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  1. #721
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    Quote Originally Posted by Weltall View Post
    Overall, the game is outstanding, but it needs RANKED mode. Not this COD scrub shit where you can't delevel or derank. There is plans for this type of ranked system in January I heard?
    Yeah player rankings are going to be coming out in January, I'm assuming its going to be 1-50 like all the others. I totally agree on the BTB, I used to never play it in other games but really enjoy it now. I don't end up caring about KD though, I play far too agressive for that; I'll trade all day if we're ahead, if just to keep pressure on.

  2. #722
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    Re: Halo 4

    Quote Originally Posted by Pooky View Post
    Never said I was farming, merely stated that it's not 10 hours of gameplay to cap. Usually the only times I even Spartan Ops or use double exp are when new episodes come out. Without double exp I get roughly 3500 exp a win, meaning that in ~34 matches I've hit cap. Assuming an average playtime of 10 mins a match, shorter for SWAT games, that's roughly 5 hours of play easily obtainable and broken up over the course of an average Sunday. Hardly nolifer territory, and hardly exp farming. Stop being dumb.
    I don't know what swat games you're doing, I average 2k a match for swat with no xp bonus.

    If you want to say it takes 34~ matches of ops to cap, that seems fair. But that also means you're repeating every mission 2-3 times, which is silly. Stop being in such a rush to level up, then blaming 343 when you can't grind every unlock in one weekend. There's no prize for getting this done in a week instead of over a few months; stop crying like this is a real problem and isn't just you wanting everything done in record time so your player card looks shiney with achievments and armor.

  3. #723
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    Halo 4

    Ive been playing a lot of regicide. I never usually play ffa type hoppers but I find this to be loads of fun especially with a friend. I dont understand why it doesn't get more love.

    Dominion needs to be fixed or just redone. The idea is fine but the current implementation is horrible. Base defenses are just annoying rather then deadly, and the kill everyone period and win is to short.

    Change it the kill all to win to lengthen the duration till the other team recaptures and make base defenses do a lot more damage.

  4. #724
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    Quote Originally Posted by Salodin View Post
    I don't know what swat games you're doing, I average 2k a match for swat with no xp bonus.

    If you want to say it takes 34~ matches of ops to cap, that seems fair. But that also means you're repeating every mission 2-3 times, which is silly. Stop being in such a rush to level up, then blaming 343 when you can't grind every unlock in one weekend. There's no prize for getting this done in a week instead of over a few months; stop crying like this is a real problem and isn't just you wanting everything done in record time so your player card looks shiney with achievments and armor.
    Repeating what missions? Those numbers are based off just playing the damn game, just basic wargame matches. Also, I never said I solely play swat, was using that as an example for a shorter match time. Really would be helpful if you'd actually read posts before going off on a tangent about people "rushing" to cap.

    ~3500 exp is a general estimate for a victory (spoiled for huge):
    Spoiler: show


    Note that this isn't my screenshot, just posting as an example. In before "Well you're using Fast Track stop complaining about hitting cap blah blah blah." The point is that 343 shouldn't be punishing people for playing their game.

    I'm not rushing to 130, I could care less about the armor (for the most part, I really want to unlock that Gungnir helm though :3 ) I'm merely annoyed that you get punished for playing the game. And yes, capping exp is a punishment, especially when you have things like challenge and commendation exp bonuses that get completely negated if you hit daily cap. Stop with this bullshit attitude that the system is fine and people playing the game are just whining.

  5. #725
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    Re: Halo 4

    Ymmv but every one I know except a few on these forums complain regularly about hitting the daily cap. Its harder then you guys make it out to be, you quite literally need to grind (or straight up play) hard and good (pun not intended) to hit the cap with out having to spend the majority of the day to do it. If you can do it, great for you, you probably kick ass at this game; but its really a non issue. This isn't cod, you don't need to unlock everything in a year before the next game comes out, I like the pace 343 has set with the releases of ops and how they've handled the game thus far.

