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  1. #261
    Formerly BGTemp // TERA Fan
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    Bismarck

    Quote Originally Posted by Lucavi View Post
    Some need to be playing other, older MMOs that have long since began collecting dust, then. The game is grindy enough; lets not reinforce the grind by having a single boss responsible for every loot drop in an entire instance.
    Heh heh. I didn't mean to suggest that I personally followed this train of thought, rather that I recall those days well. Nothing like churing through an hour or so of Limbus (was it an hour? anyway...) only to have proto Omega drop 2 homan hats! Yeah...

    Sometimes though I feel that the loot market is too easily saturated in games. Gear and weapons for all is great, and with the people I play with it profits me even moreso since they aren't the type to churn out dungeon/instance runs over and over for loot. Perhaps I recall the old days with rose colored glasses, and seeing that person with an Ebody made you go "wow, check that out!"

  2. #262
    Ridill
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    Quote Originally Posted by Kachiko View Post
    Not every, but yes, the lvl 58+ final bosses pretty much drop the gear you are looking for. The ones before usually drop the accessory upgrades, but those are also easily bought on the AH.
    Was honestly hoping this wasnt the case. I don't mind every boss having a different loot table or dropping a mishmash of enigmatic and then just regular gear, so it doubles their pool and halves your chance at getting the item you want in the form you want. But doing an entire instance for 1 boss to drop that piece you need is eh.

    Though by accessories do you mean only necklace/earrings/rings? Or do you also mean boots/gloves? If the last boss just drops 1 armor and 1 weapon per kill then that's fine imo, depending on how long the instance is. I guess i'll have to get there and see how it feels to judge it accurately for myself though.

  3. #263
    The Defense is ready, Your Honor
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    Nah, I feel you, Rulke, but I was just starting college when those "good ol' days" were around, and had inconceivable amounts of free time to invest for .003% character progression per day. Not so much anymore, and since I already went through all of that once, I have no inclination to do it again.

    That's not to say I won't work for my meals; I've run SM about 6 times in a row, already, and have only seen gold feet drop for my tank, which, luckily, there were no zerkers around to lot on. I don't mind working, but hell, the RNG punishes us enough (including bosses that could drop 5 golds and instead drop either 1 or none, or blue bosses that refuse to drop anything); we don't need punishing RNG slapped on the final boss only. Plus, you already have lockouts to prevent massive spammage without the use of the LFG system, so yeah, there's already enough in place to slow down progression for the average player.

    The ultra hardcore with nothing to do but play the game will always progress quickly. Hell, I fully expect maxed out characters with the best items in Diablo 3 by next Friday. That doesn't mean that the remaining playerbase should suffer as a result. Not that the current system is making anyone suffer, but yeah.

  4. #264
    D. Ring
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    Lakshmi

    Think it's something like 1-2 Enigmatic T12 gear, and normal T12 gear, per end boss. FoK drops the armor and BT drops the weapons, though I think both can drop the T12 armor/weapons. I've had the worst time actually getting a group to beat ToB though (1/6 or so); FoK is lulz.

  5. #265
    The Defense is ready, Your Honor
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    I've heard that same thing about ToB from others. Sounds like it'll be a real challenge when I get up there.

  6. #266
    Salvage Bans
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    Ragnarok

    Hmm didn't play for 2 days now it seems the game isn't running as good as before > was there any update or anything?

  7. #267
    The Defense is ready, Your Honor
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    With GVG PVP being such a colossal flop right now, due to EME doing such a lackluster job in handling its implementation (I know many of us had reservations about it leading into launch, but Goddamn), do you think the Vanarch system will even catch on?

  8. #268
    Ridill
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    Guild v guild is a flop? I honestly have not looked into it much as i'm on the RP server (I think we can still declare on each other in PvE) but it seems like it would be a fun concept.

  9. #269
    Burninate all the things.
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    Huge flop. GvG encourages guerrilla warfare, sniping the opposing guild's lowbies or solo questers with overwhelming force and then retreating into safe zones where retaliation is impossible. Almost every at-war guild transfers their Guildmaster title to an alt to avoid the 10 point kill. Most GvGs consist of 90% trash talking and about 10% fighting with overwhelming force. You just don't see 40v40 matches on the plains of Velika. It just doesn't happen.

    PvP servers attract a very different crowd than Celestial Hills. No one is interested in a good or fair fight.

  10. #270
    D. Ring
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    Quote Originally Posted by Greatguardian View Post
    Huge flop. GvG encourages guerrilla warfare, sniping the opposing guild's lowbies or solo questers with overwhelming force and then retreating into safe zones where retaliation is impossible. Almost every at-war guild transfers their Guildmaster title to an alt to avoid the 10 point kill. Most GvGs consist of 90% trash talking and about 10% fighting with overwhelming force. You just don't see 40v40 matches on the plains of Velika. It just doesn't happen.

