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  1. #2261
    Blue Magic is Best Magic
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    -BLU seemed useful at first for quick damage/utility(sleepgas/long stuns/winds of promy/white wind. But we found the BLU started having MP issues around the higher floors also their damage wasn't as comparable to other DDs(probably because Embrava doesn't help them as much as it helps other DDs.
    This really shouldn't happen, I'd say you have a bad BLU. I played more defensively but now with my group (we're all 14/15 or 15/15) I just DD smash everything and the only utility is mainly from sudden lunge, which is a great benefit. I never run out of MP though, do they not have Almace?

  2. #2262
    Ridill
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    Also do they have full refresh set while running? Alot don't

  3. #2263
    Cerberus
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    Quote Originally Posted by Ophannus View Post
    My static has been playing around with job setups and we've made the following findings.

    -BLU seemed useful at first for quick damage/utility(sleepgas/long stuns/winds of promy/white wind. But we found the BLU started having MP issues around the higher floors also their damage wasn't as comparable to other DDs(probably because Embrava doesn't help them as much as it helps other DDs.

    -Apoc DRK was fine but their damage wasnt as great as we thought. Cata was only doing around 1400ish which isnt bad but it's not that high either, the drain is nice.Resolution was a better option.

    -DRG was preforming well, Stardivers were doing around 2300 on average, wyvern does decent damage on those weak mobs and restoring breath saves the SCH MP.

    Now we found that MNKs in general are probably one of the best, if not THE best DD in nyzul with haste/embrava on. We have several players in our group that have Apoc/Rag DRKs, Ukon WAR and Vere/Spharai MNK and we toyed around with all three and found that MNK wins in terms of sheer damage(literally their melee damage is so fast and good that weaponskilling as often as they get 100% TP actually slows their damage down(just once every few min for the ODD is fine). MNKs also live longer due to HP/VIT/skills/Counters.

    When Embrava/Haste wore though the MNKs damage was far below DRK/DRG/WAR damage however, so you must keep the MNKs hasted and embrava'd.

    Also another tidbit I found was interesting. I was playing around during Tabula Rasa and threw up a Perp+Enfirga with SCH SCH MNK MNK MNK MNK party. The Enfire was adding +30 damage per punch to all 4 MNKs. With the sheer frequency of hits they were dishing out(they were practically all at delay cap, hundred fists had like NO noticable effect on their attack speed, interesting observation) one of the member's parse recorded that the Enfire in the last 15 minutes of Nyzul added around 10,000+ damage per MNK(extra 40,000+ damage total) and the MNKs were telling me on floors with Mousses/Puddings/Pudding Bosses/anything not squishy, that the things' HP just melted from the added damage. Highly recommend throwing up an enspell in addition to phalanx/regenga if you have the spare strategems.
    BLU should easily be the best DD in nyzul if they're prepared. You can one-shot all of the piercing weak mobs, and many of the mobs weak to blunt as well. Embrava doesn't benefit BLU as much as other DDs, however, if you never have to engage the mobs, then the reduction in delay is pointless anyway. Not to mention Requiescat is very nice on flans. BLU spells, as well as requiescat, will prevent the flans from putting up spikes, increasing the damage of all the other melees as well.

    Downside to BLU: their damage suffers on NMs. It's definitely not bad though, but obviously a 2-handed DD spamming WS will pull ahead.

    Notes: BLU should bring vile elixir and a vile elixir +1. They should be /RDM. At the start, you pop body/mana boosts and use the vile elixir. This will bring your hp/mp near to cap. Make sure to grab a second set of body/mana boosts as well. At the fifteen minute mark, or slightly before, use body/mana boosts again to maintain max mp. (already mentioned in this thread). Whenever you run low on MP, you have a total of 2 converts (every 10m), and the vile elixir +1 to keep your MP full. You should NEVER run out of MP.

    Also whirl of rage is amazing on kill all floors.

  4. #2264
    E. Body
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    Okiru Sasayake
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    Quote Originally Posted by Ophannus View Post
    My static has been playing around with job setups and we've made the following findings.

