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  1. #1921
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    I dont think you can really visibly tell the difference between 112 and 125. If someone ran past me at 125, I wouldnt notice. But it is noticeable when you're running next to someone though, since you're moving at what should be standard speed and they're zooming past you.

  2. #1922
    Custom Title
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    Diabolos

    DRK/WAR is a silly FotM thing and stupid to bring to Nyzul. It's not like Ig Alima is gonna spawn in there that you'll need 1500+ attack. Meditate/Sekka/Seigan is exactly the kit you need for splitting up and solosmashing whatever target(s) you find.

    I can usually tell someone has enhanced movement speed by their footstep sounds if they're Taru or Mithra, or by their animations being less natural if they're Elvaan or Galka (arms or tail bounce weirdly), but that's more to do with having played this game too long and paying too much attention...

  3. #1923
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    GM's dont play the game though, so thats ruled out automatically :D


    You play with sound loud enough that you can hear footsteps? I'm surprised you havent clawed your eardrums out lol

  4. #1924
    Yoshi P
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    Arthas

    Quote Originally Posted by NynJa View Post
    I dont think you can really visibly tell the difference between 112 and 125. If someone ran past me at 125, I wouldnt notice. But it is noticeable when you're running next to someone though, since you're moving at what should be standard speed and they're zooming past you.
    As someone that's spent most of their time playing this game using speeder/clipper/etc to run at 112 or 125 almost fulltime, the difference is pretty obvious to me. Even if you have no frame of reference to compare them to, the entire running animation scales with run speed.

  5. #1925
    D. Ring
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    Phoenix

    Clipper speeds are also slightly faster than normal speeds, 12% won't be equal to the 12% normal in game speed etc.

  6. #1926
    Groinlonger
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    Fenrir

    Quote Originally Posted by Cairthenn View Post
    You can zone if you've waited long enough because time is the denominator when you calculate speed..

    If while "waiting" you decided to continue to move around at that speed, even in circles, it would not work.

    The game records and likely provides a readout of your velocity. The record likely exists as long as a character is in a zone. Looking at these values and jailing anything above a particular amount would be the quickest (and ""most effective"") way of enforcement. That's not to say they can't or won't do spot checks, just that it would require more thorough work. And given that conversation is limited to copy-paste lines, I'm sure "thorough" isn't part of the normal GMs job description.
    Where are you getting this information from? As far as we can tell, the only movement speed multiplier that is ever used is calculated on the client. Your client calculates where you end up when moving and your position is then sent to the server and the server updates it.

    There's no reason to believe they ever had the ability to somehow check your movement speed without a GM actually watching you. The reports in this thread confirm that, as does every single flee hacking incident I've ever read. They may be working on a system right now to make the process more automated (which is going to be much more difficult than people seem to think,) but from what we can gather it just doesn't exist yet. I know several groups who have been clippering still and have yet to see any type of action. The incidents are still so infrequent that it's probably GM calls and random screening until they get some new system in place.

    That said, 2 consecutive non-clipper clears last night. One of our members is an Xbox 360 player too!

  7. #1927
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Quote Originally Posted by Ophannus View Post
    Our group has trouble with random Troll bosses on 20/40/60. He's a huge time waster. Incessant Fists does well over 1200 damage, he seems to love spamming Pleides Ray at least 5-6x per fight which has that lovely 15 second stun and incredibly potent Paralyze, so annoying. Big time waster, and we end up using 4 or 5 Clerics Drinks on him. He's harder than floor 100 boss. Also fuck Waraxe Beak and his instant cast Breakga every 30 seconds. While we're at it, also fuck that SOulflayer Leader that only casts Unbridled Learning spells. He opened up with Tourbillion and killed two people and brought the rest to under 20% HP then picked them off with Bloodrake and Thunderbolt and shit. BLU is almost required for Neo Nyzul for Sudden Lunge spam for bullshit NMs like that.
    Want to know what pisses me off about the BLU soulflaer the most?

    His fucking Tourbillion works.

  8. #1928
    Ridill
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    Bahamut

    I think that is supposition based on the whole being unable to zone if you run around zone really fast. Clearly the server is aware of your speed or at the very least abnormally high speeds

  9. #1929
    Groinlonger
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    Fenrir

    Could be that the zoneline is a bounding box that you skip over because of moving too fast and latency.

  10. #1930
    Ridill
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    Bahamut

    Not unless it's a rather big box near it. You can lower yourself to normal speed or even walk across it over and over and you will fail. For example I went to inner horruto and wouldn't let me is so I walked 50 away thinking it was some weird lame loading thing. Walked back at normal speed nope. Sat there for awhile tried again and it worked. I'd test it more but the error messages were kinda a clear you should stop doing this message lol

  11. #1931
    Groinlonger
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    Fenrir

    Well, I still don't see why that would indicate that the server knows your movement speed. Your client probably decides when you zone, and that bug could arise for many unpredictable reasons depending on how they implemented zoning.

  12. #1932
    Ridill
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    Bahamut

    True but I couldn't imagine them making it give you an error obtained by traveling at impossible speeds that they can't see. Just doesn't sound like SE lol

  13. #1933
    Groinlonger
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    Fenrir

    What error is thrown when you try this? I haven't experienced it myself. Does it actually refer to movement speed or something?

