Wait what, gears' aggro range was changed? Always thought its magic aggro range was 23-25'.
Wait what, gears' aggro range was changed? Always thought its magic aggro range was 23-25'.
always 20...maybe higher with wind weather?
There is wind weather in nyzul?
Yeah, the only problem with sleeping gears from max range is that the SCH is usually the person who stays at the rune so you're losing time for them to run out to the gears / switch places with someone. Which may or may not be more time than the penalty you would receive for aggroing and sometimes you get a lulzy penalty anyway rather than a time penalty.
Some floor layouts also make it impossible to be able to sleep and stay at max casting range.
Normally you can just ranged pull them, it's only when they are in doubles that you have a problem. I think it's just one of those things you have to chalk up to bad luck. Last night we had horrendous luck but I'm sure on another day it will balance out, you just don't tend to notice the good luck you receive, only the bad.
People who have got 100 since Stopper was in place. Out of curiosity, what has your port luck been like 92+? Not that it makes a massive difference but just wondering if we can try work out how the stopper works by compiling data.
Like say if you're on FL95 does it:
A. Reduce the ??? port from 2-9 to 2-5 (Or reroll 6, 7, 8, 9)
B. It still rolls 2-9 and any 5+ roll just reverts to putting you on FL100
C. Rolls of 6+ roll around so 6 becomes 2, 7 > 3, 8 > 4, 9 > 5
Obviously option B is the best option for us and C is the worst.
can anyone with modified lamps upload their dats and pm to me plz/ty?
Heres our one!
https://docs.google.com/file/d/0B38f...4ZDk4OGVj/edit
Download it, put it in ROM4 > folder 1. Delete .dat 76 (or back it up or whatever!) and rename the downloaded one to 76.
Thanks, kind sir
Ok, just done our first run with 2 SCH's and double Embrava makes getting 100 an absolute joke. Here's our catalog of errors
1 DD DC'ed immediately on entering.
Embraving SCH DC'ed after temp item port
Took 1 minute to decide to make the other SCH Embrava instead.
SAM died after 60 secs of Embrava up
DRK died after only a few mins of Embrava so couldn't be reapplied
Started off the run porting 1 > 3 > 5 (Ports otherwise average after this)
And we still made 100, cleared and walked away with over 1 min remaining.
Whats your third and fourth DD? SAM DRK ??? ??? SCH SCH.
A group using clipper should have a near 100% win rate now, double embrava is fucking broken for this. Without, it should still be well over 50% with good people and lamp .dats.
@ Jem
Did a few to the other day, 4 runs on update day.
2 didn't make it but got close, god awful floor skips.
1 that did = floor 91>99>100
1 that did = floor 87>95>98>100
Edit: Also, there is not a guaranteed 9 floor skip feature on clipper, so I would disagree.
Apoc/Ragna DRK
Masa/Yoichi SAM
Ukon WAR
Some sort of Magian DRG
SCH
SCH
1 of our SCH's has a Masa/Yoichi SAM and the other has a Vere MNK + Brav WAR. But we don't have any other SCH's to swap them with other than my gimp ass 88 one with zero gear.
And I agree a group with clipper should have near 100% win rate. It's never going to be guaranteed but it's going to be pretty damn close. Probably 16 out of our last 18 would have 100's with Clipper usage (2 taht would be fails imo were only single Embrava and involved player error). There are still some things that can dick you over but they would have to be pretty severe setbacks. And I mean severe. Our second run today involved:
FL40 Stheno spamming Petrify
FL60 Dabargar with no WS'es
FL80 Vryko that got charm off
FL88 Caradmom Custard with no WS'es
SAM glitching out and it not porting him so he had to force DC (during Embrava)
Byakko on a kill all
A massive lamp code floor that took longer than a kill all.
And even all that considered, it would have possibly been a 100 with Clipper. We exited after clearing 88 so weren't far off (We had ~90 seconds left). Clipper alone on that lamp code floor would have saved nearly 2 mins and would have picked up 2+ mins just running between mobs and lamps on other floors.
You basically need the most dickish of porter luck combined with deaths and/or really, really shitty floors to not make 100 with Clipper if your group is competent. It will happen from time to time but I'd think that pretty much every group who posts in here who uses clipper has gone 100% on 100's since update. I'd be surprised to hear that one of them failed a run anyway.
Without Embrava you're still very capable of being fucked over by bad floor jumps and landing on a troll boss or something. Seriously, that guy is fucking awful
Personally I would say that entering without Embrava is just stupid though.
So as long as you have Embrava, even if you get 2 floor jumps the entire run you'll make it?