
Originally Posted by
Kiarax
Yeah player buffs would ruin WvW. One thing GW2 got very right is how little impact gear makes and how easy to obtain exotic shit is. Unlike most MMOs which just turn in to gear checks in PvP. If they start introducing player buffs you'd suddenly start having uphill battles just because someone has more points in player damage/def boosts than you. Siege and supply bonuses are good, NPC buffs feel kind of filler but what other abilities do you propose? I can't think of anything immediately that doesn't cause imbalance in actual PvP combat (move speed, player dmg/def, etc). I'm sure they'll expand on the system eventually if they come up with anything else relevant. It'd be nice if they added significant content in the form of a new map(s), but it's not like the lack of a new map somehow makes this update bad. It's a nice addition, strengthens low man groups (supply is less of an issue, can ram gates faster to avoid being buttfucked by a zerg) and will hopefully pull in more players and add some more life to WvW, something lower tiers could certainly use.