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Thread: Job System (03/04/2012)     submit to reddit submit to twitter

  1. #21
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    Melee WHM with Pugilist's evasion and MP gain ability, here it comes.

    With BLM and WHM they couldn't really give them access to conjurer and thaumaturge respectively being as they'd totally undermine the need to use the base classes (more so for BLM). Maybe in the future when we get a couple more magic classes they'll readjust this so they each take skills from their own discipline.

  2. #22
    Yoshi P
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    Quote Originally Posted by Toth View Post
    Hmm I was right in the thinking you can only equip the abilities of the jobs used to unlock the class but the additional class each job can get are...random. What abilities does ARC offer a BLM? Decoy?
    Quelling Strike, Chameleon, Decoy

  3. #23
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    Ya but most of those spells could've already been equipped outside of ARC

    What he means is what specified ARC spells that you can't sub now will be good for BLM

  4. #24
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    Archer for Dragoon...?

    Huh.

  5. #25
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    Quote Originally Posted by Ratatapa View Post
    Ya but most of those spells could've already been equipped outside of ARC

    What he means is what specified ARC spells that you can't sub now will be good for BLM
    Pretty sure you're not getting access to anything new; you obviously won't get songs from BRD. I'm pretty sure it's just another pool of Class Actions you get to pool from when choosing your remaining 5 abilities other than your Job's sub-class.

  6. #26
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    Quote Originally Posted by Lucavi View Post
    Archer for Dragoon...?

    Huh.
    I was just thinking that. Here's the list of everything a Dragoon could equip (pick 5):

    ... from PGL - Pummel, Featherfoot, Second Wind, Concussive Blow, Blindside, Sucker Punch and Demolish
    ... from ARC - Heavy Shot, Decoy, Piercing Arrow, Hawk's Eye, Leaden Arrow, Quelling Strike, Gloom Arrow and Chameleon

    Looks like your choices are going to be between dodge a melee attack, restore HP, crit from behind, dodge magic or ranged, accuracy up, emnity of next attack down (+TP bonus), overall emnity down.

  7. #27
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    You forgot Second Wind from PGL, which would definitely be in my 5.

  8. #28
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    Quote Originally Posted by TacoTaru View Post
    You forgot Second Wind from PGL, which would definitely be in my 5.
    Thanks, missed that one. Post edited.

  9. #29
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    Why would a Dragoon need ranged shots...? They don't use a bow, or even Angon in this game...

    Guess we'll just have to wait and see.

  10. #30
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    to Throw the lance

  11. #31
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    Quote Originally Posted by Niiro View Post
    One thing's for sure, they better be planning additional storage and/or ra/ex ticket storage of some kind.

    Assuming 5 pieces of AF + 1 weapon for each job (which won't replace existing gear because it can't be worn on classes) my inventory is going to be officially fucked.
    Weapons will not be coming in 1.21 proper. It'll probably be in 1.21a/b/c. That is... assuming we can trust what was said back in the December Letter from the Producer...
    Job-specific weapons are lined up for after 1.21, and we’re making sure getting them will entail a bit of difficulty!
    Not that it really affects what you were saying; there'll still be storage woes. I just never see anyone talking about the fact that it's been said we won't be getting weapons right away, so I don't think a whole lot of people realize that.

  12. #32
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    Does it magically reappear once thrown? Will we have to run and go get it? Perhaps that's what the off-hand pug skills are for...

    Wait, is that a justification for putting shitty defensive stats on Drg AF again? Oh god, delete this post before SE finds it! Drg does NOT need light armor to do hand-to-hand moves, SE!

  13. #33
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    Curious if I've missed this, but I don't recall it being mentioned. Job gear will only be able to be worn while on a job and job stones can only be equipped on when on the appropriate class, correct? Does that mean we'll need to equip a class weapon > equip a job stone > then equip a ob weapon (once they come out)?

  14. #34
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    The ranged shot abilities all say Required: Archery do they not? You won't be able to use those even if you want to, unless I'm mistaken.

    Quote Originally Posted by TacoTaru View Post
    Curious if I've missed this, but I don't recall it being mentioned. Job gear will only be able to be worn while on a job and job stones can only be equipped on when on the appropriate class, correct? Does that mean we'll need to equip a class weapon > equip a job stone > then equip a ob weapon (once they come out)?
    Yeeep, looks like it. Derp derp derp. That should be "fixed" once we have mannequin gearsets.

  15. #35
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    Ideally, it will get to the point where the gear equips will be automatic every time you switch class>job>class etc.

  16. #36
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    Quote Originally Posted by TacoTaru View Post
    Curious if I've missed this, but I don't recall it being mentioned. Job gear will only be able to be worn while on a job and job stones can only be equipped on when on the appropriate class, correct? Does that mean we'll need to equip a class weapon > equip a job stone > then equip a ob weapon (once they come out)?
    This should be correct if you put together everything we know, but hey, maybe eventually by changing to a job weapon on any class, you'll automatically switch to the right class and equip the right job stone. Not before 2.0, of course.

    ---

    I'm waiting until after the patch to post why I think this system is a needless mess, but for now I'll ask:

    Do you guys actually trust SE to pull their "class = solo, job = party" idea off, or are you expecting to solo on your Black Mage and dreading the thought of having to bring one Thaumaturge (AoE Rite) to some party fights, too? (those are just specific/obvious examples).

  17. #37
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    I like how they say the ability to cross-class is core to the game, but if you look at the options for BLM (given only PGL and ARC), they get these options (comprehensive list):

    Decoy
    Hawk's Eye
    Quelling Strike
    Chameleon
    Featherfoot
    Second Wind
    Blindside

    That's it. Get to pick 5/7. Blindside does not work on spells or auto-attacks. Black Mage / THM by definition is unable to use any WSs, therefore, is mechanistically unable to use Blindside (can use the buff, but cannot proc the effect). Hawk's Eye does not work for spells (says "increases physical accuracy"). So you can remove these 2 from having any sort of use. This leaves only 5 options, which is the # you get anyways. So BLMs are essentially locked into every single one of their abilities. The only time the ability list for any reasonable BLM change is if they simply did not level ARC or PGL high enough to get some of the abilities unlocked like Chameleon.

    EDIT:

    The same can be said for WHM (GLA/PGL list). Again, this is the WHM comprehensive option list:

    Rampart
    Flash
    Shield Bash
    Sentinel
    Outmaneuver
    Featherfoot
    Second Wind
    Blindside

    Again, blindside is not useful. So you're pretty much left with 4 obvious choices - Rampart, Sentinel, Featherfoot, Second Wind. Then 3 choices for 1 slot - Flash, Shield Bash, Outmaneuver. They will likely add more options hopefully in the future, but I feel like most jobs will have their abilities the same.

  18. #38
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    Quote Originally Posted by Raldo View Post
    The ranged shot abilities all say Required: Archery do they not?
    According to Mooglebox, they are restricted to DoW, but that's the extent of it.

  19. #39
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    Kaeko's investigative work properly quantifies exactly how little sense WHM/BLM's class relationships make.

  20. #40
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    Just have to wonder how much of a bonus jobs really will have to make it worth not having things like raise/cure/sentinel/etc.

    Wouldn't surprise me if after a cpl weeks the ideal pt config to beat the new raids turns out PLD WHM BRD ARC ARC ARC ARC ARC.

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