Item Search
     
BG-Wiki Search
Page 132 of 149 FirstFirst ... 82 122 130 131 132 133 134 142 ... LastLast
Results 2621 to 2640 of 2979
  1. #2621
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Alistrianna View Post
    Does Lv99 Laevateinn beat out the magian staffs?
    With AM2 active, yes. 60mab vs 6dmg affinity directly, no.

    If you're considering laev, I imagine you're around +115 mab in gear.

    (100+115+X)/100 = (100+115)/100 * 1.35

    X needs to be 75 or more MAB from staff to beat magians.

    AM2 is 30-49MAB depending on TP(200-299), so as long as it's up, laev wins.

  2. #2622
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Is Annihilator worth doing for RNG if you won't merit Last Stand? If not, what relics are worth it w/o the merited ws.

  3. #2623
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well coronach is pretty good. Dmg is decent and the low emnity is kinda the main reason to make anni...

  4. #2624
    New Spam Forum
    Join Date
    Jan 2009
    Posts
    191
    BG Level
    3

    Treasure Hunter useful for Amphritite hides? not sure if they can drop more than one or if anything is 100%

    and how hard are they now? I have a gimp 90thf I can use, or just kill on nin or rdm

  5. #2625
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by dasva View Post
    Well coronach is pretty good. Dmg is decent and the low emnity is kinda the main reason to make anni...

    Yeah that was my reasoning for it, I don't wanna remove the merits from the ones I have now.

  6. #2626
    BG Content
    Join Date
    Jul 2007
    Posts
    22,366
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Warusha View Post
    1:57 nq boots no atma weakened, 1:55 nq boots atma weakened.

    Pardon my insolence, but why wouldn't you want to try weakened BLU spells with longer recast timers?
    Anything over 100 seconds is accurate enough to unambiguously determine 1% differences, I think. Weakened Reraise is 120, so that's good enough and everyone has it. Your tests indicate that the NQs are 4%.

  7. #2627
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Does familiar affect jug pets and does it ever wear off if it does?

  8. #2628
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by JustaWAR View Post
    Treasure Hunter useful for Amphritite hides? not sure if they can drop more than one or if anything is 100%

    and how hard are they now? I have a gimp 90thf I can use, or just kill on nin or rdm
    Pretty sure I solod them as 90-95 DNC

  9. #2629
    Relic Weapons
    Join Date
    Nov 2006
    Posts
    319
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Draylo View Post
    Is Annihilator worth doing for RNG if you won't merit Last Stand? If not, what relics are worth it w/o the merited ws.
    make the best weapon but not use the best ws? im sure slug compares really close but do you really want to make the best RNG weapon, then not even get to use it to its potential?

  10. #2630
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by matix View Post
    do you really want to make the best RNG weapon, then not even get to use it to its potential?
    He probably has 3 other jobs he values higher than Rng, which need the merit WS to be played to their max potential.

    Bump on looking for a recent altana viewer link (more recent than the 2011ish one form KI). Or failing a recent one, some kinda walkthrough of how to update it manually?

  11. #2631
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by noodles355 View Post
    He probably has 3 other jobs he values higher than Rng, which need the merit WS to be played to their max potential.

    Bump on looking for a recent altana viewer link (more recent than the 2011ish one form KI). Or failing a recent one, some kinda walkthrough of how to update it manually?
    He has Requiescat for Almace
    Resolution for Ragnarok
    Shoha? for SAM? I would dump this for Last Stand

  12. #2632
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Atoreis View Post
    He has Requiescat for Tizona
    Resolution for Ragnarok
    Shoha? for SAM? I would dump this for Last Stand
    Ftfy

    Shoha vs Last Stand would be a tough one. On one hand: Most of the time you need Rng it will be for namas/coronach, but on the other hand, how much would you need Shoha Sam if you had a Ragna Drk?

  13. #2633
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    While this is getting discussed, I have all 99s burned recently and no relics (Almace + Vere). Stardiver is a must for me because DRG ftw. That said, I'm thinking:

    Stardiver
    Resolution
    Shoha

    If not, I assume I'm changing out Shoha for some other WS?

  14. #2634
    Sea Torques
    Join Date
    Apr 2010
    Posts
    662
    BG Level
    5
    FFXI Server
    Bismarck

    Shoha is really overrated, especially since every spams it with capped attack and you'd be better off with Fudo/Kaiten at that point.

