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  1. #1901
    Jem
    Jem is offline
    Claustrum. Really?
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    We've always found time penalties to be disproportionately more likely to happen than other penalties. Maybe bad luck but we've had 7 time penalties, 2 token reduction, 1 stat pathos and 0 ability /magic. We have also had 2 different penalties on the same floor (token + time). The one time where we deagged and reaggroed the same gear we got identical penalties though.

  2. #1902
    Relic Horn
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    Quote Originally Posted by Prothescar View Post
    looked at it more as movement gear+Sprinter's shoes to cover my shame. Don't think they'll notice the extra 1%... or the fact that we didn't use sprinter's shoes.
    I don't see how people think they're fooling anyone with this.. if a gm is in fact monitoring you for any length of time they know what they're looking for and they'll notice what you're doing

  3. #1903
    The Syrup To Waffles's Waffle
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    Fenrir

    If they're simply looking at the log of your character's speed (which the server records, or at least has the ability to - output could just be a real-time value for simplicity), you'd probably pass and not warrant further investigation. That's how.

    If they're hidden and chasing you around the zone (requires more effort), then obviously you're not going to get away with it.

    --

    Quote Originally Posted by Jem View Post
    We've always found time penalties to be disproportionately more likely to happen than other penalties. Maybe bad luck but we've had 7 time penalties, 2 token reduction, 1 stat pathos and 0 ability /magic. We have also had 2 different penalties on the same floor (token + time). The one time where we deagged and reaggroed the same gear we got identical penalties though.
    We've been pretty decent at avoiding restrictions, but I've never seen a time penalty when we've gotten one. WS, JA, various stats, and token reduction only.

  4. #1904
    Relic Horn
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    if they're looking at "the log of your character's speed" I'm pretty sure a fucking ton more people than 5 on phoenix would be banned for this.. not to mention that has nothing to do with spot checks and why aren't people getting banned hours after runs or any unrelated times

    are you suggesting they dont care if you clipper a little bit? there is no pair of pants or shoes that lets you go 125% of normal speed.. so if they can pull up that value out of nowhere its just as obvious as you running 900yalms per milisecond

    I just dont understand how people think cheating a little bit is not detectable and obvious

  5. #1905
    The Syrup To Waffles's Waffle
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    Log doesn't have to be all-encompassing. The game actively keeps track of your velocity while you remain in a zone; GMs can probably see a readout of that. It's very possible records are erased after you zone.

    Thinking a little bit before you post would make you come off a lot less obtuse. Edit: 125% wouldn't raise a red flag if they aren't staring at your character because you do not constantly move at 125% in one direction. You stop and go. With high values, your speed will remain higher than it's supposed to be even given those factors.

  6. #1906
    Relic Horn
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    I'd like to see proof that it does that, I can believe there is some sort of timer that says you can't go from one point in a zone to a zoneline to another zone faster than it would take you at 200% and that is what produces the error message but if they had that information why don't more people get caught

  7. #1907
    The Syrup To Waffles's Waffle
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    There isn't a timer, it checks your characters velocity. Don't believe me? Create a trial character, stand in a zone for thirty minutes, run 800% in one direction maintenance mode for 10~ minutes, then come back to the map and zone. You won't be able to.

  8. #1908
    Relic Horn
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    I see. I just have a hard time believing they would do that over simply teleporting their invisible gm char to your group and looking at what you're doing for 3 minutes because somebody reported you on their special website

    also like you just said that is clearly a flawed way of determining if people are "cheating" in nyzul because average increased velocity is not the only hack people are using..

  9. #1909
    The Syrup To Waffles's Waffle
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    You can zone if you've waited long enough because time is the denominator when you calculate speed..

    If while "waiting" you decided to continue to move around at that speed, even in circles, it would not work.

    The game records and likely provides a readout of your velocity. The record likely exists as long as a character is in a zone. Looking at these values and jailing anything above a particular amount would be the quickest (and ""most effective"") way of enforcement. That's not to say they can't or won't do spot checks, just that it would require more thorough work. And given that conversation is limited to copy-paste lines, I'm sure "thorough" isn't part of the normal GMs job description.

  10. #1910
    Relic Horn
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    So then what is the lower limit of this velocity threshold for suspicious activity being automatically flagged? Assuming if you're being spotchecked & cheating you're gonna get caught anyways, I can tell the difference between 112 and 125.. gms still move around in the game so they should know what it is too

    are you standing around at the start/fighting mobs/waiting at lamps/etc long enough so you can move 200? 300? without breaking this speed limit?

  11. #1911
    Alarial
    Guest

    Quote Originally Posted by Byrthnoth View Post
    I think you guys are overestimating the odds you'll get a time penalty for agroing the gears. I'd put it at no more than 20%. If you wasted a minute anyway, you might as well just have pulled one.
    In the estimated 8 times we've aggroed gears over the course of our runs, we've been deducted time 7 out of the 8 times.

  12. #1912
    Nidhogg
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    Our group has trouble with random Troll bosses on 20/40/60. He's a huge time waster. Incessant Fists does well over 1200 damage, he seems to love spamming Pleides Ray at least 5-6x per fight which has that lovely 15 second stun and incredibly potent Paralyze, so annoying. Big time waster, and we end up using 4 or 5 Clerics Drinks on him. He's harder than floor 100 boss. Also fuck Waraxe Beak and his instant cast Breakga every 30 seconds. While we're at it, also fuck that SOulflayer Leader that only casts Unbridled Learning spells. He opened up with Tourbillion and killed two people and brought the rest to under 20% HP then picked them off with Bloodrake and Thunderbolt and shit. BLU is almost required for Neo Nyzul for Sudden Lunge spam for bullshit NMs like that.

