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  1. #121
    okay guy I guess
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    lol, there's a reason
    343 Industries, the new keepers of the Halo franchise, is populated by not one but two former Metroid Prime team members.

    First up is Kynan Pearson who worked at Retro Studios for over 7 years and was a level designer for Metroid Prime 2, 3 and Donkey Kong Country Returns. He is now a Lead Designer for 343 Industries.

    Next up is Jason Behr, a photographer who was responsible for some of Prime's level design that was both photorealistic and claustrophobic adding that distinctive Metroid feel. He is now a Mission Designer for 343 Industries.

  2. #122
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    I feel good about it. I'm sure the Metroid Prime feeling won't dominate the entire game, and Halo Will still be Halo, but Metroid Prime was boss as hell and incredibly fun, i'd go as far to say years ahead of its time... That Halo Gameplayer looks exciting, fun, immersive. A step beyond "Point and Shoot", Enemies actually have strategy other than "Stand and fire at you". I know its still going to be a run and gunner game, But it just looks more fun.

    I'm actually a lot more excited for it than i was reading all the Call of Modern Warfare: Battlefield changes they were adding to Multiplayer.

  3. #123
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    longer version of E3 demo




    Spoiler: show



  4. #124
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    Didact ball is probably Samus in ball form.

  5. #125
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    Quote Originally Posted by -Zer0- View Post
    Didact ball is probably Samus in ball form.
    I hope so. I want Master Aran babies running around

  6. #126
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  7. #127
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  8. #128
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    http://halo.xbox.com/halo4#!an-epic-...1-9b523de68266
    ASSAULT RIFLE
    DESIGNATION: MA5D Individual Combat Weapon System
    MANUFACTURER: Misriah Armory
    The MA5D ICWS is an exceptionally resilient gas-operated, magazine-fed, automatic rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op environmental conditions or duration of use in the field.

    BATTLE RIFLE
    DESIGNATION: BR85 Heavy-Barrel Service Rifle
    MANUFACTURER: Misriah Armory
    The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing, and proven to be an extraordinarily versatile weapon at a wide variety of ranges in the hands of a capable marksman.

    STICKY DETONATOR
    DESIGNATION: M363 Remote Projectile Detonator
    MANUFACTURER: Acheron Security
    The M363 RPD is a low-profile single-shot weapon that launches a magnetically latched explosive, which the operator can remotely detonate when at a safe distance. Although previously manufactured in low quantities, this weapon’s size and ease-of-transportability has made it ubiquitous in the years which followed the Covenant War.

    DMR
    DESIGNATION: Designated Marksman Rifle
    MANUFACTURER: Misriah Armory
    The M395 DMR is a gas-operated magazine-fed marksman rifle that maintains a smart-linked, telescopic, rail-mounted sight for scout personnel. This rifle favors mid-range to long-range combat, offering impressive stopping power.

    MAGNUM
    DESIGNATION: M6H Personal Defense Weapon System
    MANUFACTURER: Misriah Armory
    The M6H Magnum is a semi-automatic, recoil-operated, magazine-fed handgun and the standard personal sidearm of all branches of the UNSC post-2555. This weapon is surprisingly effective at reasonably long distances, proving its universal value in the field.

    ROCKET LAUNCHER
    DESIGNATION: M41 SSR Medium Anti-Vehicle/Assault Weapon
    MANUFACTURER: Misriah Armory
    The M41 SSR MAV/AW is a portable, twin-tube, shoulder-fired rocket launcher, capable of firing two 102mm rockets with incredibly destructive potency. It is easily one of the most pervasive explosive weapons within the UNSC's arsenal, largely due to its transportability and firepower.

    SNIPER RIFLE
    DESIGNATION: Sniper Rifle System 99-Series 5 Anti-Materiel
    MANUFACTURER: Misriah Armory
    The SRS99-S5 AM is a gas-operated, magazine-fed, semi-automatic sniper rifle with exceptional accuracy and the ability to simultaneously breach both energy-shielding and high-density armor, making immediate kills nearly effortless when this weapon is properly utilized.