    -BLU seemed useful at first for quick damage/utility(sleepgas/long stuns/winds of promy/white wind. But we found the BLU started having MP issues around the higher floors also their damage wasn't as comparable to other DDs(probably because Embrava doesn't help them as much as it helps other DDs.

    -Apoc DRK was fine but their damage wasnt as great as we thought. Cata was only doing around 1400ish which isnt bad but it's not that high either, the drain is nice.Resolution was a better option.

    -DRG was preforming well, Stardivers were doing around 2300 on average, wyvern does decent damage on those weak mobs and restoring breath saves the SCH MP.

    Now we found that MNKs in general are probably one of the best, if not THE best DD in nyzul with haste/embrava on. We have several players in our group that have Apoc/Rag DRKs, Ukon WAR and Vere/Spharai MNK and we toyed around with all three and found that MNK wins in terms of sheer damage(literally their melee damage is so fast and good that weaponskilling as often as they get 100% TP actually slows their damage down(just once every few min for the ODD is fine). MNKs also live longer due to HP/VIT/skills/Counters.

    When Embrava/Haste wore though the MNKs damage was far below DRK/DRG/WAR damage however, so you must keep the MNKs hasted and embrava'd.

    Also another tidbit I found was interesting. I was playing around during Tabula Rasa and threw up a Perp+Enfirga with SCH SCH MNK MNK MNK MNK party. The Enfire was adding +30 damage per punch to all 4 MNKs. With the sheer frequency of hits they were dishing out(they were practically all at delay cap, hundred fists had like NO noticable effect on their attack speed, interesting observation) one of the member's parse recorded that the Enfire in the last 15 minutes of Nyzul added around 10,000+ damage per MNK(extra 40,000+ damage total) and the MNKs were telling me on floors with Mousses/Puddings/Pudding Bosses/anything not squishy, that the things' HP just melted from the added damage. Highly recommend throwing up an enspell in addition to phalanx/regenga if you have the spare strategems.
    I didn't feel like reading all of this but Apoc DRK is only doing 1400 Cata? Uh... what? Someone has a shitty WS setup. I do ~2.5k average in Neo Nyzul and hit 3K very often as /SAM. Apoc DRK can also spam solo Darkness skillchains with LR up as well which shits on Ebony Puddings whenever we land on a group of them. It makes me sad there's that bad of an Apoc DRK around

  5. #2265
    Ridill
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    Hey maybe it's a lvl 75 apoc... on a lvl 75 drk

  6. #2266
    Relic Shield
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    Odd, ive got a very well geared monk , but my war thats less geared seemed to do better in neo then my monk. i might give monk another shot next set we do.

  7. #2267
    and the traveler
    Join Date
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    yeah im not believing that apoc drk thing, and your blu should be /war for nyzul

  8. #2268
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by TheDangerousDave View Post
    I got temp banned for flee JA once (asshole JP GM) and I was scared to use flee for months after that
    Did that happen in Nyzul or outside? Cuz JPs spam Flee in Nyzul uncharted all day long, by that logic they should all be banned.



    Quote Originally Posted by Ophannus View Post
    -BLU seemed useful at first for quick damage/utility(sleepgas/long stuns/winds of promy/white wind. But we found the BLU started having MP issues around the higher floors also their damage wasn't as comparable to other DDs(probably because Embrava doesn't help them as much as it helps other DDs.

    -Apoc DRK was fine but their damage wasnt as great as we thought. Cata was only doing around 1400ish which isnt bad but it's not that high either, the drain is nice.Resolution was a better option.

    -DRG was preforming well, Stardivers were doing around 2300 on average, wyvern does decent damage on those weak mobs and restoring breath saves the SCH MP.

    Now we found that MNKs in general are probably one of the best, if not THE best DD in nyzul with haste/embrava on. We have several players in our group that have Apoc/Rag DRKs, Ukon WAR and Vere/Spharai MNK and we toyed around with all three and found that MNK wins in terms of sheer damage(literally their melee damage is so fast and good that weaponskilling as often as they get 100% TP actually slows their damage down(just once every few min for the ODD is fine). MNKs also live longer due to HP/VIT/skills/Counters.

    When Embrava/Haste wore though the MNKs damage was far below DRK/DRG/WAR damage however, so you must keep the MNKs hasted and embrava'd.

