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  1. #1121
    Sea Torques
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    Quote Originally Posted by JustaWAR View Post
    How much HP is needed to consistently survive Sobek's death attack?

    And for soloing NIN/DNC.. stun aga's and be prepared for Tyrant Tusk is the general strat?
    It depends on your max HP. If Tyrant Tusk puts you below 50% HP, you will get KO'd. So I'd stay capped HP if possible.

  2. #1122
    Salvage Bans
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    Odin

    Quote Originally Posted by Guitarman View Post
    If i don't have a group to get a Phorys body, what would be a good second choice for a Catastrophe/Entropy WS body?
    Phorcys > Rheic +3 > Twilight

  3. #1123
    Melee Summoner
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    Fenrir

    Quick one:

    Assuming lolmeleeWHM, best offhand options for an on-hand Gambetainn?

    I'd originally assumed kclub/OA+ for dagan/hexa/realm spam, but I'm wondering if the fire path club performs better.

  4. #1124
    Bagel
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    Midgardsormr
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    Quetzalcoatl

    Was helping a friend with some stuff, and ended up with a Laurel Wreath (MAcc+10, ConserveMP+8 ) from Kutharei. Worth using on WHM for Repose/other Divine Magic, or is it outdated?

    Also, can anyone give me some tips on how easy it might be to back-tank Alfard and Ningishizda solo on BST? And are Hedjetdjet and Koios soloable? Danke!

  5. #1125
    Ridill
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    Bahamut

    Pretty much any job can solo koios. Could probably do scorp as long as you stun spells

  6. #1126
    E. Body
    Join Date
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    Ragnarok
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    Haomarush

    How do drops work in VwNM? If I'm doing Pil with a shout group how does it work?

    (Still working on city tiers atm)

  7. #1127
    Relic Shield
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    Odin

    Quote Originally Posted by altwight View Post
    How do drops work in VwNM? If I'm doing Pil with a shout group how does it work?

    (Still working on city tiers atm)
    Everyone gets a box at the end. If they have voidstones they get treasure in box, if not they get xp/cruor only. Only the popper needs to be on that tier to pop it. Everyone in ally is eligible for rewards from box.

  8. #1128
    Melee Summoner
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    Valefor

    Quote Originally Posted by Aleste View Post
    Assuming lolmeleeWHM, best offhand options for an on-hand Gambetainn?

    I'd originally assumed kclub/OA+ for dagan/hexa/realm spam, but I'm wondering if the fire path club performs better.
    Hey Aleste, you probably know my answer already.

    But anyways, basically for White Mage melee the thought is that our white damage is kinda terrible, since we generally mainhand weapons with higher delay and damage then any other 1h weapon (kinda makes me wonder what would happen if there was a Dual Wield alternative for 1h that doubles base damage and delay, hello 186DMG/616DEL Mjollnir? and WHM 5hit?) but not top tier DPS. Additionally, it is easier for me to math out what the effects are on WS frequency and WS damage are then the white damage.

    So for the most part it is all about the weapon skill... we can either pump it full of mods or increase the frequency. Here are a few different weapons that make for interesting offhand candidates:

    • Tutunui - 52DMG, 210DEL; 11STR/22ATTK
    • Tutunui - 52DMG, 210DEL; 11MND
    • Beaivi's Scepter - 47DMG, 210DEL; 10MND, Additional effect: Light damage (~5% proc, ~200DMG)
    • Kraken Club - 11DMG, 264DEL; Occ. Atk. 2-8 times (assumed 5/15/25/25/15/10/3/2)
    • Ukaldi - 68DMG, 288DEL; WS Damage +10%
    • Ukaldi - 65DMG, 288DEL; TP Bonus +100
    • Tahtib - 79DMG, 340DEL; +11 Double Attack
    • Tahtib - 37DMG, 340DEL; Occ. Atk. 2-4 times (assumed 40/30/20/10)


    I'd probably guess that WS Damage boost would only put 100~300 damage at most per WS, MND wouldn't do enough even with the 100% mod on Realmrazer, and the TP Bonus would only really help you in a major way for Dagan/Boon.

    This leaves us back with STR/ATTK and multihitters. I'm going to guess that the OA2-4 Tahtib (~2 / ~3 avg) will have better output then the OA2/Double Attack variants, and the Kraken Club (~3.82 / ~4.8 avg), so long as it isn't hitting for 0, would outdo the Tahtib.

    Assuming you have about 10 Store TP in gear (Goading, Rajas), off-handing a Tahtib would take about 16 hits, or 12 with all 8 Realmrazer hits, for 3~6 (4) melee rounds. Off-handing a Kraken Club would take about 17 hits, or 14 with a full Realmrazer, for 2~7 (3). A STR/ATTK club will be giving around 19 hits, or with WS 16 hits for 8 attack rounds (and a non-negligible but small number lower with double attack gear).

