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  1. #41
    Chram
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    Cross posting for Avarice:

    Quote Originally Posted by Avarice
    I went and asked for clarification after getting conflicting statements from the same Rep in that thread and here's the results,
    Spoiler: show


    Looks like GvG is consensual-only on PvE after all.

  2. #42
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Senji View Post
    Anyone notice if we get exp for pks?
    no. You get no benefit of killing a PK cept, the satisfaction of killing one.


    Now if they made it to where you get "Honor" or whatever for killing them, I'm sure it would drive down the Pk'ing, as there would be armies of people hunting them down for a reward...

  3. #43
    Burninate all the things.
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    Quote Originally Posted by Lucavi View Post
    How EME somehow came to the conclusion that the player-base didn't want meaningful PVP in a game that finally has a decent skill-based fighting engine, is beyond me.
    The somewhat disheartening motivation behind this, as I have gleaned it from EME's GMs and community staff, is that they felt that this sort of lawless, ganker paradise would appeal more to the masses in the Western audience. It's not a very nice outlook on our internet culture, but, as far as release day numbers are concerned, it's probably true. The question becomes how many of the people who enjoy this kind of crap are going to be in it for the long haul and how many otherwise-serious players will quit before things settle down or just not buy the game at all. Apparently, EME believes that the former will outnumber the latter.

  4. #44
    The Defense is ready, Your Honor
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    Its something that's always been in the back of my head, but I just don't see it being a financially-successful strategy. There are already games that cater to the gank-masses, and those games have failed. I'm trying to think of a single successful ganker-PVP game; one that has 0 penalties for gankers, and I cannot think of any.

    I doubt its going to be an issue that chases people off, but I know that there are quite a few people that won't even be touching PVP until the battlegrounds are released. That will probably be the first true taste of PVP this game has to offer, aside from the GVG battles that took place in beta.

  5. #45
    Formerly BGTemp // TERA Fan
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    Quote Originally Posted by Greatguardian View Post
    The somewhat disheartening motivation behind this, as I have gleaned it from EME's GMs and community staff, is that they felt that this sort of lawless, ganker paradise would appeal more to the masses in the Western audience. It's not a very nice outlook on our internet culture, but, as far as release day numbers are concerned, it's probably true. The question becomes how many of the people who enjoy this kind of crap are going to be in it for the long haul and how many otherwise-serious players will quit before things settle down or just not buy the game at all. Apparently, EME believes that the former will outnumber the latter.
    QTF. Back when I read the official forums, everyone who was about PvP seemed to have this idea that they would "police their own" sort of crap. They basically pleaded with EME for this sort of environment (no rules, restrictions etc). Though this isn't the thread for PvP discussion and since I am not on a PvP server... well.... >.>;

  6. #46
    Chram
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    I didn't realize it was going to be a perma 4 channels, thought it was going to be more dynamic. 2 max unless maxed, to force people together. Was supposed to shut down npcs with other detriments to lowbie ganking, though I fully expected the ganking and weak GvG until the majority are at cap. Insta safe zones suck, as do insta gib guards. Having to wipe the town to pull off your kills is fun though.

    The vanarch content info ended at the thread title, can separate the posts later when there's something to read.

  7. #47
    The Defense is ready, Your Honor
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    Yeah... sorry about that.

  8. #48
    Sea Torques
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    You cannot cry about the open world PVP system, when you joined a PVP server knowing full well how it worked. It is the exact same in kTera but people actually have respect for one another in kTera and very rarely do this. If there is a outlaw that is constantly ganking lowbies they dont last long because whole squads will hunt them down.

    There are far too many "trolls" and morons playing MMO's in NA for a open world PVP system to work, it just wont. They need to add in a KOS to guard or ability to be attacked in town for this style of PVP to work at all. I joined a PVE server simply because I love PVP, but organized PVP.

    EDIT: Wow i completely forgot this was a Vanarch post after reading 90% of the posts and going afk before posting! Sorry

  9. #49
    The Defense is ready, Your Honor
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    We cay "cry" about the fact that they had a far better system during beta, that they actively removed for retail. That's what the "crying" is about. Your post has little merit, based on what actually was different from the beta version and the Korean version.