    Also another tidbit I found was interesting. I was playing around during Tabula Rasa and threw up a Perp+Enfirga with SCH SCH MNK MNK MNK MNK party. The Enfire was adding +30 damage per punch to all 4 MNKs. With the sheer frequency of hits they were dishing out(they were practically all at delay cap, hundred fists had like NO noticable effect on their attack speed, interesting observation) one of the member's parse recorded that the Enfire in the last 15 minutes of Nyzul added around 10,000+ damage per MNK(extra 40,000+ damage total) and the MNKs were telling me on floors with Mousses/Puddings/Pudding Bosses/anything not squishy, that the things' HP just melted from the added damage. Highly recommend throwing up an enspell in addition to phalanx/regenga if you have the spare strategems.
    1. BLU shouldn't have MP problem, I don't even set auto-refresh in Nyzul anymore, embrava made majority of dmg came from WS/melee. CDC should be doing at least 1.7k~3k+ on those mobs, and BLU should be using piercing/blunt dmg as advantage. And should try to stick a quick def down spell on floor bosses.

    2. MNK isn't THAT good, 4MNK is beyond horrible, don't use same type of weapon x4 in pt setup.

    3. I thought it's exactly the opposite, that embrava/haste benefits 2h melee more?

  9. #2269
    Ridill
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    Quote Originally Posted by Viar View Post
    Did that happen in Nyzul or outside? Cuz JPs spam Flee in Nyzul uncharted all day long, by that logic they should all be banned.
    Because punishment/enforcement is anywhere near equally handed out especially when it's jp vs everyone else...

  10. #2270
    Jem
    Jem is offline
    Claustrum. Really?
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    Kaith Laqueus
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    Ragnarok
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    If your Apoc DRK is really doing that badly then boot him as he is holding you back.

  11. #2271
    boo
    boo is offline
    Cerberus
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    can we find the 1400 cata drk in the gimp player thread? We would like to check out his gears.

  12. #2272
    Salvage Bans
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    Odin

    That DRK sounds pathetic, I don't even see how 1400 catastrophe is possible unless the weapon is level 75.
    Your findings are very inaccurate, 2handed DD's are miles ahead of MNK's in Nyzul while under the effects of Haste and Embrava.
    A good BLU is almost irreplaceable in Nyzul, obviously they won't put out as much damage as a 2handed DD but they bring so much utility. The BLU I took with my group rarely had MP issues and definitely made our runs a lot smoother.

  13. #2273
    Relic Horn
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    I find Apoc DRK easily the best DD in NeoNyzul. Self SCing all the time just destroys mobs. Because of this I can also kill many problematic mobs like Imps and Flayers before they fire off dispel or amnesia)
    You can charge 30 sec timer on powder boots on DRK and keep movement from w legs at the same time.
    Stun/bash helps a lot with Flyers/Imps (stun amnesia/dispelga TP moves).
    Dread Spikes helps a little too and endark easily beats enspell from SCH.
    Cata still saves lifes when you happen to aggro many mobs on the way to leader.
    Im not sure if Ragnarok would be better for regular mobs when you benefit from self SC but it would be probably the best to switch to Ragnarok for boss zerg (DRK 2hr mostly useless actually works well with Great Sword zerg with souleater when you dont have Cata drain to restore HP but I usually saves my 2hr anyway to use as COR between runs but I would definitely see it useful with 1 min remaining after tele to floor 100).
    I will parse next Neo nyzul in saturday to check Cata damage but its well above 2k and I have 95 only.

    WAR lose a lot when you not using clipper because you cant really use retaliation because of movement down.

    MNK getting advantage with embrava has no logic. MNK has advntage with low haste situations because of natural delay reduction.

  14. #2274
    Relic Horn
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    Ato rapes our Nyzul runs with Apoc DRK. I feel MNK is good enough to be "not a burden". But the LR and Hasso JA Haste is just cheating in this high Haste Situation.



    As for the JP side of things. They will accept DRK WAR and SAM DDs only into their shouts. Requirement of 5-7+ Powder Boots in your inventory.

  15. #2275
    Banned.

