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  1. #381
    Radsourceful

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    Bismarck

    Quote Originally Posted by Sute View Post
    I've heard you can set up a MMM to get a revitalizer, does anyone know the runes needed?
    Voucher 9, 3 CC points. Runes don't matter, if you have MPboost rune can set it to force mp refill on entry so you can always warp out.

    Quote Originally Posted by Talint View Post
    I feel like I'm trading dynamis currency wrong.

    I really have to go to the three goblins in Beadeaux, Oztroja, and Davoi individually; trade them only 100 pieces of that particular beastman zone, one set at a time?

    There really isn't a more efficient way to do this?
    That's how it is. Make more space, bring them in sets of 500-1000 rather than every 100 is about all I can say.

  2. #382
    Nidhogg
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    7

    Quote Originally Posted by Radec View Post
    That's how it is. Make more space, bring them in sets of 500-1000 rather than every 100 is about all I can say.
    Yeaaaaaaaaaaaaaah. That's what I'm doing.

    I am honestly surprised some of the stuff they don't change (once-a-week Limbus upgrades also come to mind). They really must be running a skeleton crew for this game.

  3. #383
    A. Body
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    Caitsith

    Alright, since I'm generally a Mage type person and stepped into the realm of more front-line action shit, I got an Almace recently and wondered what would be best for WS mods? I know Dex etc etc, but what gives the most turn out for it's damage (especially as BLU)? As well how do you deal with Aftermath?

  4. #384
    Relic Horn
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    Leviathan

    What G1 merits do people do for RNG, COR, and PUP?

    What G2 for DRG and PUP?

    Thanks!

  5. #385
    Salvage Bans
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    Sylph

    Byrth / other dancers out there. How do I maximize ws damage with JA's. I feel like I'm doing it wrong since I can't rudra's as hard as I can on thf. What should be my ideal JA stack for damage.

  6. #386
    Relic Horn
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    Leviathan

    As far as I know, you're usually better off with Wild Flourish -> Exenterator, assuming whatever you're fighting has enough HP for the resulting SC to be of consequence.

  7. #387
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Destinye View Post
    Alright, since I'm generally a Mage type person and stepped into the realm of more front-line action shit, I got an Almace recently and wondered what would be best for WS mods? I know Dex etc etc, but what gives the most turn out for it's damage (especially as BLU)? As well how do you deal with Aftermath?
    If accuracy isn't an issue:

    Almace/Shikargar/x/thunder Sachet
    Oce+1/Moepapa/Brutal/Moonshade
    Toci's/Athos/Rajas/Epona's
    Rancorous/Cuch/Athos/Kacura+1

    Acc swaps: Sachet > Mantis Eye, Moepapa > Rancor Collar, Rancorous > Aife's, (Kacura + 1 > Athos?)

    Haven't checked for newly added gear.

  8. #388
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Dotsudoku View Post
    What G2 for DRGThanks!
    ATM, Angon 5/5, Empathy 1 and DB 4/5. (Can also go DB 5/5 but I like the ability to spirit link at full Wyvern HP)

    DRG still has upcoming G2 changes for DB though, so it may change after that.

  9. #389
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
    FFXI Server
    Diabolos

    I'm just starting out RNG and wondering if it's a good idea to 'precast' all my ranged attacks with Snapshot/Rapidshot gear?

  10. #390
    Theory Fighter
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Quote Originally Posted by Dotsudoku View Post
    What G1 merits do people do for RNG, COR, and PUP?

    What G2 for DRG and PUP?

    Thanks!
    PUP stuff:

    5/5 melee, 5/5 ranged. Used to be 5/5 melee 5/5 magic because at 75 that gave access to Blizz IV. Now that no extra spells are granted, the extra ranged is better.

    5/5 Optimization, 3/5 Fine-Tuning, 1/5 Role reversal and 1/5 Ventriloquy.

  11. #391
    BG Content
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    Lakshmi
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    Quote Originally Posted by pancakesandsex View Post
    Byrth / other dancers out there. How do I maximize ws damage with JA's. I feel like I'm doing it wrong since I can't rudra's as hard as I can on thf. What should be my ideal JA stack for damage.
    Stacked Rudra's on THF is going to beat stacked Rudra's on DNC. Do what Dotsudoku said if you want one high-damage WS.

