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  1. #1
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Feb. 14, 2012 (JST) Version Update

    Link

    Quote Originally Posted by Square-Enix
    Event-related


    • [dev1075] Voidwatch Adjustments
      http://forum.square-enix.com/ffxi/at...132724&thumb=1http://forum.square-enix.com/ffxi/at...132732&thumb=1
      • The Jeuno II Voidwatch operation at Fort Karugo-Narugo [S] may also be undertaken at Beaucedine Glacier.
        *Beaucedine Glacier has been added as a destination to Atmacite Refiner teleportation menus.
        *This adjustment is a temporary measure.


      • Effect area damage dealt by the following enemies will be reduced for non-targeted characters:
        JurisdictionOperation AreaEnemySan d'OriaKing Ranperre's TombHahavaBastokDangruf WadiCelaenoWindurstOuter Horutoto RuinsVoidwroughtJeunoQufim IslandKaggenLower Delkfutt's TowerAkvanBehemoth's DominionPilZilartRu'Aun GardensAelloVe'LugannonUptalaShrine of Ru'AvitauQilinJeuno IIGrauberg [S]OcythoeVunkerl Inlet [S]GaunabFort Karugo-Narugo [S]
        Beaucedine GlacierKalasutraxValkrum DunesIg-AlimaBuburimu PeninsulaBotulus Rex





    • [dev1065] Relic, Mythic, and Empyrean will now be upgradable to level 99. View the details here.


    • The amount of zeni receivable from the NPC Sanraku after trading him soul plates has been increased.


    • [dev1062] Bastion Magic NPCs will no longer cast area-effect elemental magic spells.

     
    Battle-related
    • The calculation of certain healing bonuses has been adjusted as follows:
      • Previous Method
        • The maximum potency for Cure was fifty percent, while the maximum respective bonus for Waltz was thirty percent.
        • The following enhancements stack with each other for a combined bonus of no more than fifty percent:
          • "Cure" potency + / Potency of "Cure" effect received +
          • "Waltz" potency + / Potency of "Waltz" effect received +


      • New Method
        • (1) "Cure potency +" and "Waltz potency +" will stack for a maximum bonus of fifty percent.
        • (2) "Potency of Cure effect received +" and "Potency of Waltz effect received +" will stack for a maximum bonus of thirty percent.
        • (1) and (2) may then stack for a maximum bonus of ninety-five(*) percent.
          *The final value will be calculated in two stages, with (2) applied to the enhanced value of (1), allowing for a total bonus greater than the sum of the two percentages.




    • Casting times for the following spells have been reduced as follows:
      • Esuna: Reduced from 3 seconds to 1.
      • Sacrifice: Reduced from 1.5 seconds to 1.
      • Blindna: Reduced from 3 seconds to 1.
      • Cursna: Reduced from 3 seconds to 1.



    • Casting times for the following ninjutsu have been reduced as follows:
      • Monomi: Ichi: Reduced from 4 seconds to 1.5.
      • Tonko: Ichi: Reduced from 4 seconds to 1.5.



    • To preserve balance, the TP critical hit rate adjustment for the great axe weapon skill Ukko's Fury has been decreased as follows:

      TP100TP200TP300Previous Rate30%50%80%New Rate20%35%55%


    • To preserve balance, the TP critical hit rate adjustment for the hand-to-hand weapon skill Victory Smite has been decreased as follows:

      TP100TP200TP300Previous Rate15%30%60%New Rate10%25%45%


    • The following jobs have received adjustments:
      • Warrior
        • The job ability Blood Rage no longer grants a bonus to critical hit damage.



      • Paladin
        • Shield Bash
          • Recast time has been reduced from five minutes to three.
          • The Shield Bash Recast merit point enhancement has been adjusted to reduce recast time by six seconds per level, instead of the previous ten.



        • Holy Circle
          • Recast time reduced from ten minutes to five.
          • Duration increased from one minute to three.
          • Reduction granted by Holy Circle Recast merit enhancement adjusted from twenty seconds per point to ten.



        • Sepulcher
          • Recast time reduced from ten minutes to five.




      • Dark Knight
        • Weapon Bash
          • Recast time has been reduced from five minutes to three.
          • The Weapon Bash Recast merit point enhancement has been adjusted to reduce recast time by six seconds per level, instead of the previous ten.



        • Arcane Circle
          • Recast time reduced from ten minutes to five.
          • Duration increased from one minute to three.
          • Reduction granted by Arcane Circle Recast merit enhancement adjusted from twenty seconds per point to ten.



        • Arcane Crest
          • Recast time reduced from ten minutes to five.




      • Samurai
        • Warding Circle
          • Recast time reduced from ten minutes to five.
          • Duration increased from one minute to three.
          • Reduction granted by Warding Circle Recast merit enhancement adjusted from twenty seconds per point to ten.



