Another reason why I advocate having mixed DDs for Nyzul(DRK/DRG/SAM/BLU) specifically SAM is because Warding Circle's AoE +17% damage multilpier and AoE -17% Damage Taken and Hamanoha which further debuffs demons makes floor 100 boss melt.
Does it actually have that potency there though? Most circle jas/killer traits on most nms are severely reduced if not completely nulled
It's true: https://www.bg-wiki.com/bg/Intimidation
Beastmaster hargarbl!!
They'd take you more seriously if you'd once in a while humble yourself and say "o hey I was wrong" instead of fighting to make your non-existent point when you're wrong. You're human, its ok to be wrong once in a while. I'm pretty sure Byrth (not calling you out, you just last poster) has posted a couple things wrong a couple times as well. Just say "youre right, I was wrong, my bad bro", and people wont laugh at you. When you argue insisting 2+2=5, people will laugh at you and ridicule you. When you write 2+2=5, then go "o shit, bad typo", no one ridicules.
And the reason pebbles dont exist on AH is cause no one would buy them. But, from what it seems...
http://www.ffxiah.com/item/17296/pebble/?stack=1, fix it to Quetz (thats where you are now?)
they do seem to pop on AH pretty often.
pchan is never wrong
I don't know, lately we have been running with 3 DRK/SAM (plus whatever the buyer is) and it has been going incredibly smoothly. 3x arcane/warding circle and also 3x Twlight Scythe which comes in handy on two of the Custard leaders, not to mention stuns for things like flayers and the floor 100 boss.
The intimidation may be nerfed but I was referring to the fact that circles give a damage boost of +17% as well as reducing all incoming damage by 17%. The buster JA also reduces the mob's acc/tp gain/eva.
To each his own. I like having a DRK DRG BLU SAM honestly. Angon is boss, Sekkanoki>WS>WS>Meditate>Jump>WS>Jump>WS is fun, Smiting Breath is useful on flans, restoring breath is a great 1k+ cure in a pinch, and the wyvern does substantial dot(around 30k+ in 30minutes), BLU has obvious benefits like Requiscat which melt flans,mousses and skeletons, one shotting mobs with 4k damage spells and skillchains, BLU magic owns WS restriction floors, magic fruit healing on WHM restricted floors, AoE diffusion 5min haste saves several strategems, sudden lunge stun locking and sleepga for lamp floors/gears,winds of promy saves strategems etc. BLU besides doing comparable damage was mostly there for the insurance of filling in the gaps in bullshit WS/white magic pathos floors and stun locking chariots/flans. CDC still does 2-3k in nyzul and heavy strike/quadratic do 2-4k+ on trash mobs, whirl of rage does aoe 2-3k+ and adds stun etc..I don't know, lately we have been running with 3 DRK/SAM (plus whatever the buyer is) and it has been going incredibly smoothly. 3x arcane/warding circle and also 3x Twlight Scythe which comes in handy on two of the Custard leaders, not to mention stuns for things like flayers and the floor 100 boss.
[EDIT] Fucking hell, wrong thread.
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As far as fl100 goes, our group usually had 2 SAMs, but one would be enough just for the circle bonus, and a DRK or two can rip it apart with LA/SE.
To quickly end a run of 1, 3, 5, 14, 16 (three 2s in four jumps, yaaaaaay...) we got a code floor that just wouldn't let us complete it despite everyone clicking it. Everyone tried multiple times and reported that it would give them the message that someone else hasn't touched it yet. We had all 6 at the lamp at one point, which was quite literally right in the next room, so I'd certainly hope one wasn't being retarded and refusing to touch it.
Anyone else ever have this happen? We thought maybe it bugged and there was a 2nd 'real' lamp somewhere, but we couldn't find anything.
Even against NMs, if the allah post is correct, it's still a +12% damage bonus. Also, kinda of lame SE nerfed Killer potency against NMs. Unlike other JA and traits that are pretty much always useful (Dual Wield/Attack Bonus) killers and circles are almost mostly not useful because most things we fight don't fall under normal categories or are immune to the effects. They should be strong and powerful to accentuate the jobs that are supposed to be specialized for fighting that kind of mob type i.e dragoons vs dragons, plds vs undead. Instead the bonus is pretty slight on NMs and decent-ish against normal mobs but in end game how often do we fight 'normal', non NM mobs outside of exping/farming? Shit in salvage/limbus/einherjar etc are all NMs.
The alla post didn't test all nms they don't all act the same. Some are completely immune to the point you can't even use the ja against it
I don't think those NMs are immune as much as they weren't assigned a specified family. Shadow Lord and Dynamis Lord can all be affected by that lv95 SAM JA but not ADL for example. Wyrms and such can be Dragon Breaker'd but not Shinryu/Prov watcher. I think certain 'bosses' simply don't have a 'mob family box' checked off, or its checked as 'neutral', same for Nightmare mobs since many of them use different TP moves with different properties than normal(Mandies scream inflicting terror for example).
Well yeah same difference really just to note some are like that
What does an ideal Ukko's Fury setup look like for inside Nyzul?