    If the monster has a ton of HP and NFR is up (and you don't have a lot of other people on it), you can do Climactic -> Rudra's -> NFR -> Reverse -> Rudra's for darkness with two crit Rudra's. This will generally be about ~10k damage outside of Abyssea if everything connects/doesn't resist and your attack is decent. 3k -> 3k -> 4k, about.

    Otherwise, flourishes don't really help you do more damage. If you include box step/presto delay times and overkill potential, it may not be worth using Steps at all in many situations. That's pretty much what I've settled on. I run around with 4-5 FMs and use Wild or Reverse when it's called for, but otherwise just play the job like a faster Thief with Haste Samba.

  12. #392
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Dotsudoku View Post
    What G1 merits do people do for RNG, COR, and PUP?

    What G2 for DRG and PUP?

    Thanks!
    second this, as it's the one not answered yet, and I'm always looking for more RNG advice. Any and all RNG advice. Teach this magey person not to look like an idiot!

  13. #393
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Does snapshot affect the time between shots or only the time it takes to shoot? I'm using a windower macro to fire an arrow every 5.2 seconds(minimum time between shots with my bow/arrow setup), I just augmented mirke/anwig for +8% Snapshot total and using Atma of Ascending One for more snapshot and if I lower the /wait between shots to like 5.0 or 4.9 I get a "Must wait longer to perform that action", so assuming snapshot doesn't work on delay between shots, confirm?

  14. #394
    BG Content
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    Lakshmi
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    Right, Snapshot is the time from selecting /ra to firing the arrow. It's known as "Aiming Delay."

    I forget the specifics, but bow determines one of the delays and bow+ammo determines the other, iirc. There's also something like a 1 second minimum between shots.

  15. #395
    Fishing Guru
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    Jan 2007
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    7

    Joining a Nyzul static with some friends and they need me to SCH. I have fully geared whm, rdm, sch but have never played SCH and have 0 sch specific gear. What sets will I need to put together to do the job?

  16. #396
    Theory Fighter
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Motenten's spreadsheet's question:

    What does exactly control the "melee multiplier" on the setup sheet?

    I thought it was an on/off switch for the "odd rate" below, but making odd 0% and setting "melee multiplier" to 0 produce different results, so I don't know.




    Quote Originally Posted by cdgreg View Post
    Joining a Nyzul static with some friends and they need me to SCH. I have fully geared whm, rdm, sch but have never played SCH and have 0 sch specific gear. What sets will I need to put together to do the job?
    Some SCH gear discussion starting from this post, it may be helpful.

  17. #397
    Fishing Guru
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    Jan 2007
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    7

    Quote Originally Posted by Taim Meich View Post
    Some SCH gear discussion starting from this post, it may be helpful.
    Thank you sir, will check that out!

  18. #398
    xXNyteFyreXx420Sharingan
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    Fenrir

    Was Mekira-oto's T3 skillchain element decomposition ever proven? If not, would be really awesome if someone with Cloudsplitter and the headpiece could test that on Iceday (now) or Watersday. Post STR, MND, MAB, and any gorget/belt used.

  19. #399
    New Merits
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    Ifrit

    Having trouble with Nares Cuffs and Oneiros Sash specifically equipping in my spellcast. Any tips? http://pastebin.com/YwVw4vW4

    Edit: Also my witchstone sometimes doesn't go in for aureole. This is for nukes

  20. #400
    Chram
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    Fenrir

    Quote Originally Posted by Taim Meich View Post
    Motenten's spreadsheet's question:

    What does exactly control the "melee multiplier" on the setup sheet?

    I thought it was an on/off switch for the "odd rate" below, but making odd 0% and setting "melee multiplier" to 0 produce different results, so I don't know.
    Its original purpose was to deal with Magnus weapons, and it was named as such because of what its effect was on melee damage vs proc rate. That later got generalized to deal with all ODD effects, but the naming didn't always get updated.

    It also was provided for both hands because originally there was nothing to say that it -didn't-. Since all ODD effects seem to be mainhand only, I should remove the second field, and rename for consistency.

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