        • Hamanoha
          • Recast time reduced from ten minutes to five.




      • Dragoon
        • New Wyvern Breath Abilities
          • Healing Breath IV (Lv. 80)


          • Remove Breath will now cure additional status ailments at the following levels:
            • Curse and doom (Lv. 60)
            • Disease and plague (Lv. 80)
              *In the event that a character is afflicted with multiple status ailments, Remove Breath will cure only one, with higher-level cure effects being prioritized over lower-level ones.
              This ability is still under consideration, and priority adjustments may be implemented in future updates.




        • Ability Adjustments
          • Spirit Surge
            • The "Haste" effect granted by Spirit Surge may now stack with similar effects granted by spells and equipment.



          • Jump
            • Recast time shortened from 90 to 60 seconds.
            • The Jump Recast merit point enhancement has been adjusted to reduce recast time by two seconds per level, instead of the previous three.



          • High Jump
            • Recast time shortened from 180 to 120 seconds.
            • Expanded range.
            • The High Jump Recast merit point enhancement has been adjusted to reduce recast time by four seconds per level, instead of the previous six.



          • Super Jump
            • Expanded range.



          • Spirit Jump
            • Recast time shortened from 90 to 60 seconds.



          • Soul Jump
            • Recast time shortened from 180 to 120 seconds.



          • Spirit Link
            • Recast time shortened from 180 to 90 seconds.
            • The Spirit Link Recast merit point enhancement has been adjusted to reduce recast time by three seconds per level, instead of the previous six.



          • Ancient Circle
            • Recast time reduced from ten minutes to five.
            • Duration increased from one minute to three.
            • The Ancient Circle Recast merit point enhancement has been adjusted to reduce recast time by ten seconds per level, instead of the previous twenty.



          • Dragon Breaker
            • Recast time reduced from ten minutes to five.




        • Status Adjustments
          • HP has been raised from C to C+.
          • Evasion skill has been raised from C- to B.
          • Parrying skill has been raised from C to B-.




      • Summoner
        • The Elemental MP Cost merit point enhancement now reduces MP cost by three points per level instead of one.
          *Beginning with the next version update, merit point enhancements will reduce summoning magic recast times instead of elemental magic MP cost.



      • Corsair
        • Phantom Rolls have been adjusted. View the details here.



      • Scholar
        • The required charges for the following abilities have been reduced from two to one:
          Altruism / Focalization / Tranquility / Equanimity




    • Respawn times have been shortened for certain enemies in the following areas:
      Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves

     
    Item-related
    • New items have been introduced.


    • The help text for the item "Assassin’s Vest +2" has been revised.


    • The icon for the item "Assassin’s Vest +2" has been changed.


     
    System-related
    • [dev1078]The following options have been added to the "Config" menu under "Misc. 2":
      http://forum.square-enix.com/ffxi/at...139980&thumb=1
      • [Windows and Xbox 360-only updates]
        • Macro Palette Size
          • Full / Compact




      • [Window-only updates]
        • Macro Palette Position
          • Dynamic / Static




     
    Resolved Issues
    • The following issues have been resolved:
      • An issue wherein Relic Armor trial numbers would not properly display when reviewing trial progressions with the Magian Moogle.
      • A graphical glitch in the quest "In a Haze of Glory" wherein Orcs in certain cutscenes had curiously transmogrified into Harpeia.
      • An issue wherein cutscenes for the quests "Against All Odds" and "Regaining Trust" would display at improper times.
      • An issue wherein resetting Dancer AF quest status with the NPC Vingijard would allow players to complete the quests "The Road to Divadom" and "Comeback Queen" without finishing the quest objectives.
      • An issue wherein the player would be returned to the entrance of Lower Delkfutt's Tower after viewing the event replay for The Rites of Life (pt.3).
      • An issue in Voidwatch where the description for the periapt of clarity would not display properly when selecting rewards from Voidwatch Officers in Rabao and Kazham.
      • An issue wherein certain Flying Manta enemies defeated in Labyrinth of Onzozo would not count toward Grounds of Valor objectives.
      • An issue wherein certain Brook Sahagin enemies defeated in Sea Serpent Grotto would not count toward Grounds of Valor objectives.
      • An issue wherein using the blood pact Heavenward Howl would reduce Fenrir’s TP.
      • An issue wherein the effect of Heavenward Howl would not overwrite those of Inferno Howl and Rolling Thunder.
      • An issue wherein Dynamis enemies would yield less experience than intended for players adventuring in parties of two or more.
      • An issue wherein no experience would be gained when pets evaluated as "tough" by a level 99 character defeated an enemy.
      • An issue in Conflict wherein automatons would not use melee weapon skills even when in standard attack range.
      • An issue wherein wyverns would target party members outside of range with Healing Breath and Remove Breath, preventing the abilities from activating.
      • An issue wherein damage dealt by the Gorge/Disgorge abilities of the notorious monsters Minhocao, Glavoid, and Laidly Laurence could be reduced to excessively low amounts using the spell Phalanx.
      • An issue wherein the following weapon skills would not count toward certain quest objectives:
        Exenterator / Requiescat
      • A graphical issue that occurred when Mithra characters equipped the item Athos's Boots.
      • A graphical issue wherein the icons for the +1 and +2 versions of the Duelist's Chapeau did not display properly.
      • An issue wherein the enhanced ninjutsu damage bonus granted by Koga Hatsuburi +2 would occasionally fail to function.
      • An issue wherein the following item augments had no effect on the blood pacts Geocrush, Thunderstorm, and Grand Fall:
        Summoner's Doublet +2: Reduced MP cost / Summoner's Bracers +2: Increased magic burst damage / Summoner's Spats +2: Increased magic accuracy / Summoner's Pigaches +2: Increased magic critical hit damage
      • An issue wherein the merit point weapon skill obtainment message was erroneously displayed upon a player's combat skill reaching 357.
      • An issue wherein macro titles would not be fully displayed.
      • An issue wherein saved macros would not function properly when used with another client.