  15. #2635
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    I tried to reduce Nighfyre DRK.xml to just magic. At start i was just using it w/o melee sets edited but sometimes i couldnt fire off WS (from either windower macro or game menu). I deleted pretty much everything related to melee/ws and now I cant use any JA or WS :/

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.45"
    		ShowGearSwaps="False"
    		Debug="False"
    		ShowSpellInfo="False"
    	/>
    	<!-- Nightfyre's DRK XML template v1.11
    	
    	AutoExec data for this file:
    	<autoexec>
    		<register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>
    		<register event="hpp_*|mpp_*">Update</register>
    		<register event="tp_0">Update</register>
    	</autoexec>
    	
    	No include.xml is needed for this file.
    	
    	Changelog for v1:
    		25 May 2012
    			-Fixed some issues caused by a var name that had been left unchanged in the previous update.
    			-Changed Dread Spikes set name so that the set will equip properly.
    		24 May 2012
    			-Fixed Apoc Aftermath group rules.
    			-Fixed attack toggle.
    			-Fixed idle set rules.
    			-Added Anrin Obi rule for Drain/Aspir.
    			-Automated changing between different idle sets.
    			-Automated group switching for different weapons.
    			-Tweaked spell/JA rules to prevent untimely gearswaps due to AutoExec triggers and improve aftercast swap timing.
    			-Changed Mekira-oto handling to accomodate the above change. If you have Mekira head/+1, insert it in the Mekira set in the DRK group.
    			-Split Fast Cast sets, one for Dark Magic and one for everything else.
    			-Added a rule to equip Abyss Burgeonet +2 for Dark Seal.
    			-Removed Weapon Bash rule due to inconsistent reports of issues occurring with the rule. A new version will be added
    				in the future.
    			-Changed Trigger10 and Trigger12 to Trigger20 and Trigger22 due to an issue where Spellcast does not recognize those
    				spells correctly. This change will be reverted once Spellcast is updated to resolve this issue.
    			-Revised PDT variable naming to more accurately reflect its purpose as a partial defensive toggle. Variable is now
    				named "TPDefensive", with active state Defensive and inactive state Off. TP set names have been altered as a result of this change.
    		13 May 2012
    			-Bug fixes
    		11 May 2012
    			-Bug fixes
    		10 May 2012
    			-Release
    			