    So basically the OA2-4 and KC will be very roughly doubling weapon skill frequency on average. While STR/ATTK can have quite a large effect on WS damage even in low numbers, I doubt that in most situations that they will be doubling WS damage for White Mages with decent gear and eatting attack food, thus I'd have to say that the multihitters are probably the better choice.

    You'll probably want a better White Mage then me answering this (actually I do too, since we don't have a DPS spreadsheet there really should be someone more inclined toward numbers to pull an answer about which is best), particularly since I simplified things a lot. Plus I could have just gotten the math all wrong randomly or whatever.

    -

    By the way, could anyone tell me if these,

    Quote Originally Posted by Economizer View Post
    Earthen Abjuration: Hands, Dryadic Abjuration: Hands, Neptunal Abjuration: Body, and Neptunal Abjuration: Hands
    are worth augmenting? Discussion got a bit sidetracked, but I'm guessing they're just better off scrap?

    -

    And since it came up while I was writing this up, I'll answer this one too:

    Quote Originally Posted by Midnightjade View Post
    Was helping a friend with some stuff, and ended up with a Laurel Wreath (MAcc+10, ConserveMP+8 ) from Kutharei. Worth using on WHM for Repose/other Divine Magic, or is it outdated?

    Also, can anyone give me some tips on how easy it might be to back-tank Alfard and Ningishizda solo on BST? And are Hedjetdjet and Koios soloable? Danke!
    Repose/Flash very rarely get resisted by anything you can land them on assuming your Divine Magic is respectable, I don't even gear for Repose/Flash (or I cast in Haste/Fast Cast gear for the recast timer).

    If anything you'd be better off worrying about your enfeebles, but again, you're unlikely to get a resist with respectable skill (you're subbing Scholar for the Light Arts boost right?) on anything that doesn't auto-resist anyways.

    That said, Laurel Wreath is respectable. You could probably save a spot and have a Nefer Khat (+1) for Magic Accuracy +6 if you already carry it for the Auto-Refresh set bonus with the Heka's Kalasiris instead. Additionally, if you wanna dump some money into the slot you can get a Hyksos Khat (+1) for MND+7 (8.), Divine magic skill +10 (11), Enfeebling magic skill +10 (11). If you get lucky you could get an A'as Circlet for MND+5, Magic Accuracy+10 and a slew of nuking stats (for other mage jobs), or a Hyaline Hat (best in slot, good luck) for MND+15, Magic Accuracy+10, and 10% Fast Cast. So probably you got the economical choice for landing Divine/Enfeebling on mobs.

    I dunno about solo (idk, the pet might derp out and run in front of Alfard?) but you can definitely duo him with a White Mage and a Ninja. You probably could do it with a BST assuming the pet could stay in position, and if your pet can take the extra TP feed you could probably wail on it too as long as your pet keeps hate.

  9. #1129
    Bagel
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    Odin

    Idk about Ehands, Dhands and Nbody, but Nhands are still useful I believe - depending on job and what other gear options you have in the slot. Hecatomb Mittens +1 can get nice augments.

  10. #1130
    E. Body
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    Haomarush

    Quote Originally Posted by Mafai View Post
    Everyone gets a box at the end. If they have voidstones they get treasure in box, if not they get xp/cruor only. Only the popper needs to be on that tier to pop it. Everyone in ally is eligible for rewards from box.
    Everyone gets their own box?

  11. #1131
    Chram
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    Fenrir

    Quote Originally Posted by altwight View Post
    Everyone gets their own box?
    There is only one box, but everyone gets their own individual reward from it.

  12. #1132
    Bagel
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    Odin

    It's one visible gold chest but everyone gets their own logs and ores, there is no shared loot pool. You need to click on the chest to obtain your own exp/cruor/KIs/items.


    Edit: I need to type faster D:

  13. #1133
    E. Body
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    Haomarush

    That's pretty sweet.

    edit: Was there ever a SE quote that says TH doesn't affect treasure caskets from mobs? Doesn't seem to hard to code in to me. Does mob have X TH applied when mob dies? If yes apply TH said TH to chest that spawns from the mob. Yea?

    Maybe not in the early years of FFXI but now I can certainly see it.

  14. #1134
    Relic Horn
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    Sylph

    I've been trying to test the claim on BG wiki that Mekira-oto/+1's elemental WS boost affects physical WSs for myself, but I've come up against a snag. My numbers, with or without the Mekira-oto +1, aren't coming out right according to the Weaponskill damage formula. For my first test, without the Mekira-oto, I calculate that I should be getting (sneak attacking mobs in Ronfaure, so capped fSTR and only a single hit, no elemental gorget or belt, and exactly 100 TP each time), according to the BG wiki Weaponskill Damage and Pdif pages:

    (56 + (56/9+8 ) + (.85*150))*0.71875*(2.776 to 3.15), which gives a range of 391 to 444.

    However, in five WSs, I've gotten results of 459, 467, 468, 469, and 477.

