There are probably 3000 active accounts per server, Lakshmi is pretty even at ~1100-1500 NA time, 1300-1800 JP time. Plus people who keep paying but don't play, but that's a lower number nowadays than it used to be since you have to refill crysta.
There are probably 3000 active accounts per server, Lakshmi is pretty even at ~1100-1500 NA time, 1300-1800 JP time. Plus people who keep paying but don't play, but that's a lower number nowadays than it used to be since you have to refill crysta.
oh god. I hope this never happens to FFXI. I don't care how much more or less they earn by pandering to the people who complain, but i do know that many of the things they bitch about are totally uncalled for. Not all, but most of it. Because honestly a lot of people who complain, especially on the OF don't know what they're talking about.
The recent baransu updates don't look as though the dev team knows that much better, but I'd rather have unpopular decisions made by them that make the game better in the long run than popular ones that everyone likes for now but will see the effects of later on.
As someone mentioned earlier, its not necessarily a smart move to take advice from the people who pay them money to play the game. Not because their opinions don't count, but because they aren't likely to know better.
i was under the impression subs actually went up end 2010 because of Abyssea's success and FFXIV tanking
Happy is relative. Xenogear's disc 2 had flaws, I won't deny that. I also won't deny flaws is an understatement. But compared to the rage @ the end of Chrono cross.....yeah
Spoilers since someone said they're playing through it right now
Spoiler: show
I didn't mind the concepts as much as how everything happened in literally 30 seconds near the end. They should have hinted that stuff a lot earlier. When 90% of the game is wasted on useless filer materials, it's hard to feel with with an ending like this.
Xenogears was different. Shit was insane the whole time...it just got more insane toward the end.
[spoiler]
Wasn't it answered when you fought Miguel in the middle of the Dead Sea? Both world should be able to coexist now I think.The only thing the ending of that game did was resolve what happened to Schala, and even then all it did was show where she went. It didn't resolve any of that bullshit with the alternate time lines being doomed to Purgatory. And don't get me started about the ending sequence that preceeded FLCL with 'shots of a stupid bitch wandering around a city in Japan'.
Parts of the game make me really nostalgic tho. Harle's story, the dead sea, Terra Tower...I loved that part of the game.
I personally like CC more then CT, only cause CT felt like a anime to me that had more filler then DBZ, and the progression between the story, and where you had to go was to far between.
Chrono Cross and Suikoden III still have my two favorite intros. I think I watched CC's about ten times before I even started playing.
The element system was kind of (okay, totally) retarded though.
I've only looked at CT a few times, but the anime look doesn't win me over. In fact, it makes me not want to play it. A friend just brought over Blue Dragon and I took a look and have zero interest in it because of the way the characters are. The element system in CC is annoying. I haven't even played it lately because I'm having trouble getting past PS1 graphics.
Side note, your sig video is disturbing as hell....
I'd still rate CT over CC, as much as I liked certain characters and elements in CC (plus the opening song/movie), the fact remains they still had a shitton of characters that were pretty much worthless and the battle design made me not even want to use techs. Why even waste time developing characters that were clearly inferiour to ones that took less effort to recruit?
kinda agree. i liked CC but then again i didn't really understand the story that much or cared to question why you suddenly had like an army of people to travel around with you. It was a very well polished game for its age tho. Never got the battle system to be fairly honest. Think i was too disturbed by the semi topless guy wearing make up
I don't remember much from Chrono Cross because my disc 1 was killed by my ps2 when it died. So I could never finish getting all the endings.
Funny you should mention that.
http://www.1up.com/features/squaresoft-localization < The section on Chrono Cross is interesting. I never considered that all the text for the different characters of the game would be a space issue.
Also to Kuro, wow at saying Nostalgia is the reason people love Chrono Trigger. I don't think I would ever compare the 2 directly honestly. The two are just too vastly different when it comes to story telling and overall style.
(But Chrono Trigger didn't have a fucking Gainax ending. )
You can play the nostalgia card, but very few RPG managed to offer a gameplay as fast paced as Chrono Triger. The battles were over quickly, the menus were simple and efficient, the loadings were quick...you could beat the entire in a few hours when you knew your way around. Chrono Cross in comparison is slow as fuck. The menu and customization takes forever, there is a ton of backtracking, the battles last way too long (especially trivial encounter). That alone made CT more fun to play to most.
Many "fun" things disappeared as well. No more minigames, the monsters on the map weren't interactive at all (you could engages them in many different way, or avoid them completely in CT), the dual/triples techniques system was replaced with something that made them useless and incredibly hard to pull off, no more battles on the field, the alternate ending weren't very fun. Chrono Cross also had no "endgame", and wasn't very rewarding in overall. Why couldn't we get another ocean palace? Sun temple? Prometeus' facility?
The world itself was also much smaller, especially once you realize that all 5 dragon islands are tiny and add very little to the story. Seeing everything twice didn't add much either. On the other side, Chrono Trigger offered you many different landscapes, and the feeling that you had when you discovered a new era was unrivaled.
It wasn't a terrible game by any means, but it doesn't feel like it expanded on its predecessor's success at all. The only thing there was in larger quantity was characters, but that was probably the biggest issue with the game. It was hard to care for more than an handful of them, especially when half of them didn't fit with the setting at all.
What is a Gainax ending?