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  1. #61
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    So now that MoP BETA is close and annual pass people will be invited in waves. I can see where the next QQ is gonna come from when x player doesn't get an invite but claims he/she had a pass from day 1! Even though its based on account length.

  2. #62
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    I don't know if I want to play this beta or not. Part of me doesn't feel like spoiling the content, but another want to see more thing like this. There was a lot of hilarious stuff in Cata beta that made it worthwhile.


  3. #63
    Mithra Ero-Sensei
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    Oh man I remember that.. people were qq it wasn't epic enough so they added that thing flying around

    oh and speaking of annual pass... good thing I got mine as soon as possible... although I'm paid somewhat prepaid into 2013 O_o

  4. #64
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    I got mine in Nov. from what I see. Cannot wait actually, this should be very fun .

  5. #65
    Ridill
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    I can see where people will be coming from on their QQ about the annual pass. When it was put forth to the community did it have any of those strings attached? I'm pretty sure it just said "you get 100% access to MoP beta" and never said "but it depends on how soon you sign up!".

    It all depends how fast the waves of invites go out..but if the beta lasts 5 months and some people dont get an invite till month 4 and had bought the annual pass...there will be A LOT of shitstorming. Most people purchased the pass just for the beta invite (lol $180 for beta).

    Shit I've played this game from Vanilla, and never have I gotten a single beta invite to any expansion even though Ive signed up for all of them. I can see how people would pay for just that.

  6. #66
    Mithra Ero-Sensei
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    I got into wotlk and cata beta's , this will be the first I actually "paid" to get to play per say. Main hope I'm looking towards for MoP... is making it to where healers... are actually killable, dk blood tanks killable , bear tanks killable, and pallies not required to be killed 3X... just overall anything with healing. Its pretty stupid when you pair a 160K + hp healer with a 200K+ blood DK tank with 5K resilience, that can essentially tank your entire battlegrounds group.

    Other thing I'm looking forward too, is hopefully some more survivability from hunter. Compared to other classes, I feel we don't have much i think. Most other classes have some form of decent self healing, or ways to escape being raped hard across all talent specs. Hunter just has deterrence , and when compared to other DPS classes, it seems pretty small choice selection vs others.

  7. #67
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    Hunter survivability is a bit of a pain in the ass, it's looking like there'll be some improvements based on the talents. If not, just pop your stampede for lol80% more damage for a bit, should give you time to get away whilst everyone's shitting their pants.

    I'm looking forward to warlock in particular, considering how many survivability options the class seems to be getting. The demon gate thing as well as demonic teleport seem pretty awesome for escaping. Also, much longer demon form should be good if it keeps the armour bonus.

  8. #68
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Gulkeeva View Post
    I got into wotlk and cata beta's , this will be the first I actually "paid" to get to play per say. Main hope I'm looking towards for MoP... is making it to where healers... are actually killable, dk blood tanks killable , bear tanks killable, and pallies not required to be killed 3X... just overall anything with healing. Its pretty stupid when you pair a 160K + hp healer with a 200K+ blood DK tank with 5K resilience, that can essentially tank your entire battlegrounds group.

    Other thing I'm looking forward too, is hopefully some more survivability from hunter. Compared to other classes, I feel we don't have much i think. Most other classes have some form of decent self healing, or ways to escape being raped hard across all talent specs. Hunter just has deterrence , and when compared to other DPS classes, it seems pretty small choice selection vs others.
    vengence won't work in PvP anymore in the next patch.

    Will turn blood dks killable again.

  9. #69
    blax n gunz
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    Quote Originally Posted by Gulkeeva View Post
    Hunter just has deterrence , and when compared to other DPS classes, it seems pretty small choice selection vs others.
    So you want to be able to kill every spec/class combination, not just most spec/class combinations and you want more options to keep yourself alive in any given scenario?

    Really?

  10. #70
    Ridill
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    Most dps-vs-healer matchups right now are eventually won by the dps anyway, or at the very least, are a very long stalemate. If dps-vs-healer was always a straight up win for the dps, there would be zero incentive to play healers in pvp. Who would want to play a class completely unable to kill anything that dies whenever someone focuses you?

  11. #71
    Mithra Ero-Sensei
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    Quote Originally Posted by Correction View Post
    So you want to be able to kill every spec/class combination, not just most spec/class combinations and you want more options to keep yourself alive in any given scenario?

    Really?
    you ever try 1vs1 a holy pally, resto shaman, resto druid with 4-5K+ resilience and about 160K+ hp? You should have a chance to kill them, not a default "your going to get killed eventually without the slightest chance of winning no matter what cooldowns you spam". Holy pally, gotta kill 3X... shaman, running all over the place spamming heals + his earth shield healing when you hit'em... druid, low mana? innervate, bear form, enrage frenzy regen, cyclone, run away if he actually ever gets low. All 3 together? gg (especially if your even trying to get a flag at like arathi basin or battle for gilneas)
    Now imagine 2-3+ of those circle jerk holding the flag in a BG, or holding a tower and killing you with smite/moonfire/etc

    Lemme list stuff "all" specs can use for each class for survivability

    Spoiler: show

    Warrior
    Defensive stance
    Shield Block
    Disarm
    Shield Wall
    berserker rage
    Intervine
    Enraged regeneration
    Heroic leap
    Rallying cry

