Attempt #3:
Floor 1: Specified Enemy Eruca
Floor 6: Family Chariots 4
Floor 13: Kill All 3 NM
Floor 17: Family Chariot
Floor 25: Leader Aroro Samaroro
Floor 33: Family Flayer 3
Floor 37: Specified Enemy Lantern
Floor 46: Family Rats 2
Floor 55: Lamps Same Time 5
Floor 64: Kill All
Floor 68: Specified Enemy Wam
Floor 73: Leader Nukku
Floor 81: Kill All
Floor 84: Specified Enemy
Floor 86: Free!!
Floor 88: Family Chariots 4
Floor 96: Lamps Code
Floor 97: Kill All
Floor 98: Family Frogs 4
Floor 99: Lamps Order 4
Floor 100: !! Denali Pants Goliard Body
Spoiler: show
THF/WAR, WAR/SAM, SAM/WAR, MNK/WAR, BLU/WHM, SCH/RDM
Are the people clearing 19-21 floors using clipper? Or just Wireframe/Lamp Dats? 21 floors seems ridiculously difficult without some help...
side note, has ANYONE gotten anything half decent from the ??? items in new nyzle, im suspecting they are ALL completely trash lol
Gotten nothing but level 1-10 crap so far.
I cleared floor 100 6 times today.
The majority are using something or another to cut corners. There have been three(?) floor 100 grabs posted and two(?) overshots resulting in skipping floor 100 posted. This and innumerable posts about whether it's fair or smart to cut corners makes up the last ~20 pages and now you don't have to read the thread!
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As has been mentioned our group uses Fillmode and modded DATs for Lamps except for those runs where posted. Well about half of our group do, I know some don't.
I am not surprised to see 100 clears because I am 100% certain if we used Clipper then we would semi-regularly be hitting 100. At least 1 100 per set of runs anyway. The biggest surprise is that it has taken this long to see a few clears tbh.
(And yeah I realise that makes us stupid/hypocritical for saying we'll cheat one way but draw the line at clipper.)
Our runs this weekend were horrible. Got absolutely dicked on floors. One run we had (Family > All > Family > 20 Boss > All > Leader > All > Leader > All > Time Lamp with Hydra sat on top of it > All > Family > Slit Wrists) with over half the floors having mobs with sleepga (bad when your SCH stays at rune) and that set the standard for our runs. Horrible for all 3 and only managed to salvage 2 decent drops from the 3. Hopefully will be better on Wednesday.
EDIT: And Nynja we only cleared 19 once (only hit F81 too so exited with ~3 min left) but a lot of the time we exit with tons of time left after clearing 16-18. If we use Embrava we always clear at least 16 and generally exit with time to spare after beating 80 and sorting drops out.
Our full clearance history is
Run 1: 58, 80 (E), 74, 106 (E)
Run 2: 80 (E), 80, 60
Run 3: 75, 69, 81 (E), 81 (E), 80
Run 4: 88 (E), 56, 75 (E).
Out of those 15 runs, 7 are Embrava'ed (The E's). Anything 80+ is an exit with 2-3+ minutes remaining (I think one is an exit with ~60 secs). Anything below 80 is a timeout or exit with under 2 mins. Some of the sub 80's involve 60 bosses where we took 1-2 singles (so do the 80's)
And although that looks like 'No Embrava, don't bother trying for 80+', you have to take into account that we don't Embrava on shittier runs so they're doubly handicapped by being poor in the lower floors plus no Embrava in the higher floors (and possibly have a 60 boss in there). Some Embrava'ed runs would have been 80+ regardless.
I may have missed something in this thread, but what exactly is the benefit of fillmode? I know what it does, I've played with it myself in windower before, but as far as I can tell, there's no advantage to seeing through walls if you can't go through them. Anything you could target through them would be too far to interact with. As far as simply knowing what's on the other side, that could be accomplished more effectively and less annoyingly with apradar or mappy or the like.
I believe it would let you select lamps while on the other side of a wall, etc.
You can't target the lamps due to fillmode. Fillmode advantages are basically this
* Can check mobs from further away to find spec enemy quicker
* Can see where lamps/mobs are easier to avoid running the wrong way
* Gives a quicker indication of what mobs you're dealing with
Disadvantage is that you run into walls.
It was more advantageous at 75 when you didn't split up. But it does undoubtedly save time.
Just seems more annoying to play with fillmode on than to use apradar or mappy to provide a birdseye view of your area. For people in full blown cheat mode, fillmode seems kinda ghetto next to clipper.
Many use a combination of both because fillmode will let you convey via <t> and some levels don't display maps. Using AP Radar removes the "running into walls" problem that Jem brings up.
But you can, provided you're less than 6' away. mostly useful when you're running back to the lamp (provided no mule sitting there being useless) and its behind one of those M shaped walls and you took the wrong route (8 seconds over 15 floors is 2 minutes in a 30 minute event). Though I guess it could also be useful if its sitting in a corner 5' away from you in an adjacent room that requires running in circles for.
http://img404.imageshack.us/img404/2...0218115156.png
and you can toggle fillmode pretty easy if you use your heads
alias fm1 fillmode 1; bind ^q fm0
alias fm0 fillmode 0; bind ^q fm1
bind ^q fm1
ctrl+q acts as a toggle.
Honestly, I was surprised that Fillmode was being made such a big deal out of in the first place. I agree that cheating is cheating regardless of how much you cheat but I've always just viewed it as a default windower plugin. Whereas something like clipper I've seen as more taboo.
Kinda like our LS has always permitted use of Windower but we never allowed fleehacks or bots and have booted people out for it in the past (and it's hardly like we've been a shitty LS over the years). Nowadays we wouldn't give a fuck because FFXI is different now but back in the days of GK's and the such I mean.
EDIT: I know you can target it through walls from 6' or less but those situations are so few and far between when someone stays at the rune. I can honestly say I have never once done it myself.
I dont see the big gain from fillmode...the only time I see it coming in handy, other than being able to target through walls, is on the floors you have to kill the IT mob, and can check multiple mobs at once. apradar does everything else you'd expect to use it for. The floors you have to kill the chariot stands out on its own