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  1. #961
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    they are different for each server and change each server reset. best bet is to find a unofficial forum for your server since ppl will often post them there after they manually update them themself

  2. #962

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,987
    BG Level
    8
    FFXI Server
    Ragnarok

    Orrmaps does each server individually, and allows for self updates by anyone.

  3. #963
    Sea Torques
    Join Date
    Oct 2006
    Posts
    552
    BG Level
    5

    Quote Originally Posted by Corrderio View Post
    I think what you're looking for is http://www.orrmaps.com
    Yes! This is exactly the site I was looking for! Thank you!

  4. #964
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    1. For Sorrow's Embrace, what would you guys consider the "PUG Friendly" path(s)?

    2. Has WvW been laggy for anyone else? Seems like enemy forces take forever to load on my screen now since the upddate.

  5. #965
    Bagel
    Join Date
    Jul 2007
    Posts
    1,318
    BG Level
    6

    Quote Originally Posted by Corrderio View Post
    1. For Sorrow's Embrace, what would you guys consider the "PUG Friendly" path(s)?
    Not sure how hard 1 is after the nerf, but 2 & 3 aren't bad just alot of health on the mobs.

  6. #966
    I'd Rather Be in Zi'Tah
    Join Date
    Aug 2005
    Posts
    1,266
    BG Level
    6
    FFXIV Character
    Kaelie Niie
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    1 was not super difficult pre nerf. The trick was always in how you dealt with the gauntlet. Now that the gauntlet stops when you are engaged with the Golem, I would guess its even simpler now. Its just a matter of everyone being on the same page.

    Hopefully we will see further dungeon changes in this patch. Some that may make certain paths/dungeons a lot more user friendly. CoE, HoW, and Arah all could desperately use some HP reductions still.

  7. #967
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Speaking of dungeon changes, did they make P3 of CoF tolerable yet? At least I think that's the torch one.

  8. #968
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    p3 is pretty lulzy, just takes awhile because of the boss and bombs.

  9. #969
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    4,996
    BG Level
    7

    I have been stuck on the story line mission, the small taru job storyline, (Golem Positioning) where you need to fire the beams of electricity, simon says style, to wake/fix the golem. I watch and see what order, and everytime I go to follow the order, I am wrong, or the order isn't working. I am so aggravated with this mission. Does anyone know what the fuck is up? Also, I want to start crafting, what's a good way to get going on that bad boy, I just got the game....

  10. #970
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    Quote Originally Posted by Omnipotent View Post
    Also, I want to start crafting, what's a good way to get going on that bad boy, I just got the game....
    Depending on if you plan on working on a legendary, you'll want to level the appropriate craft.
    http://www.guildwars2-crafting.com/

  11. #971
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    4,996
    BG Level
    7

    Quote Originally Posted by Alderaan View Post
    Depending on if you plan on working on a legendary, you'll want to level the appropriate craft.
    http://www.guildwars2-crafting.com/
    Word ty, still working on the first part of my Q

  12. #972
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    4,996
    BG Level
    7

    I am going to quit this game because of this http://www.youtube.com/watch?v=LQZljXb23KU


    WHATEVER I DO, NO NO WRONG KEEP TRYING I HAVEN'T RAGED THIS HARD EVER.

  13. #973
    I'm almost as bad as Mazmaz
    Sweaty Dick Punching Enthusiast

    Join Date
    Jul 2008
    Posts
    26,054
    BG Level
    10

    http://cdn.bluegartr.com/customavata...tar36192_2.gif


    Finished it on my second try. Feels good man.

  14. #974
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    4,996
    BG Level
    7

    This is the most frustrating thing ever, tons of stuff on how it's glitched, I want to get passed this storyline...

  15. #975
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    4,996
    BG Level
    7

    Managed to complete the task.... but with no help from this retarded game. http://www.youtube.com/watch?v=LQZljXb23KU I just followed the order in that video. My pillars aren't firing correctly, but thanks to that video, I am now moving on...

  16. #976
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    For Juggernaut Engineers, what prefix do you use for armor? I'm currently using Carrion, but worry I'm too squishy.

