision attributes in the damage of the entire physical damage 1 STR_16 AGI_25 Flaming Arrow +0.50?.?? +1.00 ×
Piercing Arrow defense cut 1.00 × 1 STR_16 AGI_25 about 50% 35% 0% 200 is approximately 300 TP100
Arrow Ring da 1.00 × 1 STR_16 AGI_25
Sidewinder 5.00 × 1 STR_16 AGI_25
Blast Arrow 2.00 × 1 STR_16 AGI_25
Operating arch Arrow 3.50 × 1 STR_16 AGI_25
Arrow Real Enpi 2.50 2.75 3.00 × 1 STR_16 AGI_25
Calculation unconfirmed 2.75 × 1 STR_40 AGI_40 ※ Hachiman amen
※ It 's not ー Eagle Eye 5.00 × 1 WS
□ Shooting
Determination of the entire physical damage Damage attribute in the Hot Shot +0.50?.?? +1.00 × 1 AGI_30
Cut defense split shot about 1.00 × 1 AGI_30 50% 35% 0% 200 is approximately 300 TP100
1.00 × 1 AGI_30 sniper shot
Slug Shot 5.00 × 1 AGI_30
2.00 × 1 AGI_30 shot blast
Heavy Shot 3.50 × 1 AGI_30
Detoneta 2.50 2.75 3.00 × 1 AGI_30
Enmity down only 3.00 × 1 DEX_40 AGI_40 Karanakku Relic seems pretty cool
Remarks fix items 200 300 Hit TP100
Old data from here ↓
(04/01/06)
■ remote attack
Cap of a normal attack
No offense and defense function × × fix critical fixed
Offense and defense functions in the three cap
Or 1.25 fixes a critical
■ Data of a normal attack
D5 +1: fix FD22 → STR 16 → (8 +0) * 2 WR = int (5/9) = 0
16 fix FD26 → STR: D5 +5
16 fix FD35 → STR: D5 +14
16 fix FD55 → STR: D5 +34
D71 +1: fix FD102 → STR 30 → (8 +7) * 2 WR = int (71/9) = 7
Fix 30 FD115 → STR: D71 +14
Fix 30 FD135 → STR: D71 +34
D54 +21: fix FD103 → STR 28 → (8 +6) * 2 WR = int (54/9) = 6
Fix 28 FD114 → STR: D54 +32
D41 +81: fix FD146 → STR 24 → (8 +4) * 2 WR = int (41/9) = 4
D18: fix FD38 → STR 20 → (8 +2) * 2 WR = int (18/9) = 2
From here the following conclusions:
Usually a maximum cap of remote attack, something like that out of a maximum critical with a melee attack
STR-fix is the same as those of a melee attack can be applied. However, the value of two times compared to the proximity.
· WR D is obtained from the value of the bow. WR arrows are not added
(04/01/06)
■ Steel cyclone
D19 → FD29
STR80 VIT71 VIT69
TP100 138 136
TP200 161
TP300 276
WD 92
STR75 VIT76
TP100 138
WD 92
STR87 VIT73
TP300 285
WD 95
D89 → FD106
STR87 VIT73
TP100 258
WD 172
(03/12/15)
■ Raging Rush
STR80 D19 D75
TP100 52 114
TP200 78 171
TP300 130 285
STR70 D19
TP100 49
■ Last Pentasu
STR80 D25 D34 D67
Fixed D 35 45 82
TP100 45 52 80
TP200 75 + 88 -
TP300 135 157 240
(03/12/13)
■ STR table
(Correction value obtained by subtracting the D + fSTR) Iron Tempest & Shutorumuvu~into
STR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9
70 17 17 17 17 18 18 18 19 19 19
80 20 20 20 20 21 21 21 22 22 22
(03/12/11)
■ D Dancing Edge's first attack
(D + fSTR) + int ((DEX + D) / 3) + 28
※ There is an expression for the potential impact provisional CHR
■ D of hard slash
FD = D * 2 + fSTR + int (STR * 3/10) * 2
WD = FD * (TP +500) / 800
■ D doubles the first attack last
FD = (D + fSTR) + gSTR + a
WD = FD * (TP +100) / 400
※ During the additional test parameters
■ Death Cap of Lv62
HP: 3540
Silence wind gas? Silence Additional effect: HP Damage 25% of the remaining attributes breath. Mystery: TP
Darkness Additional effect: HP Damage 25% of the remaining breath Dakusupoa darkness attribute. Mystery: TP
setstats