    	-->
    	<sets>
    		<group name="DRK" default="yes">
    		<set name="None" />
    		<set name="Movement">
    			<legs>Blood Cuisses</legs>
    		</set>
    		<set name="Twilight">
    			<head>Twilight Helm</head>
    			<body>Twilight Mail</body>
    		</set>
    		<set name="RefreshNeck">
    			<neck>Bale Choker</neck>
    		</set>
    		<set name="IdleTown">
    		</set>
    		<set name="IdleRegen" baseset="IdleTown">
    		</set>
    		<set name="IdleRefresh" baseset="IdleTown">
    		</set>
    		<set name="Resting" baseset="$IdleType">
    		</set>
    		<set name="PDT">
    		</set>
    		<set name="MDT">
    		</set>
    		<set name="Mekira"> <!--If you have Mekira-oto or +1, add it here. Otherwise, leave it blank.-->
    		</set>
    		<set name="FastCastDefault">
    			<lear>Loquacious earring</lear>
    			<legs>Homam Cosciales</legs>
    		</set>
    		<set name="FastCastDarkMagic" baseset="FastCastDefault"> <!--Abyss Burgeonet +2 here, if you use it-->
    			<head>Abyss Burgeonet +2</head>
    		</set>
    		<set name="Endark"> <!--Full Dark Magic skill gear here. Note that initial damage tiers up every 20 dark magic skill.-->
    			<head>Chaos Burgeonet +1</head>
    			<neck>Dark Torque</neck>
    			<hands>Pavor Gauntlets</hands>
    			<legs>Bale Flanchard +2</legs>
    			<back>Chuparrosa Mantle</back>
    		</set>
    		<set name="Stun-Haste">
    			<head>Abyss Burgeonet +2</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Blitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>		
    		</set>
    		<set name="Stun-Macc" baseset="Endark">
    			<head>Abyss Burgeonet +2</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>BLitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Drain*|Aspir*" baseset="Endark"> <!--Hirudenia Earring, Excelsis Ring, etc-->
    			<head>Phorcys Salade</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<rear>Hirudinea Earring</rear>
    			<body>Bale Cuirass +2</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Blitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>	
    		</set>
    		<set name="Absorb-TP" baseset="Endark">
    			<hands>Bale Gauntlets +2</hands>
    		</set>
    		<set name="Absorb*" baseset="Endark"> <!--Absorb enhancement gear such as Pavor Gauntlets and Chuparrosa Mantle here. Mantle may also belong in Abs-TP set.-->
    			<head>Abyss Burgeonet +2</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Pavor Gauntlets</hands>
    			<lring>Blitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Dread"> <!--Dread Spikes gear here.-->
    			<head>Abyss Burgeonet +2</head>
    			<neck>Bloodbeat gorget</neck>
    			<lear>bloodgem earring</lear>
    			<lear>bloodbead earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Torrid Gages</hands>
    			<lring>Bomb Queen Ring</lring>
    			<lring>Meridian Ring</lring>
    			<back>Strendu mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Homam Cosciales</legs>
    			<feet>Homam Gambieras</feet>
    		</set>
    		<set name="Bio*" baseset="Absorb*">
    		</set>
    		<set name="Tractor">
    		</set>
    		<set name="OccultAcumen"> <!--Bale Sollerets +2, Oneiros Rope, STP gear go in here-->
    		</set>
    		<set name="Nuking">
    		</set>
    		<set name="EnfeeblingMagic">
    		</set>
    		<set name="Utsusemi">
    		</set>
    		</group>
    	</sets> 
    	<variables clear="true">
    		<var name="IdleRefreshNeck">RefreshNeck</var>
    		<var name="EngagedRefreshNeck">None</var>
    		<var name="RestingRefreshNeck">RefreshNeck</var>
    		<var name="IdleMovement">Movement</var>	
    		<var name="IdleType">IdleTown</var>
    		<var name="RestingType">Resting</var>
    		<var name="NukeStyle">OccultAcumen</var>
    		<var name="StunStyle">Haste</var>
    		<var name="Active">No</var>
    		<var name="AnrinObi">yes</var> <!--Set this to "no" if you don't have/use Anrin Obi-->
    		<var name="%Spell">None</var>
    		<var name="CastingTime"></var>
    		<var name="AfterCastTime"></var>
    		<var name="FastCast"></var>
    		<var name="AbilityFastCast"></var>
    		<var name="DefaultSetFastCast">6</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
    		<var name="DarkMagicSetFastCast">14</var>
    		<var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
    												to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
    		<var name="DarkSealMerits">5</var> <!--Enter the number of merits you have in Dark Seal here.-->
    		<var name="SCHReduction"></var>
    	</variables>
    	<rules>
    		<!-- Comment out or remove this rule if you don't have/use Balrahn's Ring on DRK. -->
    		<if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Cavern|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
    			<equip when="idle|resting"><rring lock="t">Balrahn's Ring</rring></equip>
    		</if>
    				
    		<!-- Variable toggles -->
    		<elseif spell="Trigger4">
    				<if advanced='"$%StatusRefreshNeck"="None"'>
    					<var cmd="set %StatusRefreshNeck RefreshNeck"/>
    					<addtochat>%Status Refresh Neck Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set %StatusRefreshNeck None"/>
    					<addtochat>%Status Refresh Neck Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger5">
    				<if advanced='"$IdleMovement"="None"'>
    					<var cmd="set IdleMovement Movement"/>
    					<addtochat>Idle Gear: Movement Speed Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set IdleMovement None"/>
    					<addtochat>Idle Gear: Movement Speed Off</addtochat>
    				</else>
    			</elseif>
    						
    			<!--AutoExec can't tell the difference between one march and two. Enable this if
    				you've only got one march active so you don't get stuck in the wrong sets.-->
    			
    			<!--Set this to On if you want LR up to automatically use your attack capped sets and
    				LR off to automatically use attack uncapped sets. Note that this will override the
    				Attack toggle, so you'll need to set this to Off if you want to manage attack level manually.-->
    			<elseif spell="Trigger11">
    				<if advanced='"$NukeStyle"="OccultAcumen"'>
    					<var cmd="set NukeStyle Nuking"/>
    					<addtochat>Nuking Gear: Damage</addtochat>
    				</if>
    				<else>
    					<var cmd="set NukeStyle OccultAcumen"/>
    					<addtochat>Nuking Gear: Occult Acumen</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger22">
    				<if advanced='"$StunStyle"="Haste"'>
    					<var cmd="set StunStyle Macc"/>
    					<addtochat>Stun Gear: Magic Accuracy</addtochat>
    				</if>
    				<else>
    					<var cmd="set StunStyle Haste"/>
    					<addtochat>Stun Gear: Haste</addtochat>
    				</else>
    			</elseif>
    			
    			<if advanced='"$Active" = "No"'>
    				<cmd when="precast">Update</cmd>
    			</if>
    			<cancelspell />
    			<return />
    		