  10. #50
    Banned.

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    Just let outlaws and GvG be attacked anywhere. Game would be so much better. Outlaw should be a serious flag people have to consider carefully, like being a vampire in TES. Your gameplay and ability to survive should have to adapt, just like real outlaws on the run.

    Same for GvG. Should be like the Hatfields vs McCoys or Capulet vs Montague. You see an enemy you right. Camping lobies in GvG I don't have a problem with. We're embattled enemies I'm not gonna play nice because we're different levels. Call you higher level guildes to come get me.

    Just needs to be changed to being attacked anywhere like already mentioned.

    Edit: Could go a step further and make an Outlaw town where they're safe. Have it seperate from the Federation and have it ruled by its own outlawed Vanarch. Outlaws could ban together there or kill each other (they're outlaws after all) but non outlaws couldn't fight outlaws in their city.

  11. #51
    Sea Torques
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    Quote Originally Posted by Lucavi View Post
    We cay "cry" about the fact that they had a far better system during beta, that they actively removed for retail. That's what the "crying" is about. Your post has little merit, based on what actually was different from the beta version and the Korean version.
    What changed between Beta and release? From what I understood it was the same during Beta? If not, what it is like now was how they always said it would be like.

  12. #52
    Chram
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    I stuck with a PvP server because I understood there would be some kind of penalty for being a gigantic dbag. Of course, I don't think even the penalty system proposed went far enough.

    You should also get different points based on the opponent's level. If you gank somebody well below you (more than 5 or 10) you should get more infamy (or less gvg points). If you take out somebody higher, or significantly so, you should be rewarded appropriately.

  13. #53
    Burninate all the things.
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    Quote Originally Posted by Hogie View Post
    What changed between Beta and release? From what I understood it was the same during Beta? If not, what it is like now was how they always said it would be like.
    You're automatically wrong from the onset because you don't seem to know that we have a very different PvP ruleset from KTERA. EME also made no substantial comments about their implementation of the Infamy debuff system until after release.

  14. #54

    Sweaty Dick Punching Enthusiast

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    what's really hilarious is when outlaws hunt our lowbies and we send squads of folks to hunt them down, and then the outlaws have the gall to bitch and moan about it. good times with great friends.

  15. #55
    The Defense is ready, Your Honor
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    Quote Originally Posted by Greatguardian View Post
    You're automatically wrong from the onset because you don't seem to know that we have a very different PvP ruleset from KTERA. EME also made no substantial comments about their implementation of the Infamy debuff system until after release.
    Basically this; if you want to know about all of the history of what's gone on and how things are different, its all been discussed in the past. Either read it there, or home someone is nice enough to post it. Just posting the entire history again is enough to irritate me right now.

  16. #56
    CoP Dynamis
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    Quote Originally Posted by Avarice View Post
    5000/day to turn PvP off, Jesus christ.
    That's a good thing.

    I can't imagine anyone would be stupid enough to do that anyway though.

  17. #57
    #Despair
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    Quote Originally Posted by Soho View Post
    That's a good thing.

    I can't imagine anyone would be stupid enough to do that anyway though.
    Have you seen how shitty PvP is on the NA servers...?

  18. #58
    D. Ring
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    Whoever gets the Nexus spawning zones will probably be a requirement to have it turned off, so the event's don't become PvP cluster fucks.

  19. #59
    Chram
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    Quote Originally Posted by Kachiko View Post
    Whoever gets the Nexus spawning zones will probably be a requirement to have it turned off, so the event's don't become PvP cluster fucks.
    Turn it off? I'm counting on it.

  20. #60
    CoP Dynamis
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    Turning off PvP... On a PvP server.

    Sounds like at least three of you need to move to PvE servers. It's just tragic that you people roll on PvP servers to begin with.

    If you only want fair/consensual/instanced PvP, you can get that on any PvE server. Please transfer to one. You just make the PvP servers lame with all your QQing.

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