
Originally Posted by
Mojo
In regards to how GMs work... it's something like this. Player A reports player B for flee hacking, griefing, etc. GM responds by saying that he will monitor the situation. GM then proceeds to do nothing for a long period of time. Then when you call them and report the same person again they still do nothing. So basically you can speedhack and do whatever the fuck you want. If reports of flee hacking and such in Nyzul 99 are large, they still will not do anything lol.
This pattern of implementing impractical content, only fixing it after they've implemented more impractical content, is not new. I have lingering suspicions that it's actually part of some cat string development theory. Either way, at this point in the dev cycle, a psuedo instanced activity in which nobody can physically observe your activities, and that seems to be impractical and based largely on luck, is pretty much askin' to get flee hacked.