Yarnball 3.09
Like usual put in your windower/plugins directory.
3.09:
- Fix after 12/12/12 update.
3.08:
- Items are now sorted by expiration time.
3.07:
- Regen IV, V.
- Stoneskin.
- Blink.
- Aquaveil.
- Blaze/Ice/Shock Spikes.
- Adloquium.
Yarnball 3.09
Like usual put in your windower/plugins directory.
3.09:
- Fix after 12/12/12 update.
3.08:
- Items are now sorted by expiration time.
3.07:
- Regen IV, V.
- Stoneskin.
- Blink.
- Aquaveil.
- Blaze/Ice/Shock Spikes.
- Adloquium.
Works for haste and barspell so far.
Refresh, refresh II, phalanx, pro, shell and up to regen III work. Phalanx II, regen IV, V and adloquium not working.
Yeah don't expect most of the level 76+ spells to work, still working on adding them.
Yea! Yarnball fix!
Figure I'll give my input. Seems stable so far, I've not had any crashes and seems to work like it did before.
Notes:
Doesn't track the correct time for Blu versions of haste and refresh. It sets them to 3 minutes rather than 5.
Bar elemental spells are working but the time is quite a bit off since they last so much longer ~ 5 mins
Doesn't track bar status spells but I'm not sure it ever did.
I don't know if you plan on adding any customization for which spells are tracked or the ability to change how long they last but if you do it'd be a wonderful addition.
Stoneskin, Blink, Aquaveil, Blaze/Ice/Shock Spikes didn't seem to work
also Sneak/Invisible, but not sure if that was suppose to work before..
SS and blink as well as sneak and invis(too damn random to time) often don't last for their duration, the last working version of yarnball didn't have them. Though I would imagine if the next update does allow customization then that'll be a non issue.
I'm not sure if it's just something different now but when a buff wears off before the timer hits 0, it doesn't register it. For example when it gets dispelled, zone(for those that wear on zone, songs as an example) or you change jobs and loose buffs it doesn't seem to notice and remove them from the timer like it use to.
Bar spells are very hard to track properly because their duration is based off of your enhancing magic skill, as explained here.
Duration (Seconds) = 150 + 0.8×(Enhancing Magic Skill - 180)
They cap at 5 minutes with 330 skill.
I figure he can just utilize the same idea as he did with brd songs and allow you to modify their duration. Though songs are purely limited by incremental increases you get from how much +1 on an instrument would get but I'm sure the same general idea would be utilized.
But, I figure default should be 5 mins since just about anyone with enhancing skill on their job will have 330 short of subbed.
Yarnball 3.07
Added in 3.07:
- Regen IV, V
- Stoneskin
- Blink
- Aquaveil
- Blaze/Ice/Shock Spikes
- Adloquium
2010?
Ragns: Knowin' about Regen V since 2010.
You guys have vision troubles.
Thanks for your work on this.
Still shows rolls such as Bolter's Roll as TOFIX.
Many thanks for your work!