    Mage
    blink
    invis
    ice block
    frost nova
    glyped evocation
    cone of cold
    mage ward
    mirror images
    polymorph
    ring of frost

    rogue
    evasion
    vanish
    kidney shot
    recuperate
    dismantle
    cloak of shadows
    smoke bomb
    blind
    poisons

    warlock
    drain life
    void walker -> sacrifice
    soul link
    death coil
    fear
    howl of terror
    demonic portal

    death knight
    death strike
    icebound fortitude
    anti magic shell
    army of the dead (reduces damage taken while channeled)
    death pact

    and now hunter
    deterrence
    scatter shot
    freeze trap
    concussive shot
    and for the hell of it for the .5 seconds it may stop 1 thing, feign death
    and one more, a pet (most likely monkey) blind


    Those are list of "no talent" survivability, and it pales in comparison by alot, when you add in talents for those classes. I didn't mention the other classes that can self heal since thats the one thing hunter lacks compared to the others. BM was decent back in the day when enrage would remove stun/slows/fear + immunity, but its gone now. Only other thing in talents for survivability would be the 1-2K hp regen from BM or silence shot from MM, survival tree, sure as hell don't have any survival in it... should be called the "glass cannon tree" because thats all it is now .

    Also in self healing, where as chimera shot, heals about 3K for a 60K crit, if it doesn't crit and hit like 20K.. or on someone with 4-5K resilience like 10-15K it heals about 1K or less) every 10sec. Doesn't even compare to the amount of self healing the other "can't cast healing spells" classes can self heal for.

  12. #72
    Ridill
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    You're not supposed to be able to kill 2-3 max resil healers circle jerking with the flag, at least not alone.

    If you can get to 3 dps vs 3 healers you should be able to drain them of mana and win that way, or just blow the flag carrier up in conjunction with the stacking debuff.

  13. #73
    blax n gunz
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    Quote Originally Posted by Gulkeeva View Post
    Now imagine 2-3+ of those circle jerk holding the flag in a BG, or holding a tower and killing you with smite/moonfire/etc
    I imagine in that situation that I go pursue another objective in the battleground, or call for backup so CC's and offensive dispels can kill them all. Nothing is impossible. Unless you're trying to 1v3 max resil healers who aren't really contributing to anything but stalling for time.

  14. #74
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    I'd suggest turning this thread into the MoP Beta thread because IT IS ON!

    http://media.mmo-champion.com/images...ainstaller.jpg

    Apparently this is the launcher and it suggests that the beta's beginning today.

    http://www.mmo-champion.com/content/...e-Panda-Spirit

    http://www.twitch.tv/mmo_champion < MMO-champion's stream is here (Hasn't started yet! Don't expect anything juicy).

    A couple of other streams:

    http://www.twitch.tv/towelliee

    http://www.twitch.tv/affinitii_yapi_bl

    Edit: EU Battlenet's gone down, beta invites are going out apparently.

  15. #75
    blax n gunz
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    I suggest creating a new thread for the MoP beta.

    Because it's not like there is a finite number of threads that can be created.

  16. #76
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    Quote Originally Posted by aurik View Post
    Most dps-vs-healer matchups right now are eventually won by the dps anyway, or at the very least, are a very long stalemate. If dps-vs-healer was always a straight up win for the dps, there would be zero incentive to play healers in pvp. Who would want to play a class completely unable to kill anything that dies whenever someone focuses you?
    This is why dps should always be able to kill healers in 1v1 in a reasonable time (<1-2min). These stalemate are a pain in the ass in both arena and BG.

    Healers should be balanced around the fact they have another dps with them.

  17. #77
    blax n gunz
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    Quote Originally Posted by Kaylia View Post
    This is why dps should always be able to kill healers in 1v1 in a reasonable time (<1-2min). These stalemate are a pain in the ass in both arena and BG.

    Healers should be balanced around the fact they have another dps with them.
    So regardless of their personal healing skill, no healer should expect to last longer than 90 seconds on average when under attack by a DPS of equal skill.

    lol

  18. #78
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    Quote Originally Posted by Correction View Post
    So regardless of their personal healing skill, no healer should expect to last longer than 90 seconds on average when under attack by a DPS of equal skill.
    lol
    How long do you think a fight between 2 dps last (hint, not 90sec, unless its dk)? 90 seconds is more than enough to make something happen. Your friend can run across Alterac valley during that time...forget arenas where you're n 2 seconds away from each other at worst.


    Why would you want the fight to drag any longer than this anyway? Healer+DPSs teams need to be equal to pure DPSs teams, healers alone shouldn't be able to make the fight last forever. Nobody has anything to gain from this, and no side want to be in that no win situation.

  19. #79
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    Quote Originally Posted by Kaylia View Post
    This is why dps should always be able to kill healers in 1v1 in a reasonable time (<1-2min). These stalemate are a pain in the ass in both arena and BG.

    Healers should be balanced around the fact they have another dps with them.
    If this was the case why would you ever play a healer? Can't kill jack shit, ever, and if you don't have a chaperone anyone can take you out...woo, all the healers re-spec to dps for pvp.

    Healer vs dps should be a stalemate, stalemate is healer's win.

  20. #80
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    Quote Originally Posted by aurik View Post
    If this was the case why would you ever play a healer?
    Because they can make a difference when you're playing with a -group-?

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