    				
    		<!-- Magic rules -->
    		
    		<elseif commandprefix="/magic|/ninjutsu">
    			<if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
    				<cancelspell />
    				<return />
    			</if>
    			<if CastTimeGT="0.5">
    				<if Subjob="RDM">
    					<var cmd="set FastCast 15"/>
    				</if>
    				<else>
    					<var cmd="set FastCast 0"/>
    				</else>
    				<if Skill="DarkMagic">
    					<equip when="precast" set="FastCastDarkMagic"/>
    					<var cmd="setcalc FastCast $FastCast + $DarkMagicSetFastCast"/>
    					<if BuffActive="Dark Seal">
    						<if advanced='(int)$DarkSealMerits=0'/>
    						<elseif advanced='(int)$DarkSealMerits&lt;0 OR (int)$DarkSealMerits&gt;5'>
    							<addtochat>Error in Dark Seal merit value. Defaulting to no casting time reduction. Please correct the value of DarkSealMerits in the vars list.</addtochat>
    						</elseif>
    						<else>
    							<var cmd="setcalc FastCast $FastCast + (($DarkSealMerits - 1) * 10)"/>
    						</else>
    					</if>
    				</if>
    				<else>
    					<equip when="precast" set="FastCastDefault"/>
    					<var cmd="setcalc FastCast $FastCast + $DefaultSetFastCast"/>
    				</else>
    				<if BuffActive="Addle">
    					<var cmd="setcalc FastCast $FastCast - 25"/>
    				</if>
    				<var cmd="setcalc CastingTime %CastTime * (1 - ($FastCast + $OtherFastCast) * 0.01)"/>
    				<if BuffActive="Hasso|Seigan">
    					<var cmd="setcalc CastingTime $CastingTime * 1.5"/>
    				</if>
    				<elseif Subjob="SCH">
    					<if BuffActive="Dark Arts|Addendum: Black" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Alacrity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</if>
    					<elseif BuffActive="Dark Arts|Addendum: Black" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Celerity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<var cmd="setcalc CastingTime $CastingTime * $SCHReduction"/>
    				</elseif>
    				<!-- This rule controls when your "aftercast" command fires. Default is 0.3 seconds after your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc AfterCastTime $CastingTime + 0.3"/>
    				<!-- This rule controls when your "midcast" command fires. Default is 0.5 seconds before your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc CastingTime $CastingTime - 0.5"/>
    			</if>
    			<if Skill="DarkMagic">
    				<if spell="Stun">
    					<if buffactive="Hasso|Seigan">
    						<cmd when="precast">cancel 353; cancel 354</cmd>
    					</if>
    					<var cmd="set AfterCastTime 1"/>
    					<cmd when="precast">sc set Stun-$StunStyle</cmd>
    				</if>
    				<else>
    					<cmd when="precast">wait $CastingTime; sc set %Spell</cmd>
    					<if Spell="Drain*|Aspir*">
    						<if advanced='"$AnrinObi"="yes" AND ("%Day"="Darksday" OR "%Weather"="Dark*")'>
    							<cmd when="precast">wait $CastingTime; wait 0.1; input /equip waist "Anrin Obi"</cmd>
    						</if>
    					</if>
    				</else>
    			</if>
    			<elseif Skill="ElementalMagic">
    				<cmd when="precast">wait $CastingTime; sc set $NukeStyle</cmd>
    			</elseif>
    			<elseif Skill="EnfeeblingMagic">
    				<cmd when="precast">wait $CastingTime; sc set EnfeeblingMagic</cmd>
    			</elseif>
    			<if advanced='"$Active"="No"'>
    				<cmd when="precast">sc var set Active Yes; wait $AfterCastTime; sc var set Active No; Update</cmd>
    			</if>
    		</elseif>
    		
    			<!-- Minimizes aftercastdelay so that Update will trigger 1.5 seconds after a JA. -->
    		
    			<aftercastdelay delay="0" />
    			
    			<!-- Job Ability rules -->
    			
    			<if spell="Arcane Circle">
    				<equip when="precast"><feet>Chaos Sollerets</feet></equip>
    			</if>
    			<elseif spell="Dark Seal">
    				<equip when="precast"><head>Abs. Burgeonet +2</head></equip>
    			</elseif>			
    	</rules>
    </spellcast>

    Also when i try to unload this SC windower crashes.

  16. #2636
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by noodles355 View Post
    Ftfy

    Shoha vs Last Stand would be a tough one. On one hand: Most of the time you need Rng it will be for namas/coronach, but on the other hand, how much would you need Shoha Sam if you had a Ragna Drk?


