
Originally Posted by
Arelian
Now you're trying to move away from the RPG genre entirely. As long as we stick with RPGs, we're going to be confined by much of the same things that confine tabletop games. Numbers are and will remain important to the genre. Whether they be behind-the-scenes or laid out in plain text for you. Hell, any kind of video game requires numbers to even function.
Edit: Guess I should be a bit more clear about why character progression is necessary. Character progression is the simplest, and best way sometimes, to provide positive feedback to a player. If you constantly inundate a player with "cool" items they quickly stop thinking those items are unique. If you don't reward players at all, why would they want to play in your game? The easiest example of this being: A player at a D&D table does some excellent and off-the-cuff roleplaying that's unique to this specific game (as in, a lot of the players aren't doing it). It's in the GMs best interest to reward that player. Obviously this is a bit harder to stretch in an MMORPG environment, since you'll rarely be doing things the devs didn't intend, and even rarer will those things have a positive impact on the world. But if you didn't get a basic form of reward for doing, well, anything in an MMORPG why would you keep playing? A community does not develop overnight, just the same as powerful inter-player connections can take time to build.