what job would use Porthos Byrnie? if any
what job would use Porthos Byrnie? if any
T1 and T2 merits for SCH assuming it will be used mostly for Embrava/Nyzul?
Sublimation as T1, Enlightenment as T2, and you don't even really need them. If you get the augmented AF2+2, that's +10 enhancing for the spell cast under it, so you might want it, if it ups you a haste or regain tier.
Thanks- I do feel much better about my choices now- already did 5/5 rapid shot (seemed like a no-brainer) and 5/5 sharpshot for what its worth, and started recycle in G2 even with just relic +1. Started Flashy shot in G2 as well, now going to get rid of that with the changes SE made to it (never should have?).
It's good for sam even with hasso up when you don't need accuracy, I have it beating Unkai domaru+2/ Brego gloves if accuracy isn't an issue.
Unless Motenten spreadsheet doesn't account for zanhasso and I was wrong thinking zanhasso proc after qa/ta/da/oat, going from 0-2% triple attack+ a fraction of haste is better than the zanhasso unkai domaru+2 gives.
Enhancing magic isn't a possible random augment from the books.
What are the best 2/3 atmacites for melee now, a few of the ones from the final chapter have nice stats, but with a hefty cost(-100atk, 20%slow). Mostly asking for mnk and sam(tp bonus GK).
edit: and am I correct in assuming atmacite haste is included in the gear haste cap?
Using Ogier's hand.
I just like sam enough to make a billion tp set and I do believe this game work is smallllllllllll increase so 1% on everything I don't need accuracy is worth it to me.
This is the tp set I use on fodder/ADL/old vw up to qilin zerg: http://www.ffxiah.com/item-sets/254357
Also I like this set cause I can use phorcys hand when embrava up, might be able to do better change with embrava up/accounting for 1tick of regain, but still looking into it.
ps: I hate unkai body looks, this might looks stupid too, but anything outside of unkai body +2 was win for me lol
Did a search and couldn't find this: does cure pot of cure received act independently of curepot cap? i.e. will whm curing in +50% potency a pld wearing adamas result in a higher potency of the cure or no?
(1) "Cure potency +" and "Waltz potency +" will stack for a maximum bonus of fifty percent.
(2) "Potency of Cure effect received +" and "Potency of Waltz effect received +" will stack for a maximum bonus of thirty percent.
(1) and (2) may then stack for a maximum bonus of ninety-five(*) percent.
*The final value will be calculated in two stages, with (2) applied to the enhanced value of (1), allowing for a total bonus greater than the sum of the two percentages.
http://forum.square-enix.com/ffxi/th...Version-Update
What is the maintenance for right now?
Is there any real strat out there for the Lost NMs in Qufim? We went in with know information other than what the mobs were(obviously HQ of the NQ) and got our shit straight ripped by almost all of them, TP moves seemed to be near instant and unstunnable, couldn't clear any of the NMs, lowest we got each of them was about 5-8% and just got slammed by heavy AoEs that have hate reset, with stun or bind attached to them making it a nightmare to even cure through cause mobs would go straight for the the white mages and 1 shot them after the heavy aoe.
Scherzo didn't seem to cut any of the damage down, and didn't bring a summon for Earthen Armor cause never thought we'd need it.
What does a Blade: Hi set look like for VW T6+ let's say? I basically retired my NIN after I made an Ukon. No room for Blade: Shun either.
I don't mind making a billion gear sets, I like 1% increases, but I don't like the best SAM body because of the looks.....
Capped ACC
Unkai/Brego
Set 1
388
109.763
3.42
2533
4156
845
295.179
Byrnie/Ogier
Set 2
388
110.662
3.45
2544
4180
845
296.711
.5% increase for -2 inventory
Which one?
Bat is a joke, but will probably one shot someone with marrow drain at some point.
Golem is easy if you don't feed it too much tp. 2 people on it max on it at once with -dt gear and healing standing out of range (have some add control in case of magic aggro if you're taking it near the pop). Slow and steady works consistently on him.
Squid is an asshole but same deal. His AoE is heavy but manageable if you don't have 6+ people slamming away at it giving it back to back tp moves and wasting your whm's mp.
Giant I haven't beaten yet, but he has a 20 AoE stomp and some kind of hate reset either on the stomp or something else. What sucks is when he resets, then throws an AoE boulder at your mages. Need to be on your toes for that. Not sure if a good whm could survive in AoE range using misery cura's to heal.
Everyone feel free to pick this apart if I'm doing it wrong.