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    Quote Originally Posted by Viar View Post
    Did that happen in Nyzul or outside? Cuz JPs spam Flee in Nyzul uncharted all day long, by that logic they should all be banned.
    Nah it was years ago, someone called GM cus I was camping against them and I dunno what he said, must have said I was hacking or something. GM was a complete ass hole, I asked to talk to an SGM and I got the typical "there are none available"

  16. #2276
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Atoreis View Post
    Im not sure if Ragnarok would be better for regular mobs when you benefit from self SC but it would be probably the best to switch to Ragnarok for boss zerg (DRK 2hr mostly useless actually works well with Great Sword zerg with souleater when you dont have Cata drain to restore HP but I usually saves my 2hr anyway to use as COR between runs but I would definitely see it useful with 1 min remaining after tele to floor 100).
    I will parse next Neo nyzul in saturday to check Cata damage but its well above 2k and I have 95 only.
    Resolution can easily 1 shot, or 1 WS+few swings and kill the mob and doesn't require 2nd WS. DRK really should be using Rag unless you're aggroing too many mobs or soloing tough NM. Personally I'd rate DRK(with resolution 5/5) best DD in Nyzul. 2h DD that gets more benefit from embrava, movement speed+ in legs spot for powder boots, twilight scythe for PDT- flan, and many tools other DD doesn't have such as stun. Not saying WAR SAM is bad though, just doesn't have some advantage DRK has.

  17. #2277
    Relic Horn
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    Quote Originally Posted by Viar View Post
    Resolution can easily 1 shot, or 1 WS+few swings and kill the mob and doesn't require 2nd WS. DRK really should be using Rag unless you're aggroing too many mobs or soloing tough NM. Personally I'd rate DRK(with resolution 5/5) best DD in Nyzul. 2h DD that gets more benefit from embrava, movement speed+ in legs spot for powder boots, twilight scythe for PDT- flan, and many tools other DD doesn't have such as stun. Not saying WAR SAM is bad though, just doesn't have some advantage DRK has.

    Well I will test it soon enough but it probably depends what mobs we are talking about. Spec enemys psychflayer has around 6k HP because my 2.5k cata usually do around 40%. I like to kill it w/o their chance to use TP moves because dispel really sucks for Body boost. Whenever souleater is up Apoc should have advantage of restoring HP to improve damage from souleater too. Like you said some NMs are also tough enough to make Cata drain a very significant advantage. When I get Ragnarok I will probably just check and see when which weapon will benefit me more and with experience I should be able to use both for best results.

  18. #2278
    Puppetmaster
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    Marquiss Zenkoji
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    Ragnarok

    SAM/WAR + 95-99 Amano + Kaiten, fucks shit up at a rate that it isn't even fair. If you aren't subpar then you can probably oneshot most of the fodder mobs and rape bosses with Shoha.

  19. #2279
    Relic Horn
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    Quote Originally Posted by Marquiss View Post
    SAM/WAR + 95-99 Amano + Kaiten, fucks shit up at a rate that it isn't even fair. If you aren't subpar then you can probably oneshot most of the fodder mobs and rape bosses with Shoha.
    Ragni plays on SAM with 95 Amano and his gear/skill is top tier. He still is weaker than my DRK especially when he needs to use seigan from time to time. His white damage is much weaker especially when berserk is down for him. I like when he starts talking about Apoc might be his next relic when we fight next to each others in NN.

  20. #2280
    New Merits
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    Quote Originally Posted by Atoreis View Post
    Ragni plays on SAM with 95 Amano and his gear/skill is top tier. He still is weaker than my DRK especially when he needs to use seigan from time to time. His white damage is much weaker especially when berserk is down for him. I like when he starts talking about Apoc might be his next relic when we fight next to each others in NN.
    Did he try Stardiver? Also... Seigan? I don't think I ever encountered a situation requiring it in Nyzul, and I solo a lot of the time.

    I would really like to see what an Apoc DRK can do in Nyzul as then I would really be interested in trying it (given the relic upgrade time) if it's that good there.

    I'm riding SAM with Stardiver atm and it's seriously lethal, one shotting anything that is fodder and still dealing a good chunk on bosses.
    It's only annoying when you get a "kill all" floor made of 2 "Skull of" NMs and 10 Draugars...

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