Because the items drop in Nyzul Isle and it kicks you out into Alzadaal Undersea Ruins. Killing the boss should give a 5min time extension.
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This was a couple days ago so memory a little fuzzy. The first 6 jumps were all 8-9 floor jumps. We never had lower than a 5 jump. Prior to this we had the disk saved up to about the 50's i believe maybe 60's.
We landed on 98 with little time. The rest is explained in the screenshot.
We could have risked doing a ??? at 98 but since we knew it wraps around we didn't.
Fillmode and dat swapped were used and that's it. Took thf, ukon war, masa sam, relic+duarable brd, whm, drg.
We usually average around the 70-80's pretty consistantly. Getting floor 82 on first try. What I can say is don't force a set up. Take the people's best jobs within reason. Taking say a standard blu versus an amazing drg isn't ideal. We've all played with each other for years now so we pretty familiar with our playstyles. Probably will go again soon.
Update from our run today
1 - Spec Enemies - Chariots
7 - Kill All Amorphs + Yara + Numbing Norman
14 - Leader - Mad Miner Bobo
20 - Stheno
24 - Kill all - Demons
29 - Lamps - Code
38 - Leader - Scutum Chariot
40 - Stheno - Rheic Dirs +1 - Kurriko
42 - Lamps - Code
51 - Spec - Amorphs - Bouncing Ball
55 - FREEEEEEEEDOMMMMMMM
57 - Spec - Undead - Draugar + Fafnir
63 - Kill All - Beasts
71 - Leader - Iroro Samaroro
78 - Spec - Undead - Draugar
79 - Spec enemies - Puddings
80 - Lord Vryko - Rheic Korazin +3 - Sutebe
EXIT (2 mins remaining)
Tebe says he will test the WSD on Korazin later. Curse him for outlotting me!
EDIT: Also no Embrava that run as SCH 2hr was down from our ADL run earlier.
Run 2
1 - Kill All - Amorphs + Dahak
3 - Lamps - Same time x5
10 - Spec - Plantoids - Leshy
14 - Spec enemies - QQ's
16 - Kill all - Arcana
18 - Lamps - Order
25 - Spec - Amorphs - Thousand Eyes
32 - Spec enemies - QQ's
41 - Kill all - Amorphs + Skull of Wrath + Lust
43 - Spec - Amorphs - Pudding
47 - All - Dragons + Skull of Envy + Okyupete
51 - Spec - Demons - Imp
55 - Lamps - Code
59 - All - Amorph + Peryton
60 - Troll - Euxine Coat +2
66 - Spec enemies - Imps
71 - Spec - Amorphs - Mousse
80 - Vryko - Rheic Dirs +3, Tethyan Cap +3
EXIT (~3 min remaining)
Last run
1 - Leader - Nukku
6 - Spec Enemies - Flayers (3 Deaths, really messy)
13 - Lamps - Time
16 - SPec enemies - QQ
24 - All - Undead
29 - Spec - Amoprhs - Pudding
33 - SPec Enemies - QQ's (JA restrict, 1 death)
41 - Lamps - Order
43 - All - Large Birds + Skull of Something
49 - Spec - Demons - Flayer
57 - All - Amorphs
58 - Spec - Poroggo
59 - Leader - Caramel Custard
60 - Troll - Time out at 1%
Was a really messy run this one. 3 deaths early on (WAR, BLU + THF) and then a death later on (DRK). All player error rather than Nyzul being dickish, would have probably hit 80 again if not for those errors. No Embrava used (was for our 2nd run)
Kinda glad we timed out at 1% so that we didn't see what dropped as we wouldn't have been able to lot.
EDIT: I'm not sure if me posting these is even of use to anyone anymore. So if it isn't I'll stop doing it.
EDIT 2: They are testing WSD on Korazin now so will hopefully have results soonish.
I dont know if most people are aware of this, as a lot of people are surprised when I do this, but if you can quick-distribute loot by using QM, so long as people understand the concept of "dont pass and dont lot". As long as the pt leader's alive, you can QM someone, and cast/pass on the item, and it'll go right away. If theres 2 items, just QM someone, pass out item 1, then QM next person and pass/lot that item.
Tested Rheic korazin +3 WS damage+, turns out to be 5%. Tested using spirits at 300%
Rheic Korazin is either +4.8% damage or +5% damage. 300 TP Spirits Within did 824 at 1759, 865 with body on. Pretty damn fucking good imo then!
EDIT: What she said!
Beaten!
Spirits Within , 300%, 824 damage without, same HP, 865 damage with, 4.8% increase~
Beaten twice!
you're all too slow, why we didn't hit 100 >.>;
Can you test using an elemental WS? Preferably one with a non-1fTP multiplier. Add in ogier legs if you have them too? The latter is to check if they're additive or multiplicative. The former is to check for consistency across types of WS.
He was testing on SAM. Would overwhelm or Namas Arrow be of any benefit to testing?
For those that know RA mechanics, they could probably use that data since I hear the pDIF is relatively constant. However, I personally don't play RA classes, so I never looked into them. Elemental WS are consistent and factoring out the 5MAB is not an issue. Rabbits in W Ron near the gate have 6INT I believe. If you know elemental WS mechanics yourself (No time to do this myself until this week is over), you could try finding a value of DEX/INT (In the case of Aeolian edge) that would enable you to determine whether MAB or the bonus comes first.
Edit: If possible, do try for overwhelm and non-overwhelm numbers too I guess. Also, ogier/non-ogier and ogier+overwhelm and so forth if possible. Thanks.
He doesn't have Ogier's to test with afaik so that will be a no go.
I've told him to try testing with Namas (since it has a bonus +25% damage). Plus Atma of the Griffon Claw. Plus Overwhelm. And then maybe ele WS. I have to be up for work in like 5 hours though so I'll leave him to it and for him to post results.
EDIT: Looks to be additive with Namas bonus rather than multiplicative from what he just told me.
BG Wiki says overwhelm does not work with Nama's so it shouldn't matter until he gets to elemental WS.
I know Namas doesn't work with Overwhelm but 90+ Yoichi gets a +25% damage boost on Namas. The result he just told me put it at a 30% damage boost using the body (Actually slightly less so probably not a full 5%) rather than 1.25 * 1.05 which is what I meant. Unless his numbers were iffy.