  13. #1913
    Jem
    Jem is offline
    Claustrum. Really?
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    If those mobs are being problematic then as dickish as it sounds, the answer is you are not killing fast enough. We've never had a problem with any of those mobs, they don't live long enough to get anything dangerous off.

    Are all your DD's using Red Curry Buns with Haste and Embrava up?

    EDIT: Alternatively take a BLU and spam Sudden Lunge. It won't help with the Troll though as he's immune to stun as far as I can tell.

  14. #1914
    Relic Weapons
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    We had the BLU Flayers on yesterdays run, I believe he got off Gates of Hades, and then didnt have time for a second spell before being smashed into the ground. Ive seen him cast Tourb, Gates of Hades, Pyric Bulwark and Bloodrake, and it's never really bothered us.

  15. #1915
    Nidhogg
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    Setup:

    99Ukon WAR/SAM(Alternating with a BLU)
    99Apoc DRK/WAR
    OAT DRG/WAR
    TP Bonus SAM/WAR
    SCH/RDM
    SCH/SMN(Hastega)

    Even with Haste/Embrava they still take a while to kill and even with Regen5/Embrava, DDs occasionally fall to like 200 HP from random TP moves and occasionally get the unlucky Tier5 Nuke>TP move death. DDs are doing pretty decent damage. Apoc isn't as damaging as say Resolution but the self heal is pretty useful as the DRK gets chewed up, might have him come /SAM though and fulltime Seigan. As DRG I do about 180-2500 average Stardivers and heal people with Restoring Breath here and there. Our group seems solid, but I'm thinking BLU would be better than Ukon WAR since things are squishy anyway and those multi hit spells do instant 2k+ damage for dirt cheap MP and also has things like aoe Stun/Dream Flower and White Wind/Winds of Promyvion etc.

  16. #1916
    Jem
    Jem is offline
    Claustrum. Really?
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    That Gates of Hades was partially because we had to pull him out of those gears and couldn't just bumrush him to prevent him casting. I think he did Pyric Bulwark on pull > waddled over to us > cast GoH and then died shortly after.

    He certainly shouldn't attempt more than 1 cast during the fight and more often than not it will be interrupted through sheer number of swings hitting him.

    EDIT: I have no idea how you are struggling with that set-up tbh as it's virtually identical to ours except our SAM has Masa but our Apoc is 95 (I'm 4/5 D: ) and Ukon 90.

    I have literally soloed the BLU flayer to 20% before another DD arrived and Waraxe completely several times as Apoc DRK before.

    Not that it makes a difference for these but why are you relying on Hastega rather than splitting Perpetuence Haste between the 2 SCH's?

  17. #1917
    Salvage Bans
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    Odin

    Whenever my group got the Troll we just used our Fanatic's on that and then killed the 100 boss without. The Troll is a big time waster and has very annoying TP moves, the 100 boss is the easiest of all the bosses.

    My group was;
    WAR (99 Ukon)
    SAM (TP Bonus)
    WAR (90 Ukon)
    BLU
    SCH
    SCH

    Small NM's like Waraxe Beak should really pose no threats, NM's like that should die in a matter of seconds with the setup you posted. Keep 1 SCH at the rune and the other one following the group around, I've never seen Waraxe Beak alive long enough to even cast Breakga but just make sure your SCH is out of range and just Ascession Stona.
    I can't really emphasise enough how useful BLU is in Nyzul, our BLU would keep anything potentially threatening stun locked with sudden lunge, keep up the floor clearing pace on the few occasions we had restricted JA's/Weaponskills, sleep any aggro which we acquired while running around, etc.

  18. #1918
    Jem
    Jem is offline
    Claustrum. Really?
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    I've never personally used Fana's on the troll (although I have on the Vamp). I do agree the 100 boss doesn't need it though. The other day I forgot to use Fanas and never came close to dying on FL100. He's more annoying rather than dangerous (except shriek I guess).

  19. #1919
    Ridill
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    Quote Originally Posted by Fondue View Post
    So then what is the lower limit of this velocity threshold for suspicious activity being automatically flagged? Assuming if you're being spotchecked & cheating you're gonna get caught anyways, I can tell the difference between 112 and 125.. gms still move around in the game so they should know what it is too

    are you standing around at the start/fighting mobs/waiting at lamps/etc long enough so you can move 200? 300? without breaking this speed limit?
    But can you tell the different between 118 and 125? Or 124 an 125? Or legitimate 125 and clipper 125? Because nin does have 25% gear as do some buffs that they'd have to check to see if you had

  20. #1920
    A. Body
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    Sir Taint
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    Quote Originally Posted by Ophannus View Post
    Setup:

    99Ukon WAR/SAM(Alternating with a BLU)
    99Apoc DRK/WAR
    OAT DRG/WAR
    TP Bonus SAM/WAR
    SCH/RDM
    SCH/SMN(Hastega)

    Definitely have the DRK come /sam. Being able to pull a room solo riding Seigan works very nice. Also you can save Sekka for any NM you might get, solo darkness destroys most mobs in Nyzul.

    Your setup is very similar to ours and we are having little trouble inside besides the normal SE dick moves. (had a 3.6 floor jump average on our first run last night or the occational map larger then port windy.)

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