$19.99 is the least expensive I'm aware exists. Goes on sale for $10.00 every once in a while.
$19.99 is the least expensive I'm aware exists. Goes on sale for $10.00 every once in a while.
Any reason why the Yagudo High Priest byt he recall-meriph crystal isn't spawning for me? ApRadar2 shows it's corpse, but I've been here 15mins and it hasn't popped.
Oh fuck you campaigners. Screw this then, I'll cehck back after conquest tally. Thanks.
Gearing up my Sch now, mainly just wondering about helix damage. Is Int more valuable or Matb? Is there a certain amount of INT I'm aiming for before I start stacking matb?
Yagudo High Priest: There is another one not too far from the meri crystal, a little N of the Oztroja_s enterance and it's always up regardless of control.
Helix: D = (25 + your int - target int) * mab * (other stuff)
INT is important since there isn't a large constant (25, vs 620-800 for T5 spells) so your %gains are higher.
Assuming you're at ~110int, target 70int, 80 mab, 1 int ~= 0.7 mab
There is no rule like "get 100 int then go mab" - and really, in most slots the correct piece should be obvious.
As sch main,
Magian or EleStaff | Wizzan | --- | Ombre
Nares, AF3+2 w/ Ebu | Savant's | Novio | Strophadic
AF3+2 | Nares | Galdr | Icesoul
Kaikia's or the 6int6str cape | wanion or maniacus | rubeus | af3+2
Ah, also - helix damage isn't terribly useful because the tocs are so slow, gear for normal nukes first
Im doing SCH on mule.
What things are very good to have from AF, AF2, AF3 and for what?
Thx in advance
With 95 Apocalypse (long way away, about 1000 coins from stage 4 and an additional 4500 for stage 5) is it worth having 5/5 Entropy? I already have it merited but it seems like there are better options. Shoha, Ruinator, and Resolution (though it would pain me to use a GSD with apoc) being the glaring options. I'm with Shoha, Ruinator and Entropy atm, with only entropy maxed since I haven't been back too long and now with work during the week I only have time to do dyna before i have to go to bed to wake up again.
AF1 Legs (Enhancing skill) and feet (fastcast in grimoire)
AF2 Head (FC in grimoire, unless you have nares), Body (Enhancing skill, unless you have anhur)
AF3 Head (Regen, Ebu. nuking) Hands (Buff duration bonus to Perpetuance) - If you'll be offensively nuking on sch at all, Body Feet also good to get, if just embrava mule don't need. Legs largely not used.
Has anyone even seen the augments from the new abj sets yet? The things I have are complete shit without augments yet I dont know what the augments are to see if even uncursing them is any decent.
Maybe it is the competitionist in me, but I think that it is worth upgrading the entire SCH Empyrean set to +2 if nothing else for casting utility spells like Raise and what not. The set bonus is quick magic, it isn't OMG "game-breaking", but it can be quite handy when it procs. Also, the enhanced Penury and Parsimony effect on the legs is quite nice as well for big, expensive spells. But yeah, it would depend on how much you care about the job beyond Embrava. I also like to keep the Relic Body on when charging up Sublimation, it fills up amazingly fast with Relic body, earring, and club.
For BLU is there any good SCs to do with CdC on Chain Affinity?
CDC > Amorphic Spikes = Darkness
Looking for some Annihilator99 sets to compare with. If anyone has VW sets for TP and Coronach they would be willing to post for me. Also atmacites.