So why, then, would you allow a game that is heavily dependent on both questing and instance grinding as a means of progression, essentially only to have a single tank class, and then mandate that the dungeon-finder must have a tank? You're setting yourself, and your player-base, up for disaster. You're setting anyone up that isn't a Lancer for massive, massive queues. They should have brought in an additional, traditional tank class if they felt that the average warrior couldn't hack it as a tank.
I don't necessarily mind that they feel iffy about Warrior tanking in the overall sense. They've buffed its damage to the point where it can function as either or, but again, you are then left with 2 healers, a slew of DPS, and a lone, single tank class. For those with statics, this is no issue, but for the rest of us, we know good and well just how much the average person enjoys playing a tank. Its hard to find tanks regardless, but then you essentially castrate one of the nuts off of the tanking scholng by only having 1 available tank... the massive ques are completely understandable at that point.
Either open it up, or make a second true tanking class.
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