Balls, oh well.
I know it would be a complete shot in the dark, but I'm curious about augments from FoV on random things, like getting regen on legs. I have 50k notes on my mule and around 10k on my main. I may burn them up for fun on random crap and see if I get anything cool.
Feel free, but Regen didn't used to be a possible augment from the FoV system.
I scraped the Augment thread and made a list of the reported FoV augments years ago when the system was released:
http://minus.com/lbyTMDhxClr04O
They noted that they've adjusted augments since then, but it was unclear how and no one has exactly reported anything cool.
Figures. I'll search for something I could use for my mule as I don't really try to gear it as I just use what was on it when my friend gave me the account.
Lets say I want to make a good THF.
I have 85 Twashtar and Lux pugio and I can make STR magian.
Shoud I use that Twashtar when I solo (force crit Rudra only with SA after bully)?
If I shouldnt use Twahstar mainhand maybe I should offhand?
Would upgrading Twashtar to 90 change anything?
Would getting Coruscanti change anything?
Whats ideal set of weapons for THF?
1. 99Mandau/99Twashtar
2. 99Twashtar/99Mandau
Is it even worth doing both to have one in offahand over for example Coruscanti?
I assume w/e setup I would use Exenterator is the way to go outside of VW/abyssea?
2nd question from other box. What are good use for head/body/legs from mini add-ons (for DRK WAR BLU THF SCH)
I just got a new computer, but my version of FFXI is from Steam.
Can I just put the game files onto a flash drive and put them onto my new computer?
Any preferred skill-up camps for 300-350, 351-400 range?
Working on my Staff & Club currently to get them more up to snuff, and the skill rate on crabs in [A]Grauberg starting to decline a bit around 310, and that's with skillup food. Trying to ignore XP groups for now since skillup tends to be slower when everyone is killing mobs in 5 seconds.
I just did all my main job melee weapons on Buffalo and dark and elemental magic, divine on pld in Uleguerand. With food they will cap you, though I need to find some tougher mandies or surveyors I can link to finish shield to cap, shield doesn't seem to like to go up a lot on Buffaloes for some reason. Still need to finish secondary proc weapons, that are all sitting around 350.
Any1 done KS99 turtle at 99 lately? I was thinking is BLM BLM RDM and a SC guy work maybe BLU or SAM? I know it was soloed by SCH but the ppl I'm working with is not exactly best of the best.
Should be easy but im not sure about this SC guy. This turtle still hits pretty hard (and tp move hard) cast -ga and cant be stunned I think.On the other hand good paralyze II might change a lot about "tanking" it so idk. Tho really its easy just if you happen to recovery mp dont do it when it will go to shell XD (gravity kite on RDM)
I was able to silence the turtle easily at level 75, the main problem was when it wore and I was casting another spell so it was able to slip in some damage or worse, Silencega. (More for the annoyance factor of it.) Honestly, the Hills are Alive was probably my favorite event to go to on RDM because having ungodly enfeebling skill made a world of difference in the BC- a good RDM actually contributed to the fight in a way that was far more important than Refresh and Haste.
Between Silence, Addle, Gravity, Gravity II, Bind, and Paralyze II, that turtle's life is going to be misery.
Let me know when you go to do it and I can help on whatever.
Killed like 10 of those fairly recently as NIN BLM WHM (mages 2-boxed)... NIN melees until it retreats into shell, BLM chaincasts it out, WHM curebombs BLM until they lose hate back to the NIN, who back-tanks while BLM restores MP pool. /SCH > /RDM, assuming you have Hyorin Obi. Better gear speeds it up, but not necessary to win. BLM's MP management skills matter; never use Manawall. Also, beware of Waterga, it 1-shotted our NIN once or twice (1300~1500 damage with merited Shell5/Barwatera); MDT- gear helps... non-retard BLM can easily Bind kite it while NIN recovers if necessary.
My DNC haste set is currently:
STR /STR /Aliyat/-----
af3+2 /af3 /brutal /suppa
af3+2 /Brego /Epona /Raja
Atheling /Twilight /af3+2 /af3+2
What are good swaps to make for more ACC? Feels like i need more acc for some Dynamis mobs.
How does campaign warping to maws go again? Once I pass through a maw... and unlock it I am able to warp to that maw now? I.E. I am from bastok.... went to E.Ron... unlocked I can now warp to E.Ron maw?
Do you mean warping to the battles? Just need to enter the zone I believe. There are no warps to the maws.