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  1. #21
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    Hey, fuck you Brill.

  2. #22
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    Go polish your helmet fanboy fuck.

















  3. #23
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    Quote Originally Posted by Brill Weave View Post
    Go polish your helmet fanboy fuck.















    Crosby needs some energy shields brah

  4. #24
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  5. #25
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  6. #26
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    not really Halo 4, but posting here anyways
    http://www.bungie.net/images/News/In...r_stats_sm.jpg

  7. #27

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    I love that they are able to compile all that information.

  8. #28
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    http://www.gameinformer.com/b/news/a...ed-halo-4.aspx
    http://media1.gameinformer.com/image.../cov_229_l.jpg
    We've seen a surprising amount of speculation this month about our May cover, with all sorts of different games being suggested. At long last, we can pull back the curtain on our world-exclusive look at Halo 4.

    This 14-page cover story is stuffed full of details on the new game, including information on where the story is going, hands-on impressions of multiplayer, and intel on the surprising new approach governing every aspect of Halo's multiplayer experience.

    343 Industries also shared a wealth of in-game screenshots and concept art revealing new locations within the Halo universe. Take a look at the May cover image below.



    Now, get a glimpse of the new look for Halo's longtime character, Cortana, revealed on our back cover for the first time.



    In addition to exclusive info on Halo 4,the May issue comes packed with six pages of new insight into the long awaited Guild Wars 2 MMO. Also keep an eye out for previews of Borderlands 2, Epic Mickey 2: The Power of Two, SimCity, The Last Story, and more.



    Plus, get our final word on games like the 360 version of The Witcher 2 with our full review in advance of the game's release.



    The May issue of Game Informer is heading to your mailbox in the coming days. If you're a digital subscriber, watch for it in your inbox on April 10. To subscribe to the digital edition of Game Informer right now, click here.

    Because we have more info on Halo 4 than we can fit into a 14-page cover story, we are rolling out new interviews and articles throughout the month with additional insight into the game and the new creators behind the franchise. To follow our coverage, bookmark gameinformer.com/halo4, or just click on the banner below. We'll have new features every few days for the next month. To get a headstart, don't miss out our video interviews with 343 Industries from late last year, which you can find here and here.

  9. #29

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    Halo 4 Cortana is sex on fire

  10. #30
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    And I thought the CoD information that pops up was a lot. Holy crap.

  11. #31
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    xD

  12. #32
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    Spoilered for potentially tablebreaking
    Spoiler: show

    Spoiler: show
    Taken from the Waypoint forums.

    I'll just hit the high (low) points for you guys.

    "Spartan Points

    Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some"

    "Spartan Ops

    This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline."

    "Sprint

    So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities."

    "
    Firefight

    Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it."

    "No More Weapon Camping

    One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea."

    "No More Respawn Delay

    Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns."

    "
    Joining In-Progress Games

    So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play."


    -Instant Respawns
    -Random power weapon spawn locations
    -Drop in drop out matchmaking (meaning a skill system a la Halo2/3 is impossible)

    I am not liking what I'm hearing at all.

  13. #33

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    I'm the exact opposite. No more race to the rockets/sword then own.

  14. #34
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    More stuff.
    Spoiler: show






    Quote Originally Posted by Hank View Post
    I'm the exact opposite. No more race to the rockets/sword then own.
    That was one of the few things that made the game competitive though - weapon control, adding a random factor completely ruins the skill based elements that came with timing both your and your opponents weapon spawns.
    I understand the advantages for lesser skilled players but it's going to completely ruin the competitive side.
    The game is still going to be "get the power weapons and then win" but now it's not going to be random, the losing (for arguments sake, worse) team could have rockets/sniper spawn near them and get a win that by all accounts they shouldn't have gotten.

  15. #35

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    I don't really think its skill to memorize the map. Also, we don't know how the spawns will work. It's possible that the weapons will be equidistant from both teams. Instead of skill being about rushing to one spot to claim the weapons, it will be about team management. The more variables in a match, the more skill a team will require to win.

  16. #36
    Cerberus
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    If handled correctly (making spawns equidistant like you say) then it COULD indeed make it better, but honestly the way they say it "levelling the playing field between experienced and inexperienced people" I don't see it working in a fair way at all.

  17. #37

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    I see your point. Ideally they'll make the game easy to pick up, but hard to master. That's all I can really hope for.

  18. #38
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  19. #39
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    Conan O'Brien is going to have some sort of premier tomorrow night on his show.

  20. #40
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    Halo is the only FPS I can stomach.

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