    SPARTAN LASER
    DESIGNATION: Weapon/Anti-Vehicle M6 Grindell/Galileian Nonlinear Rifle
    MANUFACTURER: Misriah Armory
    The M6 G/GNR is a semi-automatic, shoulder-fired, smart-linked nonlinear rifle that projects a superheated beam of energy which is undeniably effective at destroying both enemy personnel and vehicles. Design for this weapon occurred in parallel with the GUNGNIR-class of Mjolnir GEN1 armor, resulting in the informal name ‘Spartan Laser.’

    PLASMA PISTOL
    DESIGNATION: T-25 Directed Energy Pistol
    MANUFACTURER: Iruiru Armory
    The T-25 Plasma Pistol is the standard sidearm for most Covenant infantry. Typically used as a semi-automatic, directed energy pistol, this weapon’s scaled burst functionality allows it to fire an overcharged collection of plasma, temporarily incapacitating the power systems on both armor and vehicles.

    STORM RIFLE
    DESIGNATION: T-55 Directed Energy Rifle/Advanced
    MANUFACTURER: Lodam Armory
    The T-55 Storm Rifle is the evolution of the standard Plasma Rifle and served various infantry during the violent Sangheili civil conflicts that followed the Covenant War. The weapon now includes a modular coil set, a high-mounted cooling shroud, and an extended barrel, all contributing to greater overall performance in the field than its predecessor.

    NEEDLER
    DESIGNATION: T-33 Guided Munitions Launcher
    MANUFACTURER: Lodam Armory
    The T-33 Needler is a compact, fully automatic guided munitions launcher that breaks off shards of chemically-charged crystalline. The shards home-in on sighted targets with specific heat signatures, impaling the targets just prior to simultaneously and violently detonating.

    ENERGY SWORD
    DESIGNATION: T-1 Energy Weapon/Sword
    MANUFACTURER: Merchants of Qikost
    The T-1 Energy Sword, exclusively wielded by Sangheili, is a close-engagement weapon intended to express its owner’s personal skill, clerical honor, and combat viability. The blade is composed of superheated plasma and folded against magnetic lines extending from its hilt, effectively creating a razor-sharp martial weapon with lethal functionality.

    COVENANT CARBINE
    DESIGNATION: T-51 Carbine
    MANUFACTURER: Iruiru Armory
    The T-51 Carbine is a recoil-operated, semi-automatic, charger-fed marksman rifle capable of firing ballistic rounds at significant range. It is somewhat unique among Covenant weapons in that it is not dependent on superheated plasma or other energy-based material, but rather fires radioactively charged ballistic projectiles.

    SCATTERSHOT
    DESIGNATION: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator
    MANUFACTURER: Unknown
    The Z-180 Scattershot is a prominent Forerunner channel weapon that was used for close-range defense toward the end of their war with the Flood. While practically unstoppable up close, the most remarkable attribute of the Scattershot is its schismatic dispersal effect, drowning confined hard-surfaced interiors with brutal, ricocheting beams of energy.
    VEHICLES

    WARTHOG
    DESIGNATION: M12 Force Application Vehicle
    MANUFACTURER: AMG Transport Dynamics
    ARMAMENT: M46 Light Anti-Aircraft Gun
    The M12 Warthog is the UNSC's primary ground transportation vehicle, offering several variants typically differentiated by their bed-mounted weapon systems. Although some Warthogs are designed solely for transportation, most offer extremely versatile anti-aircraft or anti-armor options, which optimize the vehicles’ light armor and deft mobility.

    MONGOOSE
    DESIGNATION: M274 Ultra-Light All-Terrain Vehicle
    MANUFACTURER: AMG Transport Dynamics
    ARMAMENT: N/A
    The M274 Mongoose is a light all-terrain vehicle used almost exclusively for the transportation of personnel and materiel. However, when rear-positioned passengers are well-armed, this vehicle can become particularly formidable in combat, balancing the ATV's speed and maneuverability with the passenger's considerable firepower.

    GHOST
    DESIGNATION: T-32 Rapid Attack Vehicle
    MANUFACTURER: Lodam Armory
    ARMAMENT: Plasma Cannon (2)
    The T-32 Ghost is the Covenant's dominant, single-manned scouting vehicle used for everything from deep reconnaissance and remote patrol to assault runs and convoy escort. A testament to its field effectiveness, the T-32 has remained largely unchanged for centuries, utilizing a single-mount rear-positioned seat, twin-linked plasma cannons, and excellent mobility, regardless of the terrain it finds itself deployed in.