     
    Known Issues
    • Obtaining mythic weapons of level 99 or higher with the quest "Coming Full Circle" in progress may render players unable to proceed further with quest objectives.

  2. #2
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,176
    BG Level
    9
    FFXI Server
    Asura

    An issue wherein Dynamis enemies would yield less experience than intended for players adventuring in parties of two or more.
    Glad I didn't do my AF2+2 trials yet.


    Also no new Voidwatch or Legion, called it. Waste of a fucking update.

  3. #3
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Yeah, a very shallow update. Still, at least Nyzul should give us something to do until Legion is ready...

  4. #4
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Wait wait wait WAIT WAIT

    Gallant's Roll
    Grants a damage reflection effect -> Reduces damage taken
    Did... did we win...? Or is that just a shitty translation?

  5. #5
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Chamaan View Post
    Wait wait wait WAIT WAIT



    Did... did we win...? Or is that just a shitty translation?
    They said it was going to be DEF+, im calling translation fail.

  6. #6
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    I know they said def, but like, it was a pretty unanimous disapproval on that trash. I'm hoping against hope that we won a fight for once in our miserable serf existences. Especially since we were also told that the bonus for an 11 would be approx 30% Defense. No 30% in them figures. Says 11 boost is +20%.

  7. #7
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    But defense does reduce damage taken! Didn't you see their test!?!

  8. #8
    Bagel
    Join Date
    Oct 2006
    Posts
    1,272
    BG Level
    6
    FFXIV Character
    Midnightjade Eleven
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    No mention of the BST TH nerf - weird.

  9. #9
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    fail fail fail.

  10. #10
    Dragoon Enthusiast
    Join Date
    Jun 2008
    Posts
    1,106
    BG Level
    6
    FFXIV Character
    Dathus Tomar
    FFXIV Server
    Diabolos
    FFXI Server
    Siren

    An issue wherein Dynamis enemies would yield less experience than intended for players adventuring in parties of two or more.
    You mean I SHOULD have been done with my Comm. Cullotes +2 last night even WITH a Novennial Ring?! FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF. My rage.

    http://www.threadbombing.com/data/media/2/baby_kick.gif

  11. #11
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    exactly what was expected.

  12. #12
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Still no Coruscanti/Murasamemaru fix?

  13. #13
    BG Content
    Join Date
    Jul 2007
    Posts
    22,336
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    We will need someone to test the effect of Circle Enhancing items like Gallant Leggings post-patch to see if it's still +30 seconds.

  14. #14
    Trigun
    Guest

    Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
    Que?

  15. #15
    Relic Weapons
    Join Date
    Nov 2010
    Posts
    351
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Midnightjade View Post
    No mention of the BST TH nerf - weird.
    Boner.

  16. #16

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
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    922
    BG Level
    5
    FFXI Server
    Fenrir

    What about those cat 2 merit adjustments.. next update I guess?

  17. #17
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Trigun View Post
    Que?
    At one point SE was considering throwing spells like Massacre Elegy on 'special' equipment or a unique pet on Guttler but it's safe to say this wont be happening anytime soon if ever.

  18. #18
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    They haven't mentioned it recently, but it sounds like Massacre Elegy/maybe Meteor and potentially what they were implying like PetTH gear > Guttler TH Pet? Dunno. Definitely the first part though.

  19. #19
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    And yeah, forever. And forever shall my GHorn stay at Lv90 because there's no point in doing it otherwise.

  20. #20
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    too much "test server" content and ideas being thrown around by SE, confusing people as to when certain content will be added. I'm convinced at this point it's a massive, elaborate marketing ploy to try to get people to stay.

    Sadly it's both working for them and working against them.

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