  6. #726
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    Quote Originally Posted by Salodin View Post
    Ymmv but every one I know except a few on these forums complain regularly about hitting the daily cap. Its harder then you guys make it out to be, you quite literally need to grind (or straight up play) hard and good to hit the cap with out having to spend the majority of the day to do it.
    No it doesn't, as shown by math above. 4-5 hours is not a "majority of one's day." If "everyone you know" except a few hit the cap regularly, but you don't, pretty much shows that you're the exception and the game shouldn't cockblock everyone else.

    Quote Originally Posted by Salodin View Post
    If you can do it, great for you, you probably kick ass at this game; but its really a non issue. This isn't cod, you don't need to unlock everything in a year before the next game comes out, I like the pace 343 has set with the releases of ops and how they've handled the game thus far.
    Read: I'm bad and don't want people to progress too far ahead of me.

    Gotcha.

  7. #727
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    Quote Originally Posted by Pooky View Post
    No it doesn't, as shown by math above. 4-5 hours is not a "majority of one's day." If "everyone you know" except a few hit the cap regularly, but you don't, pretty much shows that you're the exception and the game shouldn't cockblock everyone else.



    Read: I'm bad and don't want people to progress too far ahead of me.

    Gotcha.
    Oh, you mean you can finish 6 games of dominion an hour? And get 3.5k+ on each? Good luck.

    Last I heard, the exp cap was 120k (some have said 150k), which means you'd need 35 games to hit the cap, and even if you do 6 games of dominion an hour (yea, right), that still takes 6 hours of straight gaming to do. Even more so with out fast track. And god forbid you don't get the victory bonus, or as many medals, it might take you even longer to cap!

    Seriously, I understand your frustration not being able to get exp after 6+ hours of normal multiplayer; I agree it's a stupid idea. But it's hardly worthy of bitching about; if you can't think of anything else fun to do on your day off then play halo all day, then idk wtf.

  8. #728
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    Just played a BTB, lasted 8:37 yielding 3190 exp. 6 an hour? Perfectly doable. I don't understand why you're arguing with me on this.

  9. #729
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    I don't either. Been a slow day <3.

  10. #730
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    Got this on Thursday, haven't even stopped to turn on computer until now. Game is amazing.

    Regicide is also fantastic fun. I hope it gets more love.

    The only complaint I have is people fucking leaving matches and having the game have to pick a new host. I swear to god this happens at least once per match for me and sometimes multiple times per match. Today it happened like 5 times in a row and was sitting at the scoreboard for like 3 minutes right in the middle of a goddamn match.

  11. #731
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    Yeah, I get that they're trying to be like other games and have an easy drop-in drop-out system for people who don't have a whole 10 minutes. Zero fucks if a game is a lost cause.

  12. #732
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    Finally messed around with Forge a little today. Are Erosion, Impact, and Ravine used in any game modes? Relay looks really awesome. It feels like an old Halo 2 map.

    And mother of God, Ravine would be so awesome if there weren't any boundaries...

  13. #733
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    Add me on Live: Kuishen X

    Tired of playing with terribad randoms. I'm not exactly hot shit myself but it gets to the point where it's not exactly fun when you know you're not great at the game but you have twice as many kills/points as everybody else on your team.

  14. #734
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    Quote Originally Posted by -Zer0- View Post
    Finally messed around with Forge a little today. Are Erosion, Impact, and Ravine used in any game modes? Relay looks really awesome. It feels like an old Halo 2 map.

    And mother of God, Ravine would be so awesome if there weren't any boundaries...
    Those are the three separate forge exclusive maps. If you look on youtube you can find a really awesome list of racing tracks that people have made and a really extensive list of old halo game maps people have recreated. Until fire share goes up I don't feel like custom games on this game are ever going to pick up. Been playing almost exclusively with a short roster of the same people. It gets old quick when nobody has anything new to contribute.

  15. #735

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    Halo 4

    Is there currently no way to browse and download maps/game types created by players?

