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  1. #341
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    Quote Originally Posted by Cream Soda View Post
    You know countering is less than 5% of your total damage, right? Not sure where you're getting "so much less dmg over time" from"
    I'm not gonna get back into all this about which subjob is best for monk in nyzul, but 5% seems like a pretty low number for you to be stating. Maybe you are using spreadsheet with full haste and what have you? All my comments are based on splitting up from the group since staying completely together is dumb. Fact is you don't counter if you have shadows up, and casting shadows takes time compared to /dnc sub where there is no need. Casting time lowers DoT, not countering lowers DoT, and while I haven't exactly mathed the exact numbers out, I guarantee that those factors lower damage more than whatever you are coming to.

  2. #342
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    If you need dmg mitigation, /nin wins every time. If you're /dnc and splitting up, you're going to have to use tp to cure yourself most likely, which is going to make up for counter dmg and time casting with all the TP lost.

    If mitigation isn't a concern, sub war.

  3. #343
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    Asura

    The part where they said "After completing Floor 100, you will be returned to Floor 1." scares me into thinking you can jump past floor 100

  4. #344
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    Quetzalcoatl

    I asked you where you were getting that counter is only 5% of damage. If I really need to state why DNC is the best sub I will. Damage mitigation is a concern in an event where efficiency and time are such a huge factor. Throw war sub right out because even 1 death for any reason, I don't care if the odds of dying with war sub are as low as 5% even, you probably just screwed yourself from a possible 100 or even 80 run. So now we're down to /nin or /dnc as choices to keeping your health up so that the healer can follow jobs like war.

    Ok so let's say the extra damage you do with counters is negated by the tp usage on curing yourself. I really don't think it is completely, but let's say those 2 factors cancel each other out. I don't portray my thoughts very well usually so my "so much less dmg over time" statement may be overstating a little, I probably should have just said less damage over time. Anyway, so /nin equals /dnc. Now factor in an inertia stream going off on a chariots floor, or discharge, or any other crappy TP move from some random NM. DNC sub you just healing waltz away your bind or para, while with NIN you either can't move for 30-60seconds or you are paralyzed and miss out on attack rounds. Either way and you have screwed over your DoT significantly. Nyzul isn't about the "this may only happen 5% of the time of runs", it's about making sure losing out on time doesn't happen.

    People can use w/e subs they wan't which is why I usually don't post my thought on subjects such as this. What you use doesn't effect my runs anyway, so anyone who doesn't agree that DNC sub is the best choice for MNK can disregard any of my posts and do w/e you choose. Just gonna add that most MNKs I see in voidwatch don't use footwork either, but it's what they should be using unless they are in the gimp party. Gonna imagine I'd have a hard time convincing the same people to use footwork.

  5. #345
    Bagel
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    Quote Originally Posted by diasetsu View Post
    I asked you where you were getting that counter is only 5% of damage.
    Haste, DA, TA, KA has a negative effect on how much counterdamage is of your total. So he used some combination of haste etc to get to 5%. wether this is the most ideal situation (marches, magic haste, rolls) I don't remember, but I do remember it being mathed out one time on FFXIAH MNK forums when I had good chunk of my damage come from counters because I was solo, with no haste and stuff.

  6. #346
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    That's exactly why I was asking about the damage from counters being 5%. You won't have capped haste if splitting off from the group, so I'd imagine counter damage to be at least 10%. Was curious if his estimates included x2 march or haste spell smashing counter's percentage of total damage super low.

  7. #347
    Burninate all the things.
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    Counter damage is also directly proportional to the number of enemies you're fighting at a time. Not a huge deal most of the time, but on fodder it's generally more efficient to fight with multiple monsters on you at a time so that you can get the extra counter damage in and are less likely to overkill with your WS (since you can just manually WS an alternate target at 100TP if your current target is too low). It's fairly silly to try to pin down Counter's effectiveness in an event where you're fighting completely different sets of opponents with potentially different buffs from floor to floor.

  8. #348
    Flowery Twats
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    Sub /war, bring a good blu.

  9. #349
    A. Body
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    Now that we have figured out MNKs best SJ, has anyone done Nyzul since the release day?....lol

  10. #350
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Colenzo View Post
    BLU can pump out a shitload of damage on weaker stuff and so can SAM. Its no big deal really.
    I can pretty safely say I would not bring a SAM to this given flexible job options. WAR gets consideration because it can Fell Cleave on kill all floors, but since mobs are spread out I'm honestly not sure how much speed you gain there.

    Optimal DDs here are the ones that are going to function well in low-haste situations (unless you're also fielding a competent DD BRD) and not need much healing. That means MNK, DNC, BLU, NIN, and maybe DRK. Every single one of those jobs also brings functional utility to the table (self or party cures, support abilities, nuking or otherwise non-physical damage capabilities, multi-target damage output; BLU can also supply TH2 if needed).

    Ability to drop the WHM for a SCH would add some output via nukes and Embrava, though I'm not sure how that pans out with the bosses. If you absolutely have to have a WHM then you can probably afford to have them focus on one DD, in which case WAR becomes a more viable choice but SAM is still meh.

  11. #351
    An exploitable mess of a card game
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    The NQ mobs don't seem that much tougher than LV75 Nyzul either. They just seem to have more HP.

  12. #352
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    I did about 100k tokens worth of level 75 NI for Mythic, and these trash monsters are harder than there. Their accuracy and defenses are both higher, which is all that I really notice. NMs are also harder both in their offensive and defensive capabilities.

  13. #353
    Hydra
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    Anyone who has gotten to lvl 60 and got the +2 body that increases WS damage mind doing a test to see what sort of increase it is?

  14. #354
    Puppetmaster
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    Quote Originally Posted by darkhorror View Post
    Anyone who has gotten to lvl 60 and got the +2 body that increases WS damage mind doing a test to see what sort of increase it is?
    Also check the Attk % see if it only accounts for base attack!

  15. #355
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    My theory is: the faster you clear a floor, the more floors you jump up when you select ???.

  16. #356
    Absolute Messenger of Promathia
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    Unless its subject to the R.N.G as well, I'mma go with Nope.

    Had a Floor where it was 1 ITG, It was literally 2 feet to our Left. Killed it in under 15 seconds and went up ... 3 floors :D!

  17. #357
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    Unicorn

    We must have been lucky then. We got fairly easy all enemies floors and enemy leader floors and were jumping up 8-9 every time. Killed floor 40 and 60 NMs. Both Medusa. Rheic feet +1 off 40, and nothing off of 60. Got to 66 and exited with <1 min left.

  18. #358
    D. Ring
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    Have been getting 70+ a lot lately, but failing due to random shitty luck or player mistakes. Also that physical resistant flan was a huge fuck you.

  19. #359
    Flowery Twats
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    Quote Originally Posted by Nightfyre View Post
    MNK, DNC, BLU, NIN, and maybe DRK.
    Thf should be up there as well, main role for TH of course, but even /war you can rape a good amount of EP fodder without taking significant damage (nothing a quick C4 at rune on next floor would cover). It also brings Feint in case you come accross Qiqirin NMs and can just run through and aggro a load of shit to save time without any real risk of dying.

  20. #360
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    Quote Originally Posted by Rieken View Post
    We must have been lucky then. We got fairly easy all enemies floors and enemy leader floors and were jumping up 8-9 every time. Killed floor 40 and 60 NMs. Both Medusa. Rheic feet +1 off 40, and nothing off of 60. Got to 66 and exited with <1 min left.
    I havent done this event...is there any reason to actually exit?

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