    MJOLNIR GEN2 POWERED ASSAULT ARMOR
    With the addition of SPARTAN-IV super-soldiers into the Office of Naval Intelligence’s expansive military schema, the Materials Group has spearheaded the next generation of Mjolnir Powered Assault Armor, officially dubbed ‘GEN2.’ Now produced by half a dozen military and privately contracted manufacturers, the newest format of ONI’s prodigious armor technology comes with ad hoc modification systems, which, in addition to Armor Abilities, allows for Tactical Packages and Support Upgrades. These enhancements give Spartans the opportunity to improve their combat performance as well as personalize their actions in the field.

  9. #129
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    http://halo.xbox.com/halo4#!halo-evo...f-92fa20029ded
    SLAYER
    The standard Slayer experience of past Halo titles, now with a variety of new features that span across the entire War Games experience. These features include a scoring system which separates both individual and team performance and a dynamic ordnance drop system, among several other exciting things yet to be revealed.

    INFINITY SLAYER
    A new twist on the traditional Slayer experience that now allows Spartans to earn points during the course of a match which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter which can alter the Spartans speed, shielding, or ability to issue damage.

    REGICIDE
    The Spartan in first place is the “king.” As the king racks up kills, his or her bounty increases, thereby increasing the points other Spartans gain from killing the king. All other Spartans’ heads-up displays and motion sensors give away the king’s location at all times during the match, intensely focusing combat wherever the point leader happens to be.

  10. #130
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  11. #131
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  12. #132
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    more here that I didn't see on youtube: http://halocouncil.com/content.php?r...-Stream-Thread

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  14. #134
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  15. #135
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  16. #136
    Pens win! Pens Win!!! PENS WIN!!!!!
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    I can't wait. My god. @.@

  17. #137
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    NO weather settings is sad, I'd like to be able to set a Snowy weather

    But other than that... AWESOME :O

  18. #138
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Forge world/Custom games are by far my favorite part about Halo online. My goodness my grades are going to slop so hard at the end of this term.

  19. #139
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    I also liked Forge. However, they need to keep fan-made maps either out of matchmaking entirely, or segregated into their own playlist. Some of those maps are even worse than Bungie's default maps, which are mostly pretty bad. Especially Boneyard. hurr durr entire team spawns in the open, all spawns visible from multiple angles, no immediate cover, and tanks! Oh and also pay no attention to half of the map. They later made the spawning suck less, but half the map is still unused. Just irks me how piss-poor it is. "But Bane, it was designed for invasion!" Great. Why is it in the Big Team playlist at all?

    Edit: Anyway, I really hope they divide up the playlists into more specific ones. I don't like Objective gametypes, nor do I enjoy Heavies. With all the objective types AND heavies AND slayer all mixed into one playlist, the odds of getting to vote for slayer on a decent map are low, and the odds of winning are even lower because of large clans etc that vote for objectives and just kill farm. CoD may not be the best game ever, but they did the matchmaking system right.

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    Begin the Halo Reclaimer saga in style on an Xbox 360 Limited Edition Halo 4 Console. This custom-designed console comes with a 320 GB hard drive, exclusive on-off and eject sound effects, two customized controllers, a Halo 4 Standard Edition game, and downloadable Halo 4 content.

    • Exclusive design: Limited-edition, one-of-a-kind console was custom designed by the Halo 4 developer, 343 Industries, and Xbox 360.

    • Two custom Halo 4 wireless controllers: High-performance controllers boast a range of up to 30 feet and come with a rotating D-pad and blue LED lights.

    • Halo 4 Standard Edition game: Begin the Halo Reclaimer saga right out of the box.

    • Exclusive sounds: Hear actual Halo 4 in-game sound effects when console is turned on and when the eject button is pushed.

    • Largest hard drive available: The 320-GB hard drive offers more space for game add-ons and downloadable content, and more memory to store all of your entertainment.

    • Custom downloadable content: Receive a code to download Halo 4 content from Xbox LIVE, including unique armor skin, unique weapon skin, unique emblem, matching avatar armor, and unique avatar prop.

    • Black Xbox 360 headset: Chat with friends on Xbox LIVE, or team up and jump in with multiplayer gameplay.

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