    I'm not even using the Mekira-oto +1 yet and these numbers are all outside the possible range. Did I mess up the calculations somehow, or is something up?

  15. #1135
    Bagel
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    Midnightjade Eleven
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    Midgardsormr
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    Quetzalcoatl

    Quote Originally Posted by Economizer View Post
    And since it came up while I was writing this up, I'll answer this one too:



    Repose/Flash very rarely get resisted by anything you can land them on assuming your Divine Magic is respectable, I don't even gear for Repose/Flash (or I cast in Haste/Fast Cast gear for the recast timer).

    If anything you'd be better off worrying about your enfeebles, but again, you're unlikely to get a resist with respectable skill (you're subbing Scholar for the Light Arts boost right?) on anything that doesn't auto-resist anyways.

    That said, Laurel Wreath is respectable. You could probably save a spot and have a Nefer Khat (+1) for Magic Accuracy +6 if you already carry it for the Auto-Refresh set bonus with the Heka's Kalasiris instead. Additionally, if you wanna dump some money into the slot you can get a Hyksos Khat (+1) for MND+7 (8.), Divine magic skill +10 (11), Enfeebling magic skill +10 (11). If you get lucky you could get an A'as Circlet for MND+5, Magic Accuracy+10 and a slew of nuking stats (for other mage jobs), or a Hyaline Hat (best in slot, good luck) for MND+15, Magic Accuracy+10, and 10% Fast Cast. So probably you got the economical choice for landing Divine/Enfeebling on mobs.

    I dunno about solo (idk, the pet might derp out and run in front of Alfard?) but you can definitely duo him with a White Mage and a Ninja. You probably could do it with a BST assuming the pet could stay in position, and if your pet can take the extra TP feed you could probably wail on it too as long as your pet keeps hate.
    Thanks. And yes, /SCH ftw. I do have a Nefer Khat so I guess that's another option. I appreciate the advice. ^^

  16. #1136
    Old Odin
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    Bismarck

    Drakesbane or Stardiver?

    What I've been told is that Stardiver wil be more consistent, but crits on Drakes will cause it to average higher.

  17. #1137
    Chram
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    Fenrir

    Quote Originally Posted by Fwahm View Post
    I've been trying to test the claim on BG wiki that Mekira-oto/+1's elemental WS boost affects physical WSs for myself, but I've come up against a snag. My numbers, with or without the Mekira-oto +1, aren't coming out right according to the Weaponskill damage formula. For my first test, without the Mekira-oto, I calculate that I should be getting (sneak attacking mobs in Ronfaure, so capped fSTR and only a single hit, no elemental gorget or belt, and exactly 100 TP each time), according to the BG wiki Weaponskill Damage and Pdif pages:

    (56 + (56/9+8 ) + (.85*150))*0.71875*(2.776 to 3.15), which gives a range of 391 to 444.

    However, in five WSs, I've gotten results of 459, 467, 468, 469, and 477.

    I'm not even using the Mekira-oto +1 yet and these numbers are all outside the possible range. Did I mess up the calculations somehow, or is something up?
    Can't be sure on your numbers since you didn't say which weaponskill you're using, but my first guess would be that the job that you're using (also not specified) has a Critical Attack Bonus trait. For example, war gets +8% on crits, which would apply to an SA weaponskill.

    Also, min pDif for a one-handed weapon (assuming, given d56) on a capped crit should be 2.625, not 2.776.

  18. #1138
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Eurell View Post
    Drakesbane or Stardiver?

    What I've been told is that Stardiver wil be more consistent, but crits on Drakes will cause it to average higher.
    Drakesbane has an attack penalty so on harder mobs at least without Ryu or enhanced crit rate from atma/drinks/Blood Rage etc. I am fairly certain stardiver pulls ahead.

  19. #1139
    Chram
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    Fenrir

    Quote Originally Posted by Eurell View Post
    Drakesbane or Stardiver?

    What I've been told is that Stardiver wil be more consistent, but crits on Drakes will cause it to average higher.
    My math tells me that Stardiver will always be stronger than Drakesbane unless you can meet certain conditions:

    1) If you can cap attack with Drakes (which means well past cap with Stardiver), 33% crit rate above base weaponskill crit rate and 10% crit damage (AF3+2 legs) will put it on par with Stardiver.
    2) If you're not capped on attack with Stardiver, you'll need about 60% crit rate above base weaponskill crit rate and 10% crit damage (AF3+2 legs) to put it on par with Stardiver.
    3) In Abyssea with RR atma (so 40% total +crit damage, including AF3+2 legs), you'd need about 45% crit rate above base weaponskill crit rate to put it on par with Stardiver. RR atma itself (including dDex) should put you at 55%.
    4) If you have an extremely low cRatio (low attack, high level correction), Drakes also starts winning if you can get around 33% above base weaponskill crit rate (same as #1).
    5) Ryunohige

  20. #1140
    Old Odin
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    Awesome, thanks for the info guys.

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