    ^ This

    I couldn't tell you the last time I played SAM. Its my 2nd favorite job but once you have WAR and DRK decked out its hard to justify playing SAM.

  17. #2637
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Atoreis View Post
    I tried to reduce Nighfyre DRK.xml to just magic. At start i was just using it w/o melee sets edited but sometimes i couldnt fire off WS (from either windower macro or game menu). I deleted pretty much everything related to melee/ws and now I cant use any JA or WS :/

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.45"
    		ShowGearSwaps="False"
    		Debug="False"
    		ShowSpellInfo="False"
    	/>
    	<!-- Nightfyre's DRK XML template v1.11
    	
    	AutoExec data for this file:
    	<autoexec>
    		<register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>
    		<register event="hpp_*|mpp_*">Update</register>
    		<register event="tp_0">Update</register>
    	</autoexec>
    	
    	No include.xml is needed for this file.
    	
    	Changelog for v1:
    		25 May 2012
    			-Fixed some issues caused by a var name that had been left unchanged in the previous update.
    			-Changed Dread Spikes set name so that the set will equip properly.
    		24 May 2012
    			-Fixed Apoc Aftermath group rules.
    			-Fixed attack toggle.
    			-Fixed idle set rules.
    			-Added Anrin Obi rule for Drain/Aspir.
    			-Automated changing between different idle sets.
    			-Automated group switching for different weapons.
    			-Tweaked spell/JA rules to prevent untimely gearswaps due to AutoExec triggers and improve aftercast swap timing.
    			-Changed Mekira-oto handling to accomodate the above change. If you have Mekira head/+1, insert it in the Mekira set in the DRK group.
    			-Split Fast Cast sets, one for Dark Magic and one for everything else.
    			-Added a rule to equip Abyss Burgeonet +2 for Dark Seal.
    			-Removed Weapon Bash rule due to inconsistent reports of issues occurring with the rule. A new version will be added
    				in the future.
    			-Changed Trigger10 and Trigger12 to Trigger20 and Trigger22 due to an issue where Spellcast does not recognize those
    				spells correctly. This change will be reverted once Spellcast is updated to resolve this issue.
    			-Revised PDT variable naming to more accurately reflect its purpose as a partial defensive toggle. Variable is now
    				named "TPDefensive", with active state Defensive and inactive state Off. TP set names have been altered as a result of this change.
    		13 May 2012
    			-Bug fixes
    		11 May 2012
    			-Bug fixes
    		10 May 2012
    			-Release
    			
