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  1. #1
    Chram
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    Tera: PvP FAQ & POST RELEASE Discussion/Bitching: Killing lowbies allows your guild to win e-peen

    Guild vs. Guild

    This method is for large guilds, who want to start a war on the server. To start a war you will need to use a item called "Bahar's War Declaration" (costs 3 million gold at the shop), and if your guild gets scared and wants to surrender you will need to buy an item called "Kaia's Intervention" (costs 300k gold at the shop). You can declare war up to as many as 3 groups/guilds at once, and there is a 24 hr cooldown to declare war on the same guild again.

    Once the item is used to declare war a window will pop up and you can type in the guild's name, after this you have 15 seconds after which a server wide message will appear stating which guilds are at war. The war will last 24 hrs or until the winning group/guild gets 2000 points. Killing an enemy player will result in 1 point. Killing an enemy leader/guild leader will result in 20 points. Once a winning guild wins, another sever wide message will state it's outcome.
    Safe places during the war are towns, villages, camps, and instance entrances/and inside.

    • Available on PVP servers only.


    Battlegrounds:

    Will be comprised of 5v5, 10v10, and 15v15 instanced fights.

    Currently under a total revamp, previously standard death match and control point maps.

    Rewards points for gear and consumables. Guild buffs were also hinted at.

    Deathmatch:

    Deathmatches are team battles that can be held anywhere. They do not have the area or zone restrictions that PKs have. Select Deathmatch from the Social menu and organize a custom Team vs Team battle, inviting your friends and/or your enemies. You can even put your money where your mouth is and bet gold and items while battling 10 versus 10, or 5 versus 1.

    Current PK System: Outlaw

    • Current Korean system, will be undergoing testing/tweeks by EME during upcoming CBTs.



    "Outlaw" acts sort of like a stance that enables you to PK. A blue ring will appear around you character, and everyone will appear red to you. As long as you are in a PvP-zone, and not in one of the safe zones in said PvP-enabled areas, you can PK anyone who is red to you. This skill can be unlocked at level 11.

    Blue ring pic:
    Spoiler: show


    When you PK someone, you earn 10 infamy points. So lets say you decide to wipe out all the bots that are grinding in your area; you will rack up infamy pretty darn quick. Infamy does have its disadvantages.

    1-100 Infamy:
    • Stamina goes down faster than normal.
    • You have a doubled chance to break crystals upon death. (Crystals are slotted buffs)
    • You are not allowed to use the Stamina Recovery NPC. (Stamina gives you a HP/MP bonus above 100%, and a HP/MP debuff below 25%


    101-1000 Infamy:
    • Stamina goes down much faster than normal.
    • You have a tripled chance to break crystals upon death.
    • Attack is decreased by 50%
    • Defense is decreased by 50%
    • Movement Speed is decreased by 15%.
    • You are not allowed to use the Stamina Recovery NPC.
    • You are not allowed to use the Teleport NPC.
    • You are not allowed to use the Pegasus/Dragon NPC.


    1001+ Infamy:
    • Stamina goes down much, much faster than normal.
    • You have a tripled chance to break crystals upon death.
    • Attack is decreased by 90%
    • Defense is decreased by 75%
    • Movement Speed is decreased by 30%.
    • You are not allowed to use the Stamina Recovery NPC.
    • You are not allowed to use the Teleport NPC.
    • You are not allowed to use the Pegasus/Dragon NPC.


    Infamy goes down 1 point every 5 minutes. Also goes down 1 point for each solo kill of a normal or larger mob of even level or higher. Notice the debuffs. There is no infamy gain for killing an Outlaw.

    Infamy points are a reputation, not a currency. There are no rewards.

    Q: Is it just me or does the current infamy system sure looks close to the system used in Lineage 2?
    A: Sure does! Considering the L2 dev team and this being the former L3.

    Spoiler: show
    PVP & KARMA

    All players start the game with a white name and zero karma. Your karma can change as you fight other people, below is a list of how the Karma colour system works;

    White attacks White = Player goes Purple
    White attacks Purple = White player goes Purple
    Purple attacks Purple = Timer keeps getting reset and you stay Purple
    Any color attacks Red= Nothing happens to anybody that Attacks a Red player

    Now on to the Kills:

    White Kills white = (this cannot happen because as soon as a white attack another player they turn purple)
    Purple Kills White = They turn Red and gain 240 karma
    Red Kills Purple = Gains NO Karma
    Red Kills White = Gains another 240 Karma

    Now on to Deaths:

    Red, Purple, White all loose 10% exp no matter what color.

