It means that it depends on the monster's stats when you cast the spell. So Impact -> Burn gives the monster lower INT than Burn -> Impact.
Something like:
(INT*.8)-13 vs. (INT-13)*.8
It means that it depends on the monster's stats when you cast the spell. So Impact -> Burn gives the monster lower INT than Burn -> Impact.
Something like:
(INT*.8)-13 vs. (INT-13)*.8
I'd cut out the middle part entirely, there's no way for spellcast to adjust for fast cast and other cast time reductions. It simply uses the default recast from the dats.
You basically go:
1) Precast Set - Stuff you equip just before starting to cast (Fast cast gear, or in the case of JAs, all equipment you want used with the JA); this is equipped milliseconds before starting to cast the spell
2) Midcast Set - Stuff you want to be wearing when finishing the cast (Potency gear, and this is not applicable to JAs); this is equipped milliseconds after starting to cast the spell and will remain equipped throughout the duration of the spell
3) Aftercast Set - Stuff you wear when idle, when you're done casting and ready to put back on your normal set (movement speed, refresh, -DT, etc.); this is equipped milliseconds after the default recast time for the spell, so if you have fast cast, you may wear your midcast set for a little longer than necessary, and if you are addled, you may finish casting in the wrong gear if it switches back too soon
Typically, you'll only have one Precast set with the exception of small variants based on specialized gear, e.g. you'll have a generic precast set with all your fast cast gear in it, but for enhancing magic you might throw in Siegel Sash.
You'll have several midcast sets, one for each JA, or type of spell. You'll have an elemental magic midcast, a MND-based enfeebling magic midcast, a skill-based enfeebling magic midcast, skill-based enhancing magic, haste/fast cast enhancing for when skill doesn't matter, a refresh-potency midcast specifically for casting refresh, etc.
And one or two aftercast sets, which will be your idle set. Or one for idle, and one for engaged.
So the basic structure of your spellcast would be (not including the autoset for resting or whatnot):
1) The <equip when="Precast" set="PreCast Gear"> at the beginning, with any adjustments for specialized gear that only applies to certain types of magic.
2) Then a whole series of if/thens to apply the appropriate midcast gear to each spell or type of magic. This is the bulk of your spellcast xml, along with the set definitions that define what are actually in them.
3) Then a check at the bottom to see if you're idle or engaged, and applying the appropriate Aftercast set.
And to answer the question about conserve MP, it kicks in at the time of cast. So it'd be part of your midcast potency set.
For the enhanced Rapture bonus on Savant's Bonnet +2, for it to come into effect do I have to equip the Bonnet while I use Rapture only, or do I have to cast the Cure with it on?
I think it can be resisted to half duration like additional effect WSs, but I haven't exactly run around spamming it. I would think of it more as an additional effect than a spell. In my experience it is fairly accurate.
What are best atmacites for apoc drk post save-tp nerf? Thinking of using Valiant & Coercion.
What's a good safe strategy for Jailer of Love nowadays. Never done it before.
What's a good lowman strategy for after getting some exposure to it?
Just came back to the game after a little break, what's my best dynamis Aegis farming method with: Main account 99Nin(Kannagi) / 99Pld / 99Drg / 99Bst / 99Sam / 99Thf with all subs levelled. Access to all Dynamis areas
Alt account 99Whm/Sch, access to San/Bas/Win/Jeuno areas.
Thanks.
Get your mule CoP Dynamis access and go WHM/SCH + THF/DNC to farm Nightmare monsters. Once you're used to proccing, the key is going to be to pick a time when other people are not in zone. Look at the Dynamis page on bgwiki if you need more information.
The trick is to find a zone with people in it already filling up all the camps, enter at the same time you see someone else enter so you both fuck yourselves on getting TE's, and find a camp with little to no mobs up and camp there so you can fight the 2-3 another group would be fighting and fuck their day up because you are selfish.
Can Orichalcum Bullets be pouched?