    	-->
    	<sets>
    		<group name="DRK" default="yes">
    		<set name="None" />
    		<set name="Movement">
    			<legs>Blood Cuisses</legs>
    		</set>
    		<set name="Twilight">
    			<head>Twilight Helm</head>
    			<body>Twilight Mail</body>
    		</set>
    		<set name="RefreshNeck">
    			<neck>Bale Choker</neck>
    		</set>
    		<set name="IdleTown">
    		</set>
    		<set name="IdleRegen" baseset="IdleTown">
    		</set>
    		<set name="IdleRefresh" baseset="IdleTown">
    		</set>
    		<set name="Resting" baseset="$IdleType">
    		</set>
    		<set name="PDT">
    		</set>
    		<set name="MDT">
    		</set>
    		<set name="Mekira"> <!--If you have Mekira-oto or +1, add it here. Otherwise, leave it blank.-->
    		</set>
    		<set name="FastCastDefault">
    			<lear>Loquacious earring</lear>
    			<legs>Homam Cosciales</legs>
    		</set>
    		<set name="FastCastDarkMagic" baseset="FastCastDefault"> <!--Abyss Burgeonet +2 here, if you use it-->
    			<head>Abyss Burgeonet +2</head>
    		</set>
    		<set name="Endark"> <!--Full Dark Magic skill gear here. Note that initial damage tiers up every 20 dark magic skill.-->
    			<head>Chaos Burgeonet +1</head>
    			<neck>Dark Torque</neck>
    			<hands>Pavor Gauntlets</hands>
    			<legs>Bale Flanchard +2</legs>
    			<back>Chuparrosa Mantle</back>
    		</set>
    		<set name="Stun-Haste">
    			<head>Abyss Burgeonet +2</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Blitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>		
    		</set>
    		<set name="Stun-Macc" baseset="Endark">
    			<head>Abyss Burgeonet +2</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>BLitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Drain*|Aspir*" baseset="Endark"> <!--Hirudenia Earring, Excelsis Ring, etc-->
    			<head>Phorcys Salade</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<rear>Hirudinea Earring</rear>
    			<body>Bale Cuirass +2</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Blitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>	
    		</set>
    		<set name="Absorb-TP" baseset="Endark">
    			<hands>Bale Gauntlets +2</hands>
    		</set>
    		<set name="Absorb*" baseset="Endark"> <!--Absorb enhancement gear such as Pavor Gauntlets and Chuparrosa Mantle here. Mantle may also belong in Abs-TP set.-->
    			<head>Abyss Burgeonet +2</head>
    			<neck>Dark Torque</neck>
    			<lear>Loquacious earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Pavor Gauntlets</hands>
    			<lring>Blitz Ring</lring>
    			<back>Chuparrosa mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Bale Flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Dread"> <!--Dread Spikes gear here.-->
    			<head>Abyss Burgeonet +2</head>
    			<neck>Bloodbeat gorget</neck>
    			<lear>bloodgem earring</lear>
    			<lear>bloodbead earring</lear>
    			<body>Bale Cuirass +2</body>
    			<hands>Torrid Gages</hands>
    			<lring>Bomb Queen Ring</lring>
    			<lring>Meridian Ring</lring>
    			<back>Strendu mantle</back>
    			<belt>Phasmida belt</belt>
    			<legs>Homam Cosciales</legs>
    			<feet>Homam Gambieras</feet>
    		</set>
    		<set name="Bio*" baseset="Absorb*">
    		</set>
    		<set name="Tractor">
    		</set>
    		<set name="OccultAcumen"> <!--Bale Sollerets +2, Oneiros Rope, STP gear go in here-->
    		</set>
    		<set name="Nuking">
    		</set>
    		<set name="EnfeeblingMagic">
    		</set>
    		<set name="Utsusemi">
    		</set>
    		</group>
    	</sets> 
    	<variables clear="true">
    		<var name="IdleRefreshNeck">RefreshNeck</var>
    		<var name="EngagedRefreshNeck">None</var>
    		<var name="RestingRefreshNeck">RefreshNeck</var>
    		<var name="IdleMovement">Movement</var>	
    		<var name="IdleType">IdleTown</var>
    		<var name="RestingType">Resting</var>
    		<var name="NukeStyle">OccultAcumen</var>
    		<var name="StunStyle">Haste</var>
    		<var name="Active">No</var>
    		<var name="AnrinObi">yes</var> <!--Set this to "no" if you don't have/use Anrin Obi-->
    		<var name="%Spell">None</var>
    		<var name="CastingTime"></var>
    		<var name="AfterCastTime"></var>
    		<var name="FastCast"></var>
    		<var name="AbilityFastCast"></var>
    		<var name="DefaultSetFastCast">6</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
    		<var name="DarkMagicSetFastCast">14</var>
    		<var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
    												to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
    		<var name="DarkSealMerits">5</var> <!--Enter the number of merits you have in Dark Seal here.-->
    		<var name="SCHReduction"></var>
    	</variables>
    	<rules>
    		<!-- Comment out or remove this rule if you don't have/use Balrahn's Ring on DRK. -->
    		<if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Cavern|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
    			<equip when="idle|resting"><rring lock="t">Balrahn's Ring</rring></equip>
    		</if>
    				
    		<!-- Variable toggles -->
    		<elseif spell="Trigger4">
    				<if advanced='"$%StatusRefreshNeck"="None"'>
    					<var cmd="set %StatusRefreshNeck RefreshNeck"/>
    					<addtochat>%Status Refresh Neck Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set %StatusRefreshNeck None"/>
    					<addtochat>%Status Refresh Neck Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger5">
    				<if advanced='"$IdleMovement"="None"'>
    					<var cmd="set IdleMovement Movement"/>
    					<addtochat>Idle Gear: Movement Speed Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set IdleMovement None"/>
    					<addtochat>Idle Gear: Movement Speed Off</addtochat>
    				</else>
    			</elseif>
    						
    			<!--AutoExec can't tell the difference between one march and two. Enable this if
    				you've only got one march active so you don't get stuck in the wrong sets.-->
    			