    Red when they die loose more items
    Purple loose some
    White loose almost none

    How to work off bad Karma:

    This all depends on lvls.

    At lower levels, you will burn Karma at a slower rate. You will need to kill mobs that are your level or higher to regain Karma points. If you die, you will also lose some Karma.

    If you are lvl 4 or below You can not burn Karma points at all when you die, only by killing mobs (In other words you are better off remaking your char.)

    For higher lvls, your Karma burns much faster. The higher level mobs give more skill points and better karma.

    As you work off your Karma, you gradually go a lighter shade of red, until at under 150 karma points you will turn pink.


    Q: So if some tool ends up killing 11 people to get his jollies, he will be at half power and health, can't run away easily, and I get to kick his teeth in and break his equipment for quite a while, with no detriment to myself?
    A: Yes.

    Q: I am sick of rogues/assassins popping out of stealth and ganking me, will I have to deal with this?
    A: There are no stealth classes.

    Q: What about the midget tiny twinks roaming the exp areas that the max level chars deem not worth it to take out?
    A: There will be no exp loss on death, so you can't artificially maintain a specific level by sacking yourself on town guards.

    Q: I got pissed off trying to play L2 and WoW because low level PKers camped outside the starter area and I never made it through the choke point gate. WTF?
    A: In Tera you aren't isolated in the starter area and requiring a run to the general population. You have a protected starter island and then go straight to a larger hub with higher levels in the area.

    Q: My only pvp mmo games I've played have been WoW/Aion, whats the difference between the PVP servers here?
    A: WoW/Aion had a multi faction system with what were actually designated as "Free For All" servers with no downside to griefing or unprovoked attacks. Tera's PVP server would be considered a "Normal PVP" server, that PVP is simply allowed as opposed to a strict PVE server. No plans for a FFA server are in the works.

    Q: So it's not a chaotic free for all where I have to be paranoid about every non guildy wanting to piledrive my face in 5 secs after I attack a mob?
    A: No.

    Q: So I won't be able to pick up chicks in bars by saying I play Tera on a PVP server as opposed to a PVE, hence being more hardcore/Xtreme?
    A: No, that only worked in Rift for a week after they did the prime time tv ads.

    Q: Will my guildy piledrive my face in 5 secs after I attack a mob?
    A: No. Those in your guild or party can't PK you.

    Q: Where am I safe from being PKed?
    A: Cities, towns, outposts/flight landing areas.

    Q: Anywhere else?
    A: There will be a collection of non-pvp zones stretching up to level cap. It looked fairly close to being able to level solely in these zones from 1-60. [There is a Korean map that highlights these zones along with future zones in Northern Arun, but I've been unable to locate it again.]

    Q: Is that it?
    A: By controlling an area with the political system, Vanarchs be able to turn PKing in certain zones off.

    Q: Will you be able to transfer characters from the PvP to the PvE servers and vice versa?
    A: In a word, no. You'll be able to transfer from PvP worlds to PvE worlds, but not the other way round.

    Q: How much content is being developed for both aspects?
    A: 50/50 between PVE and PVP content.

    Q: What about this official post on 2/14/12?

    Right now there are no repercussions for kill or killing. We want to try out PvP in the next CBT and see what people think about the system.

    Personally I think there should be some risk/reward vs. having a straight gankfest but I tend to be a bit more strategic in thought. Play in the next CBT and give us your thoughts!
    A: That is for the upcoming CBT, for people to test.

    Q: So is this next CBT going to have people getting blown up all over?
    A: Yeah, with no stat or player reputation repercussions it sure will be. However in a light hearted beta spirit it was going to anyways. It is for testing and feedback after all.

  2. #2
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    so BG is going to a PvP server. 100%.

    This is pretty good system.

  3. #3
    The Defense is ready, Your Honor
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    BG has to go PVP, if for nothing else, but to patrol the high seas (or land) killing each and every bot we see.