  16. #736
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    You can search individual gamer tags and find what they have on their file share for game types and map variants. That's the only way to do it as of right now other than playing custom matches with others and downloading them from recent playlists. That's all there is as of right now other than making it yourself.

    This is why custom games havn't really become popular yet on this game. I remember in Reach within like 2 or 3 weeks there were tons of different playlists and map variants that were super popular and tons of people got custom games going. I don't know if that will happen with this game. The possibilities for what players can create through Forge in this game right now seem a bit more limited than in Reach. So unless they fix some of the foundational principals of Forge then I don't know if it will get as popular as it did in Reach. Coupling that factor with a file browsing system that isn't operational yet... I'm fairly disappointed.

  17. #737
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    http://kotaku.com/5964353/halo-4s-cr...n-mode-with-it
    Looks like the info from that German dashboard image was right, as Microsoft has announced that the first of three planned Halo 4 map packs will be hitting on December 10th.

    Along with the new multiplayer environments, online players will be getting a new match type in Halo 4, too. Descriptions follow:

    • Wreckage: Wreckage is the manifestation of the chaos of war. A medium-sized, asymmetrical map great for accommodating a wide range of objective-based game modes including King of the Hill and Capture the Flag, it is a ravaged environment of crashed debris, where the surrounding destruction creates complex paths perfect for throwing off your opponents, or testing the limits of your Warthog. This devastated landscape provides plenty of cover, and tons of nooks and crannies are at your disposal while fighting for your turn to become King. Wreckage supports up to 16 players in Infinity Slayer and up to 12 players in a variety of other modes, including Capture the Flag, King of the Hill and Oddball.

    • Harvest: Harvest is a canon concept brought to life – the doomed agricultural planet where humans first made contact with the Covenant. A small to mid-size map, Harvest is ideal for Capture the Flag. Here, you'll need to get creative to effectively use light vehicles which are limited to the exterior pathways and can't get into the bases, making this map perfect for infantry firefights and face-to-face skirmishes. Snipers will also feel right at home; long sightlines are broken up by great cover and hiding spots. Harvest allows up to 12 players to face off in Capture the Flag, Infinity Slayer, King of the Hill, SWAT and Slayer Pro.

    • Shatter: Shatter is themed around natural crystalline surfaces and the huge UNSC factories mining them. This large, symmetrical map is a playground for the Warthog and Mantis - its open pathways make it easy to get around, whether on foot or in vehicles. Shatter is a great fit for Dominion and the new game type Extraction. For some close-quarters face-time, escape the open landscape and duck into a mining facility, or slip through a doorway and hunt unsuspecting Spartans. This map has variety for different types of players. Shatter enables multiplayer mayhem for up to 16 players in Infinity Slayer and up to 12 players in other modes, such as Capture the Flag, King of the Hill, Dominion and Extraction.

    • "Extraction": Extraction is a 5 vs. 5 objective-based game type where opposing Spartan teams are tasked with extracting assets from various sites around the map. Once a team has found a site and is in position, they must plant their beacon and protect it from the opposing team while the extraction process occurs. If the defending team remains in control of the beacon, they receive one point, however if the opposing team overtakes the site before extraction is complete, the point goes to them. Once a site has been extracted, a new site becomes available. The first team to extract five points wins.

    The press release also notes that only Crimson Map Pack owners will be able to have 6-on-6 matches.

  18. #738
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    Is the Operator tactical package really as useless as it comes off as? Everything I've been reading is saying that it's just Shielding for vehicles. =/

  19. #739
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    It's actually pretty useful if you primarily use vehicles. The durability improvement isn't too noticeable, but the EMP and hijack recovery times are amazing. EMP times are cut in half and if you're hijacked, you're not stunned at all, allowing you to retake your vehicle quickly or kill the hijacker.

    All the specialization packages are highly situational but far from useless.


  20. #740
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    So does Extraction sound like Crazy KotH or what? It's like a cross between Bomb and KotH.

    Also, weeklies need to be a little more difficult and get more xp. The dailies and weeklies can be finished in a couple of games most of the time, it seems.

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