  14. #1934
    Ridill
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    I forget the exact message but was something along the lines of unable to enter zone or whatever.

  15. #1935
    The Syrup To Waffles's Waffle
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    Fenrir

    Quote Originally Posted by Mojo View Post
    Where are you getting this information from? As far as we can tell, the only movement speed multiplier that is ever used is calculated on the client. Your client calculates where you end up when moving and your position is then sent to the server and the server updates it.

    There's no reason to believe they ever had the ability to somehow check your movement speed without a GM actually watching you. The reports in this thread confirm that, as does every single flee hacking incident I've ever read. They may be working on a system right now to make the process more automated (which is going to be much more difficult than people seem to think,) but from what we can gather it just doesn't exist yet. I know several groups who have been clippering still and have yet to see any type of action. The incidents are still so infrequent that it's probably GM calls and random screening until they get some new system in place.

    That said, 2 consecutive non-clipper clears last night. One of our members is an Xbox 360 player too!
    Aside from what's obvious and observable about the server recording your character's speed while remaining in a zone, I said the rest was "likely". It may or may not actually happen, I just wouldn't be surprised if it does. It wouldn't be too difficult.

    This would be easier if certain things weren't actually against the forum rules, alas.

  16. #1936
    Groinlonger
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    Fenrir

    Quote Originally Posted by Cairthenn View Post
    Aside from what's obvious and observable about the server recording your character's speed while remaining in a zone, I said the rest was "likely". It may or may not actually happen, I just wouldn't be surprised if it does. It wouldn't be too difficult.

    This would be easier if certain things weren't actually against the forum rules, alas.
    What's so obvious about it? I've never encountered anything that suggests your movement speed is ever recorded in any zone, although if there is something, please enlighten me. What you posted earlier about running off the map then trying to zone isn't proof of anything other than that you've found a way to repeat some kind of zoning error. Have you even thought about what might be occurring when the game zones you? What does it check to do this? Is it simply a collision box that requests a zone event when you enter it? Do you have to be facing a certain direction? Is there a lockout time for unsuccessful zoning? Even if the error is being thrown specifically because of some kind of movement speed check (in contrast to unexpectedly high movement speed eliciting a bug in their zoning method, the more logical assumption) I still see no reason to believe why that information is being stored on the server and not the client. Seems to me that you've taken one repeatable experience and have extrapolated conclusions far beyond the insight that experience may provide.

  17. #1937
    Old Merits
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    Quote Originally Posted by Mojo View Post
    What's so obvious about it? I've never encountered anything that suggests your movement speed is ever recorded in any zone, although if there is something, please enlighten me. What you posted earlier about running off the map then trying to zone isn't proof of anything other than that you've found a way to repeat some kind of zoning error. Have you even thought about what might be occurring when the game zones you? What does it check to do this? Is it simply a collision box that requests a zone event when you enter it? Do you have to be facing a certain direction? Is there a lockout time for unsuccessful zoning? Even if the error is being thrown specifically because of some kind of movement speed check (in contrast to unexpectedly high movement speed eliciting a bug in their zoning method, the more logical assumption) I still see no reason to believe why that information is being stored on the server and not the client. Seems to me that you've taken one repeatable experience and have extrapolated conclusions far beyond the insight that experience may provide.
    The error in question definitely isn't due to a collision related bug.

    As an example, like many people I spent a large amount of time running through boyahda tree to DA. My routine would be to sneak/invis up, fillmode so I can see anyone ahead of me, and set clipper to 150%~. By the time I reached DA I would get the unable to enter next zone message (assuming I had a relatively clear run through and kept my speed high) regardless of whether I set speed setting on clipper back to normal, whatever direction etc would make no difference. After a while I would be able to pass through, again speed setting wouldn't make any difference.

    Its entirely possible this information is monitored client side, and that would seem a plausible reason why SE has never acted on this.

  18. #1938
    Cerberus
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    I really do think clipper info is all client side,
    Considering how bots and such seem to work for things like cures or claim bots it kinda leads me to believe that it is coded pretty simple in the end.

    Servers updates things like NPC/PC movements along the map or interactions/events such as when an enemy does a TP move but I would think like everything else zoning requires a trigger event to request the download from SE.
    Could look at zonelines/teleport/warp points similar to mob IDs and when you "access" one could be setting a check or something? Just spitballing here...

    If you say exit South Sandy zone and it is ID of 1 and the La Theine zone is ID 2 could be possible that the game checks the minimum time a player would need to go from one ID to the next? With that said Warping to a Maw that is right next to a zoneline would have a very small time cool down? Again I could just be talking out my ass but possibly could make some sense?

    I kinda wish I knew more about what happened though, was it just completely random thing that the folks were caught or did some other event Outside of clipper usage trigger a GM wanting to take notice.

    I hope the best for the people involved however they were/are skilled players and always liked doing events with them.

  19. #1939
    Ridill
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    Yeah already said you can go thru at normal speed after fleeing thru zone and it doesn't matter

  20. #1940
    Yoshi P
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    Arthas

    I thought the zone timer thing was common knowledge? I remember seeing it discussed here years ago.

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