need to redo
Will do a full range of tests tomorrow
need to redo
Will do a full range of tests tomorrow
Weapon Skill Dmg +% on gear is known to be separate from relic/mythic extra ws multiplier.
And it'd be * 1.05 first, floored, then * 1.25. I made the same mistake in calculating relic bonus first, gear second and had fits trying to figure out what was going wrong til I was referred to an old post that had things calculated in the right order. And then it all made sense.
Attempt #1:
Floor 1: Specified Enemey Ziz
Floor 10: Leader Nekke
Floor 17: Family Flayers 3
Floor 26: Lamps Code
Floor 33: Kill All
Floor 42: Specified Enemy GreatClaw
Floor 46: Free
Floor 48: Leader Cardamom Custard CCL and Dimpson Died
Floor 53: Lamps Code
Floor 57: Family Rats 3 Big Died
Floor 59: Kill All
Floor 68: Specfied Enemy Leshy
Floor 77: Kill All
Floor 79: Lamps Order 4
Floor 80: Vamp Askar Legs +3 + Coinpurse
Floor 87: Family Rats
Floor 89: Specified Enemy Sand Lizard
Floor 94: Leader Scutum Chariot
Floor 1: Kill All * Exit
Attempt #2:
Floor 1: Family Imps 3
Floor 8: Lamps Code
Floor 12: Leader Nokko Dimpson Died
Floor 16: Lamps Same Time 5
Floor 24: Kill All Dosetsu Tree
Floor 32: Lamps Same Time 5
Floor 39: Specfied Enemey Bull Bugard
Floor 42: Kill All
Floor 46: Specified Enemy Malboro
Floor 54: Lamps Order 5
Floor 60: Mamool Denali Feet +2 + Coinpurse
Floor 66: Specified Enemy Mouse
Floor 72: Kill All
Floor 74: Specified Enemy DeathCap
Floor 82: Kill All
Floor 87: Leader Nerve Render Yiyiroon JA Restircted
Floor 96: Kill All Weapon Skill Restricted
Floor 2: Lamps Same Time 5 * Exit
Attempt #3:
Floor 1: Kill All
Floor 3: Family Imps 4
Floor 10: Lamps Order 4
Floor 12: Kill All
Floor 18: Specified Enemy Thousand Eyes
Floor 20: Medusa Boss
Floor 23: Leader mad Miner Boboroon
Floor 29: Family Flayers 2
Floor 33: Lamps Same Time 5
Floor 37: Family Chariots 5
Floor 44: Lamps Code
Floor 51: Specified Enemy
Floor 60: Troll NOTHING!!!!!
Floor 64: Family Chariot 2
Floor 70: Kill All
Floor 78: Family Imps 3
Floor 79: Kill All
Floor 80: Vamp Askar Legs Askar Feet + Coinpurse * Exited
Attempt #4:
Floor 1: Lamps Code
Floor 8: Leader Nekke
Floor 11: Family Frogs 5
Floor 16: Kill All
Floor 18: Lamps Order 4
Floor 20: Mamool Purse
Floor 29: Lamps Same Time 5
Floor 33: Kill All
Floor 37: Lamps Code
Floor 41: Leader Bellum Chariot
Floor 43: Lamps Order 4
Floor 49: Kill All
Floor 55: Family Chariots 3
Floor 64: Kill All Dimpson Died
Floor 73: Family Flayer 2
Floor 76: Leader Bellum Chariot Discoid
Floor 78: Kill All
Floor 79: Lamps Code
Floor 80: Vamp Kicked
SAM/WAR, DRG/SAM, THF/WAR, BLU/WHM, SCH/RDM, MNK/WAR
73 Alexandrites
I don't want to come off as whining, but I think it would be pretty nice if they made it that you couldn't over jump floor 100. Its awesome your group seems to me able to get to the top pretty well, just seems annoying that you can get that far, then have to over jump. Grats though!
yeaaaaaaaaaaaaaaaaaaaaaaaaaah that would be nice
How much time did you have left when you got to 96? Would it have been better to try and do 4 floors or is it so limiting that its not worth risking?
lol we actually had like 6ish mins, we argued about it for a min while we were finishing the floor and ended up just attempting to get lucky with ??? or at least get to 98/99
did some testing on rheic korazin+3, granted its a small sample size but maybe someone can math it out.
Target: Wild rabbits, W ronf outside gate
Weaponskill: Tachi: fudo 300%
Masamune(90)/Sword strap/Yoichi(95)/Antlion arrows
Stats 109+15 str, 551 attack
Behind: 2462, 2629, 2742, 2369, 2835= 2706.4 avg
Front: 2487, 3056, 3060, 2459, 3334= 2879.2 avg
Masamune(90)/Sword strap/Yoichi(95)/Antlion arrows
Rheic korazin +3
Stats 109+34 str, 583 att, MaB+5, WS damage+
Behind: 2678, 3142, 2446, 3004, 2410= 2736 avg
Front: 3434, 2883, 2703, 3455, 3535= 3202 avg
Started using gust slash on sam and it seems overwhelm doesn't proc with it, tried it multiple times for exact same numbers front and back naked. I've PMd Yugl with the info. So went for a normal type Ws to see if overwhelm and body are multiplicative or accumulative. Used 300% to try eliminate TP variance in damage.
You need like 1000(?) Ws or maybe more to be even close to estimate if its for example 2 or 3%
Overhelm not working on magic WS has really nothing to do with testing body itself and same for ranged WS.
I dont even know if you know what you actually try to do.
Lets assume its 3% WSDMG.
Accumulative with Overelm would be +22%
Multiplicative with overhelm would be +22,57%
Difference like this would probably require 10000+ physical WS and its probably could be still within error range.
Summing up its not wort it to check if that stack with Overhelm or not. Just use magic or ranged WS that has no STR mod to check WSD+ on body itself. Using magical WS I would use moldevite earring when WSing w/o body and take it off when WSing in body so this 5MAB at body wouldnt skew the results.
For physical, force crit with Sneak Attack. Narrows the variance to the 5% secondary, or 3.00-3.15 (with a few sneaking below, but you'll be able to calculate which and toss them out). Then you only need ~20 with and without to have a very tight estimate.
I returned a PM and asked for the details on the player. If I get the total stats (Or base stats + gear you're wearing; preferably, nothing but the body), I can calculate the damage pre-body and then include the effect of MAB + 5% DMG increase (And also note where the increase is located). Depending on the results, additional tests using other WS might be needed, but I believe PLD can use the body, so that's at least Gust Slash + Aeolian edge.
What do u guys think about taking a Well geared BST to neo Nyzul? Good job to go as?
Exclude all the BSTs!
As noodles said i got the results of the WS dmg+, I was asked to see if the effect is multiplicative or additive by using a magic WS and since i have no ogiers my best route was to see how overwhelm stacked with it. The SA/WS wouldn't work for 1 reason, need to be in front for overwhelm so that out. My apologies yugl, its been a busy day and it kept slipping my mind. Dex 86/Int 73. Was static for all tests only change was the stats from rheic korazin namely WS dmg+ and 5 MaB
It looks like a normal 1.05 multiplier based on this data
349 seems like a normal hitGust slash 300% every time and carried out multiple tests with the exact same numbers each time
nekkid 349
body 384
383 if you do fTP*1.05, so that is not it
384 if you do 1.05-floor-1.05-floor
No way of determining which takes priority atm since there is no distinction between 1.05 and 1.05 though. At some other time, I can come up with a damage value that will allow the distinction between 1.05 multiplier and some other value of MAB.
Edit: It also shows that overwhelm does not work with elemental WS if that was ever an issue.