As stated earlier, people using manual positioning with clipper are getting ported across the zone in weird ways when they use it and you can no longer go through walls with it(Maint mode is still good though). I wonder if SE rigged it so that now when it detects something it deems as 'pos hacking' the server adds more 'inertia' to the pos hack and makes you overshoot by a an extra and, more importantly, a precise distance. I figure a lot of people could get away with small pos hacks here and there and pass it off as a server hickup or lag(people who lag badly sometimes get autoflagged for pos hacking) and you can give the appearance of pos hacking by rapidly inserting and disconnecting your ethernet cable.(people used to in ballista, to make them 'teleport' around). I wonder however, if now when you pos hack the server blasts you to a random part of the map(which is kinda does now)if the distance is precise. If it's a precise number of yalms, maybe it's easier for them to detect pos hackers. Pos hackers could pass off before as server/lag hick ups if they did it once in a while, nothing would seem unusual to SE. But if SE sees a bunch of players post patch randomly teleporting to parts of the map in increments that they set, (for example, 72.4 yalms) it would be easier for them to distinguish people using third party programs when they see distance jumps in increments of 72.4 or whatever value it is. Someone should test that shit on the test server and see if they're getting tossed around at the same interval of distance.
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