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  1. #1
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    Game Developer's Conference 2012 (March 5-9)

    http://gamerepublic.net/wp-content/u...2/GDC-2012.jpg
    http://www.gdconf.com/
    http://www.gdconf.com/expo/exhibitorlist.html

    Line-ups:

    Crytek
    Spoiler: show
    CryENGINE 3
    CryENGINE 3 Cinebox
    GFACE
    Warface


    Paradox Interactive
    Spoiler: show
    Project "JFK"
    Project "Revenge"
    Project "Silverado"
    A Game of Dwarves
    War of the Roses


    Square Enix
    Spoiler: show
    Quantum Conundrum
    Sleeping Dogs
    Final Fantasy XIII-2 (DLC)
    WAKFU
    Heroes of Ruin


    Epic Games
    Spoiler: show
    Unreal Engine 4


    Electronic Arts
    Spoiler: show
    Sim City 5
    Medal of Honor: Warfighter


    5th Cell
    Spoiler: show
    Hybrid


    Lionhead Studios

    Valve
    Spoiler: show
    Steam Box

  2. #2
    New Odin
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    is this a thing now? cool. the spring can be quite dry pre-E3.

  3. #3
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  4. #4
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  5. #5
    alsohawks

    ALL YOU YOUNG HACKEY
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    Any suggestions on where to watch/read for coverage (besides this thread)?

  6. #6
    green jellybean
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    Anyone else going to be there? I'm arriving tomorrow night!

    Most game news websites post information 2 days after the event, They also must televise the game developers choice awards on thursday night, either on Spike or G4?

  7. #7
    Relic Shield
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    GDC is mostly a by-developers-for-developers type of event, so don't expect too much in terms of big reveals or info. You also need to have bought a pass to watch any of the conference archives. The most important public thing is probably the awards at the end, those will probably get broadcast all over your usual game media sites.

  8. #8
    Falcom is better than SE. Change my mind.
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    Can't wait for news on Steam Box.

  9. #9
    green jellybean
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    gamasutra is doing live coverage: http://www.gamasutra.com/gdc-2012

    but like Kaelan said, it's not E3, a lot of the content will be about game development principles. I'm sure there will be some juicy tidbits at some of the sessions (like the art of diablo III session), but not a lot of big info drops like at E3.

  10. #10
    alsohawks

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    perfecto, thanks. Are you attending as a spectator or are you involved in the industry btw?

  11. #11
    green jellybean
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    Everyone who attends is involved in the industry someway; either trying to get in, media, middleware, developer or publisher

    I'm a game designer, most of our games are DS/3DS titles for children though!

  12. #12
    alsohawks

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    is that you cooking mama


    I hadn't really been familiar with or heard much about GDC this year, seemed everything I was reading was getting really excited about it so I was eager to try following it

  13. #13
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    Google Conference videos
    Spoiler: show



  14. #14
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Now we have to listen about FFXIII-2 DLCs? Needs moar Versus.

  15. #15
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    LOS ANGELES (Mar. 5, 2012) — Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today detailed the company's planned presence at this year's Game Developers Conference (GDC), to be held in San Francisco March 5 – 9. Square Enix participation will include several new hands–on media demos for the company's upcoming titles, participation in development panels, as well as major nominations for last year's smash, DEUS EX®: HUMAN REVOLUTION™, at the annual Game Developers Choice Awards.

    Hit Square Enix games, including DEUS EX: HUMAN REVOLUTION, Hitman: Absolution™ and SPACE INVADERS INFINITY GENE®, will be presented as part of insightful development panels during the Game Developers Conference. Details on each of these panels include:

    Crowds in Hitman: Absolution

    Speaker: Kasper Fauerby (IO Interactive)
    Day / Time / Location: Wednesday 3:30 p.m. – 4:30 p.m. Room 2006, West Hall, 2nd Floor

    Description: A key requirement in Hitman: Absolution is to have very dense crowds which allow players to both interact with and influence the behavior of each individual character. This presentation describes the techniques and optimizations used to achieve the 1200+ character crowds present in Hitman: Absolution while still running at 30fps on current–gen consoles. We will provide an overview of our crowd implementation and discuss both the algorithms used as well as how gameplay considerations affected our design decisions. Throughout our presentation we'll demonstrate the discussed topics using videos from a real production level in Hitman: Absolution.

    Reimagining a Classic: The Design Challenges of DEUS EX: HUMAN REVOLUTION

    Speaker: Francois Lapikas (Eidos-Montréal / Square Enix)
    Day / Time / Location: Wednesday 11:00 a.m. – 12:00 p.m. Room 134, North Hall

    Description: This lecture will offer an intimate look at what it meant to bring back to life a beloved franchise, from a design standpoint. Through examples taken from DEUS EX: HUMAN REVOLUTION's production, we'll discuss the challenges we faced, the decisions we made, and why the game ultimately turned out the way it did. Macro decisions as well as low–level mechanics will be discussed.

    Five Techniques for Making an Unforgettable Game, Illustrated in SPACE INVADERS INFINITY GENE and GROOVE COASTER™

    Speaker: Reisuke Ishida (TAITO Corporation)
    Day / Time / Location: Wednesday 2:00 p.m. – 3:00 p.m. Room 132, North Hall

    Description: In this session, Ishida Reisuke discusses several techniques used in the development of SPACE INVADERS INFINITY GENE and GROOVE COASTER, which can help designers create unforgettable games that stand out in an overcrowded market. While both games were developed for iOS, these techniques are applicable to any gaming platform.
    Square Enix also is represented at the Game Developer's Choice Awards (commencing Wednesday, March 7 at 6:30 p.m. in the GDC Ballroom in South Hall). DEUS EX: HUMAN REVOLUTION gathered a Game of the Year nomination, while studio Eidos–Montréal was nominated for Best Debut.

    Square Enix will host an off–site press event Wednesday and Thursday during GDC. Journalists will be able to try for themselves some of 2012's most anticipated titles as well as chat with development and company representatives about the lineup, which includes the latest project from Kim Swift, Quantum Conundrum™; the recently announced open–world action game Sleeping Dogs™; the first downloadable content (DLC) for the recent hit FINAL FANTASY® XIII–2; the upcoming action–RPG HEROES OF RUIN™ for Nintendo 3DS™ system; and a chance to jump straight into the innovative, turn–based MMORPG WAKFU®, now available for PC, Mac and Linux.
    http://release.square-enix.com/na/2012/03/05_01.html

  16. #16
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    Day 1 recap

  17. #17
    The Fucking Voice of Actually
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    Good news, annoying dudes.

    But still, thanks, keep up the good work 6souls.

  18. #18
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  19. #19
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  20. #20
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    Ed Logg conference which will start around 3pm PST on March 7th


    12th Annual Game Developers Awards which will air around 5pm PST on March 7th

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