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  1. #21
    Relic Horn
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    Quote Originally Posted by Denmork View Post
    Pretty sure the high HPs are some sort of buff, at the tail end of the video the MNK loses some buff and his HP drops off around 1k.
    Warrior's Warmonger:

    Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

  2. #22
    A. Body
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    Quote Originally Posted by Vuitton View Post
    Any instance will be a bum rush to the end because players are lazy/impatient. All SE has to do is make mobs in dungeons unleashable and remove any mechanic that makes mobs of one section of the dungeon disappear in order to repopulate another section. Also, SE needs to stop rewarding players that bumrush/train 10,000 mobs with extra chests.

    I liked the dungeon concept they used in Black Shroud's 1000 Maws of Toto-rak. Many paths to different bosses / can only choose one path/boss.
    Except for the whole part where they are tying 10 minute speed kills to every event. So even if what your concern is extremely valid, no one will give a shit because we all want that 10 min speed kill. This is endgame now.

  3. #23
    Vuitton
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    Quote Originally Posted by Waraji View Post
    Except for the whole part where they are tying 10 minute speed kills to every event. So even if what your concern is extremely valid, no one will give a shit because we all want that 10 min speed kill. This is endgame now.
    Yes, exactly as I stated. SE should stop rewarding players to rush through and ignore content.

  4. #24
    But I don't want my title changed
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    Looks amazing, can not wait.

  5. #25
    the whitest knight u' know
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    The dungeon looks like pretty much what everyone should have expected for a temporary cave raid. At least it will be a new place to try out Lv.50 jobs.

    I'm assuming the "Darklight Raiders" were thrown into the lore so they could just name all the equipment found in the raid after them.

    Also, I hope they replaced Monk's Sap with that teleport/dash move. Sap sounds fucking boring in practice.

  6. #26
    Relic Horn
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    The dungeons aren't actually new (not bitching, just mentioning it). I just remembered this person who recorded unused caves/dungeons early on (including Darkhold before it was released), and it seems he got these two too:

    Cutter's cry:


    (Assuming the in-game Aurum vale is still the announced Aurum vale):

  7. #27
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    Quote Originally Posted by Sigmakan View Post
    heres a screenshot of the description for that MNK 'dash' move. Doesnt seem to match any of the names of the 5 new moves. Can anyone translate?


    Ratsetsushou (roughly, Spirit Impact)
    Monk, Recast Time: 60 seconds
    Charging attack against target. If no enmity exists on the target, additional effect: Stun.

  8. #28
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    Quote Originally Posted by Stanislaw View Post
    Ratsetsushou (roughly, Spirit Impact)
    Monk, Recast Time: 60 seconds
    Charging attack against target. If no enmity exists on the target, additional effect: Stun.
    Thanks! Seems like this is replacing Sap.

  9. #29
    the whitest knight u' know
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    I don't think anyone mentioned it yet, but it looks like they put tiny indicators on every directional weaponskill to remind you from which angle to use it on your target to initiate a combo. It's on Howling Fist at 1:16 with a "left or right" indicator, along with a few others visible at 1:38. I'm not sure what Haymaker's indicator is... perhaps an evade-requirement icon?

  10. #30
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    according to that video, ballad refreshes 34 mp per tic

  11. #31
    the whitest knight u' know
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    Quote Originally Posted by solracht View Post
    Warrior's Warmonger:
    Also, Bard's "Rallying Voice."

    "Increases the maximum HP and certain magic effects of all party members within range."

  12. #32
    Nidhogg
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    Quote Originally Posted by solracht View Post
    The dungeons aren't actually new (not bitching, just mentioning it). I just remembered this person who recorded unused caves/dungeons early on (including Darkhold before it was released), and it seems he got these two too:

    Cutter's cry:
    I don't think this is Cutter's Cry. They made it sound like it's near Mor Dhona. There's a region of Bluefog called Cutter's Pass so I'm guessing it's in that area. But yeah that guy has probably hacked into that zone too.

  13. #33
    Relic Horn
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    Quote Originally Posted by Sephiroth View Post
    I don't think this is Cutter's Cry. They made it sound like it's near Mor Dhona. There's a region of Bluefog called Cutter's Pass so I'm guessing it's in that area. But yeah that guy has probably hacked into that zone too.
    There are at least four (not exaggerating, look at the videos that person made) caves in Coerthas that look exactly like Darkhold so it would not surprise me if there were 3-4 sand caves too. You are most likely right.

  14. #34
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    That looks like Cutter's Cry to me, even as the blue runes. Is it possible they can move the location of dungeons?

  15. #35
    the whitest knight u' know
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    You could very well walk through Cutter's Pass, talk to the entrance NPC, and upon entering Cutter's Cry, you are actually teleported into a cave located somewhere else in the region... but you would never know because you're stuck inside during the raid.

  16. #36
    Yoshi P
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    Also, that better be Tuchulcha and his fellow hunters!

  17. #37
    A. Body
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    Quote Originally Posted by Kurokikaze View Post
    Could they have used a new song...? Also this is a lot of the same. ;/
    Haha, the music is the very first thing I thought of, the rest looks sorta interesting.

  18. #38
    Relic Horn
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    Quote Originally Posted by Sigmakan View Post
    That looks like Cutter's Cry to me, even as the blue runes. Is it possible they can move the location of dungeons?
    Well, the finished dungeons are instanced. Even if there's a "real" place for the dungeon (like those videos show) that can be accessed without leaving Thanalan, that's not where your character is going to end up when you enter the dungeon in 1.21, because it'll be instanced in a different area (in theory, god knows what Square-Enix actually does).

    So it should be possible for them to use the cave they built below Halatali to create the Cutter's Cry instances.

    That said, if Darkhold and co. are any indication, it's still likely there's a duplicate cave by Mor Dhona.

  19. #39
    Nidhogg
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    Quote Originally Posted by miokomioko View Post
    You could very well walk through Cutter's Pass, talk to the entrance NPC, and upon entering Cutter's Cry, you are actually teleported into a cave located somewhere else in the region... but you would never know because you're stuck inside during the raid.
    It is possible to know where it is. Have you ever wiped in a Darkhold run and exited and looked at the map? You still see the markers of party members and where they are in Coerthas. That works for any dungeon though.

    But yeah Solracht is on the right track. There's about 4 dungeons in each region (minus Mor Dhona) that all look similar. There's a cave down in Sandgate in Thanalan too, and one south of Broken Water. I bet every camp has at least one attached to it.

  20. #40
    the whitest knight u' know
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    I didn't say it was impossible to know where you really were, I meant that the average person would have no idea they were teleported inside of a cave on the other side of the map because it doesn't matter.

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