    			<!--Set this to On if you want LR up to automatically use your attack capped sets and
    				LR off to automatically use attack uncapped sets. Note that this will override the
    				Attack toggle, so you'll need to set this to Off if you want to manage attack level manually.-->
    			<elseif spell="Trigger11">
    				<if advanced='"$NukeStyle"="OccultAcumen"'>
    					<var cmd="set NukeStyle Nuking"/>
    					<addtochat>Nuking Gear: Damage</addtochat>
    				</if>
    				<else>
    					<var cmd="set NukeStyle OccultAcumen"/>
    					<addtochat>Nuking Gear: Occult Acumen</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger22">
    				<if advanced='"$StunStyle"="Haste"'>
    					<var cmd="set StunStyle Macc"/>
    					<addtochat>Stun Gear: Magic Accuracy</addtochat>
    				</if>
    				<else>
    					<var cmd="set StunStyle Haste"/>
    					<addtochat>Stun Gear: Haste</addtochat>
    				</else>
    			</elseif>
    			
    			<if advanced='"$Active" = "No"'>
    				<cmd when="precast">Update</cmd>
    			</if>
    			<cancelspell />
    			<return />
    		
    				
    		<!-- Magic rules -->
    		
    		<elseif commandprefix="/magic|/ninjutsu">
    			<if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
    				<cancelspell />
    				<return />
    			</if>
    			<if CastTimeGT="0.5">
    				<if Subjob="RDM">
    					<var cmd="set FastCast 15"/>
    				</if>
    				<else>
    					<var cmd="set FastCast 0"/>
    				</else>
    				<if Skill="DarkMagic">
    					<equip when="precast" set="FastCastDarkMagic"/>
    					<var cmd="setcalc FastCast $FastCast + $DarkMagicSetFastCast"/>
    					<if BuffActive="Dark Seal">
    						<if advanced='(int)$DarkSealMerits=0'/>
    						<elseif advanced='(int)$DarkSealMerits&lt;0 OR (int)$DarkSealMerits&gt;5'>
    							<addtochat>Error in Dark Seal merit value. Defaulting to no casting time reduction. Please correct the value of DarkSealMerits in the vars list.</addtochat>
    						</elseif>
    						<else>
    							<var cmd="setcalc FastCast $FastCast + (($DarkSealMerits - 1) * 10)"/>
    						</else>
    					</if>
    				</if>
    				<else>
    					<equip when="precast" set="FastCastDefault"/>
    					<var cmd="setcalc FastCast $FastCast + $DefaultSetFastCast"/>
    				</else>
    				<if BuffActive="Addle">
    					<var cmd="setcalc FastCast $FastCast - 25"/>
    				</if>
    				<var cmd="setcalc CastingTime %CastTime * (1 - ($FastCast + $OtherFastCast) * 0.01)"/>
    				<if BuffActive="Hasso|Seigan">
    					<var cmd="setcalc CastingTime $CastingTime * 1.5"/>
    				</if>
    				<elseif Subjob="SCH">
    					<if BuffActive="Dark Arts|Addendum: Black" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Alacrity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</if>
    					<elseif BuffActive="Dark Arts|Addendum: Black" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Celerity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<var cmd="setcalc CastingTime $CastingTime * $SCHReduction"/>
    				</elseif>
    				<!-- This rule controls when your "aftercast" command fires. Default is 0.3 seconds after your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc AfterCastTime $CastingTime + 0.3"/>
    				<!-- This rule controls when your "midcast" command fires. Default is 0.5 seconds before your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc CastingTime $CastingTime - 0.5"/>
    			</if>
    			<if Skill="DarkMagic">
    				<if spell="Stun">
    					<if buffactive="Hasso|Seigan">
    						<cmd when="precast">cancel 353; cancel 354</cmd>
    					</if>
    					<var cmd="set AfterCastTime 1"/>
    					<cmd when="precast">sc set Stun-$StunStyle</cmd>
    				</if>
    				<else>
    					<cmd when="precast">wait $CastingTime; sc set %Spell</cmd>
    					<if Spell="Drain*|Aspir*">
    						<if advanced='"$AnrinObi"="yes" AND ("%Day"="Darksday" OR "%Weather"="Dark*")'>
    							<cmd when="precast">wait $CastingTime; wait 0.1; input /equip waist "Anrin Obi"</cmd>
    						</if>
    					</if>
    				</else>
    			</if>
    			<elseif Skill="ElementalMagic">
    				<cmd when="precast">wait $CastingTime; sc set $NukeStyle</cmd>
    			</elseif>
    			<elseif Skill="EnfeeblingMagic">
    				<cmd when="precast">wait $CastingTime; sc set EnfeeblingMagic</cmd>
    			</elseif>
    			<if advanced='"$Active"="No"'>
    				<cmd when="precast">sc var set Active Yes; wait $AfterCastTime; sc var set Active No; Update</cmd>
    			</if>
    		</elseif>
    		