  4. #4
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
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    there's no reason not to be on a pvp server after this announcement. you're seriously a stupid carebearx1234029384 if you think this system isnt fair. it's not like wow faction pvp. its an outlaw system where there are ramifications for PK.

  5. #5
    The Defense is ready, Your Honor
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    Apparently massive ramifications considering if someone in a guild douches enough, an entirely larger guild can flip their shit and make this douche's entire guild's life hell for a week or so.

    This sounds awesome.

  6. #6
    Sea Torques
    Join Date
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    I'm loving this pvp info. I'll be playing the rest of beta on the pvp servers. Really looking forward to this and hoping BG goes PVP.

  7. #7
    Atheist Douchebag.
    Pony Slayer of the House of Weave

    Join Date
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    BG is going PvP.

  8. #8
    Sea Torques
    Join Date
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    Me: BG I always wondered... what is your last name?

    BG: PVP

  9. #9

    Sweaty Dick Punching Enthusiast

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    ok, i'm down.

  10. #10
    Ranger
    9900klub

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    this completely changed my mind, Im all set for PVP now, sexy tiems inc

    it sounds like there wont be a lot of PVP in just random places since there are ramifications for being a dick. People will do PVP because they want to enjoy the combat and excitement, but they also know the moment they decide to go rogue that their days are number and their shit will be fucked in after a few easy kills

  11. #11
    Hydra
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    I am totally into this kind of PvP! Especially love being able to hunt down Outlaws and make them lose their crystals! :O

  12. #12
    Sea Torques
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    Leviathan

    Not that I'm even playing near you guys (EU side!), but I would definitely go pvp without a shade of doubt.

  13. #13
    D. Ring
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    Lakshmi

    Didn't L2 gold farmers band together and defend their areas and basically own certain farming areas? If true, I hope this isn't how EME thinks it will control bot populations, as we'll all be outlaws, and they'll have the advantage long term. Also, if you do get killed, by an outlaw, or in GvG fights, will your crystals break too?

  14. #14
    Hydra
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    Quote Originally Posted by Kachiko View Post
    Didn't L2 gold farmers band together and defend their areas and basically own certain farming areas? If true, I hope this isn't how EME thinks it will control bot populations, as we'll all be outlaws, and they'll have the advantage long term. Also, if you do get killed, by an outlaw, or in GvG fights, will your crystals break too?
    No, only the Outlaws have penalties on death.

  15. #15
    Ranger
    9900klub

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    I thought if you dropped your outlaw status you would reset eventually

  16. #16
    Chram
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    Killing an Outlaw has no penalty.

    Asia is IP banned at least. Additionally the new RMT strategy is to be non confrontational it appears.

    Specific death penalties are not divulged into too much, but they exist for PVE and real PVP deaths; non duels, bgs, deathmatches.

    Cleaning up outlaws/botters shouldn't impact your own outlaw status much as it decreases on its own and by mob killing.

  17. #17
    Fake Numbers
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    Asura

    This is basically a copy of the Lineage II system. It really does prevent a lot of griefing.

    I remember some douchebag that decided to PK a random low level unguilded solo player over and over. It turned out this noob was the little brother of some huge clan leader on the server, who then proceded to make the PKer's life, and the life of his entire clan, a living hell.

    Good times.

    Makes you really think twice about what the consequences of your actions will be.

  18. #18
    Relic Horn
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    This is for all the people wanting an L2 type PK flagging system. And for me who wouldn't play on a PVP server unless the rule-set was changed to something somewhere along the lines of the L2 PK flagging system!

  19. #19
    Ridill
    Join Date
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    After reading this, i'm all for a pvp server now. Unless things change drastically from what is set out here, which i'm sure wont be the case this close to launch. For the first time in quite a few years I can be happy of rolling on a pvp enabled server.


    On the Karma thing though, it says "lose 10% xp" and "drop items"

    is that from Lineage 2 or in TERA as well? I know the whole xp loss when ganked sucked when I played L2

  20. #20
    Mithra Ero-Sensei
    Sex Manthra

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    PVP is always fun
    only things that make pvp not fun is a single overpowered rape all class, other then that never had an issue~

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