  17. #977
    Cerberus
    Join Date
    Jul 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Bahamut

    all right
    i'm going to open my secret engineer book
    the one bound in leather made of human skin
    written in the blood of virgin neckbeards and shit
    and bestow upon you the knowledge of my tribe

    don't use condition damage with flamethrower.

    this has to be broken down a little further, actually.
    if you want to focus on condition damage, use grenades. use either rabid (condition/toughness/precision) or rampager (precision/power/condition). if you want to be a fancy mother fucker you can use apothecary (healing/toughness/condition) because engineer's condition application is 0% crit dependent, unlike other inferior professions. full rampager engineer with grenades is the highest potential DPS combination for the profession right now, with the caveat that the enemy isn't getting flooded with bleeds from other sources. so long as 10-15+ stacks on the enemy are yours, it's great. your poison and burn will take precedent over others so long as your condition damage is higher than the other people applying, so there's usually no need to worry about that.

    if you want to use flamethrower, i would recommend using soldiers or knights stuff and master maintenance oil + omnomberry pies. flame jet attacks 10 times per 2.5s, hitting up to 3 enemies, that's like 30 attacks per 2.5s which is important. "why is that important you washed up old honky" you might be asking, so i'll lay this shit down real simple like. if you have a crit rate of 60%, which is pretty standard with knights gear, and a 66% chance to steal 320whatever hp per crit, and hit 30 times in 2.5s, you are fucking rasputin. can also use boon duration runes to beef juggernaut up a bit more.

    also, do keep in mind grenades work better than flamethrower for everything, because they're bullshit. each grenade throw has 3 projectiles, each projectile can hit 5 targets because they're discrete, so you wind up being able to hit a lot more enemies per attack with a similar rate of attacks per second. similar to how whirling wrath can hit a fuck shit more than 5 enemies despite the 5 enemy cap on almost everything. grenades get tedious though, so i understand the desire to use flamethrower.

    edit: in fact, i'll throw in a flamethrower build that i've used in the past here.
    you use medkit/toolkit/elixir gun/flamethrower/supply drop. kit refinement gives swapping to flamethrower a flame blast effect that burns enemies in the area, but more importantly removes a condition and can trigger once every 10 seconds. it makes swapping to elixir gun drop a super elixir on a 20s cool down, which is an AoE condition removal and also the heal, lets you keep a super elixir on the ground 100% of the time. medkit 4 also gives a condition removal, so you have 4 total which is usually enough for generic pve. toolkit is there because the block is OP, prybar does OK damage, kit refinement is a box of nails that, when paired with toolkit 2, gives near 100% cripple up-time if you can kite through it. what else. oh yeah. you can use super sigil of battle instead of strength. or superior sigil of blood, i don't know how you do but those are all valid. you also have 100% vigor and swiftness up time, dodge like a mother fucker and never die. you can also switch over to elixirs, going like elixir h/elixir b/elixir r or s/supply drop, take 10 from tools, put it into alchemy and pick up cleaning formula for the condition removal, maybe drop vigor on crit for elixir recast if you take elixir r. both are sweet, can use this same build with grenades with some modifications for a more potent engineering experience.
    above all else, remember, despite what anyone tells you, you are a strong sexy engineer that don't need no greatsword.

    ......__________________
    ...../_==o;;;;;;;;______[]
    .....), ---.(_(__) /
    ....// (..) ), ----"
    ...//___//
    ..//___//
    WE TRUE ENGINEERS
    WE RIDE TOGETHER
    WE STUN OURSELVES FOR NO REASON TOGETHER

  18. #978
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    probably the best class help related post ever

  19. #979
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Lol. Nice. I might look into grenades again since I swapped over to Flamethrower after the nerf grenades got back in November. Though I wish they'd fix the hit detection on flamethrowers for environmental items like the flame turrets in CoF.

  20. #980
    Cerberus
    Join Date
    Jul 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Bahamut

    can anyone explain how to do some math to me?
    i want to figure out might stacks over time and don't want to make a timeline and figured there's probably an equation for it.
    it would be like time=0 +3 stacks, time=10 +3 stacks, time=20 +3 stacks, time=25 -3 stacks, etc.

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