    			<!-- Minimizes aftercastdelay so that Update will trigger 1.5 seconds after a JA. -->
    		
    			<aftercastdelay delay="0" />
    			
    			<!-- Job Ability rules -->
    			
    			<if spell="Arcane Circle">
    				<equip when="precast"><feet>Chaos Sollerets</feet></equip>
    			</if>
    			<elseif spell="Dark Seal">
    				<equip when="precast"><head>Abs. Burgeonet +2</head></equip>
    			</elseif>			
    	</rules>
    </spellcast>

    Also when i try to unload this SC windower crashes.
    http://www.bluegartr.com/threads/749...m-for-help!%29

  18. #2638
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Isiolia View Post
    I suppose that would depend on the context surrounding the accusation. The general thing that I'd see as an indicator is an observable lack of focus in play. A mage that's perpetually behind on casting, a melee that's sitting on TP and not utilizing their JAs, that kind of thing. It's harder to manage multiple characters than a single one, and harder still to play them all to their potential at the same time. Even the best at it might have to prioritize actions at times.

    Similarly, outside of inherited characters, a lot of dual box characters are not the priority for gear. Seeing an AH-geared WHM with poor reaction times...first inclination these days is that it's a dual box.

    Seeing characters running around on /follow, or standing around seemingly afk while characters with the same pearl on are doing something are also pretty big indicators.

    No real way to prove things, though I can't think of many instances where it'd be a problem either.
    Strange because I've seen all of this apply to someone whos playing a single character...they just SUCK. Certain jobs arent 2box friendly (rng being one), but theres no reason you should ever be sitting on timers or TP just because you're 2boxing. Hitting a macro to use TP/JA isnt exactly a major cranial function. An "AH geared WHM" is not an inclination of a 2box mule, its an inclination of a shitty player. Why would someone have an adaberk+1 ukon99 war paired with a nobles tunic light staff whm? Stupid and pointless. Short of the basis of "following" or d/cing at the same time, a good player will be able to 2box just fine without drawing attention to themselves.

    the only time I've found 2boxing hextic is playing 2 DD jobs at once. Doing DD + Mage is incredibly easy, and no reason anyone should ever fuck that up.

  19. #2639
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    I do dynamis dual boxing 2 /dnc DDs. It gets a bit hectic. But after a while you get used to it and it'd probly be hard to tell I'm boxing during fights. The biggest indicator would probly be when one of me occasionally runs off in random circles due to switchmon weirdness. <,<

  20. #2640
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by NynJa View Post
    Strange because I've seen all of this apply to someone whos playing a single character...they just SUCK. Certain jobs arent 2box friendly (rng being one), but theres no reason you should ever be sitting on timers or TP just because you're 2boxing. Hitting a macro to use TP/JA isnt exactly a major cranial function. An "AH geared WHM" is not an inclination of a 2box mule, its an inclination of a shitty player. Why would someone have an adaberk+1 ukon99 war paired with a nobles tunic light staff whm? Stupid and pointless. Short of the basis of "following" or d/cing at the same time, a good player will be able to 2box just fine without drawing attention to themselves.

    the only time I've found 2boxing hextic is playing 2 DD jobs at once. Doing DD + Mage is incredibly easy, and no reason anyone should ever fuck that up.
    Didn't say it wouldn't apply to poor players on a single character as well, or that nobody dual boxes well, just more pointing at things that might be attributed to dual boxing.

    More to the point, however, yes, most of that is also a sign of someone who just sucks. It is, however, a nicer way to present it than asking "do you maybe suck so badly that other players believe you aren't paying full attention to the character?". That's also why context is important though.

Page 132 of 149 FirstFirst ... 82 122 130 131 132 133 134 142 ... LastLast

Similar Threads

  1. Random Question Thread XXIV: #Occupy the RQT
    By isladar in forum FFXI: Everything
    Replies: 2982
    Last Post: 2012-01-10, 21:12
  2. Random Question Thread XXII: You Know the Deal
    By isladar in forum FFXI: Everything
    Replies: 2948
    Last Post: 2011-08-23, 22:31
  3. Replies: 3028
    Last Post: 2011-05-24, 18:51
  4. Replies: 2970
    Last Post: 2011-02-08, 16:39
  5. Replies: 1487
    Last Post: 2010-11-10, 22:05
  6. Replies: 1459
    Last Post: 2010-03-05, 08:18
  7. so what are the stats and skills of the new jobs?
    By neighbortaru in forum FFXI: Everything
    Replies: 46
    Last Post: 2006-04-21, 13:36