    PvP servers attract a very different crowd than Celestial Hills. No one is interested in a good or fair fight.
    i'm shocked at how many people must be bored at lv 60 to actually gank lv 10 players, that said i met a "nice" outlaw the other day that let a group of 50+ lv 25-32's jump him and see how long it took them to get him to 10%, was still around the 70% mark when i left the instance maybe 40 mins later

  11. #271

    Sweaty Dick Punching Enthusiast

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    it's realllly annoying is the nicest thing i can say about the current ruleset right now.

  12. #272
    I'd Rather Be in Zi'Tah
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    There was a patch on tuesday or wednesday, but it was mostly bug fixes if I recall.

  13. #273
    The Defense is ready, Your Honor
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    Quote Originally Posted by Meresgi View Post
    Guild v guild is a flop? I honestly have not looked into it much as i'm on the RP server (I think we can still declare on each other in PvE) but it seems like it would be a fun concept.
    The Burninator speaks truth: when you design your PVP around the concept of the original Diablo 2 (Towns are safe zones, you can't hurt them once they cross, but they can stand right at the edge and kill you if you're outside, then take one step and be invincible again), your PVP is going to be a failure. Case-in-point: there were two 60's camping one of the Tulufan exits (level 36-ish zone for anyone not there yet). The archer would plant flame traps, and whenever some unlucky traveler would try to exit, he'd pop the flame trap. Whenever the archer saw the trap pop, he'd spam shots in that direction, and would 2-shot just about anything that was in the way. He had a 60 Slayer friend there as well, but he couldn't really do much as he was always out of MP.

    So this goes on for (literally) an hour or so (I did an instance on my tank and when I came back, they were still at it), until 2 60's show up, presumably to stop these assholes. The assholes in question immediately take the two steps into town and start talking shit about how the other 60's were there to "ruin their fun". By this point, the two outlaws must have had 10 billion points, but when you're 60 with no negative debuffs or repercussions, what do you have to fear about outlaw status?

    We talked about this during the betas until our eyes bled, but if the game is going to adopt a "Darkfall Online" approach to PVP, then the PVP isn't worth wiping an ass with, much less playing. The entire system as it is seems to encourage ganking, and especially hapless ganking outside of towns or on the pegasus hubs outside of town. Stand there, shoot anything that lands, then take the 3 steps back into town when someone comes to stop you. Commence flame wars and absurdity.

    How EME somehow came to the conclusion that the player-base didn't want meaningful PVP in a game that finally has a decent skill-based fighting engine, is beyond me. The fact that every single mini-hub and town is friendly to people who are essentially committing treason (attacking relatively prominent members of the federation at will), is beyond me.

    I'm holding out hope that when these supposed super world-spawn BAMs with all the gold drops that everyone dreamed of when they were talking about this game months before it came out, actually come out, EME will also address world PVP to make it into a system with consequences to actions. Until that point, however, GVG wars will consist of high levels targeting low levels, ganking them for a few points, then either staying in town, or switching to non-guild-affiliated alts to do work on until the 24 hours pass and the guild wins by default.

    What fun.

  14. #274
    Relic Weapons
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    I don't understand why they decrease drop rates for people that are too high for the mobs they're killing. I can understand this in a game without limitations, but you're already restricted from using the dungeon finder after out leveling it, AND you're restricted by a lockout if you go in without the dungeon finder. So you get virtually no benefit for running an instance on a higher level character other than the fact that you get to solo it. You still can't farm it any faster than a low level group considering even the most terrible group would probably finish it in less than the allotted lockout timer.

  15. #275
    Ridill
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    So glad I didn't bother w/a PVP server. Sounds like nothing but a bunch of terrible

  16. #276
    D. Ring
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    Without the negative penalties, PvP is a joke, where the only real affect is the ganking of lowbies, and even then, you can usually switch channels. If I die somewhere, it's literaly 30 seconds and I'm right back where I wanted to be, different channel, and nobody thinks twice about it.

    As soon as I heard that the PvP de-buffs were not going to be implemented, I was pretty sure PvP would fail. It was fun, in Beta, when there actually were planned GvG activities, but I've seen zero since then, and despite tons of GvG server messages, I never see anyone fighting, except in outlaw status.

  17. #277
    The Defense is ready, Your Honor
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    You also take into account the massive differences that levels provide in terms of strength. Even 2 levels can make a huge difference. I suppose an optimist could/would say that PVP doesn't matter until you're 60, but a realist could counter with "you mean 60 vs. lowbies since there's nothing stopping them from ganking every low level area with impunity?", and they would be right.

    I feel bad for hijacking this thread, but I still feel that the Vanarch system ties into the PVP system in terms of "powerful" guilds being relevant. Right now "power" means nothing in terms of guilds, both in influence and in practical application. Alliances mean nothing because there are no true guild battles, and there are no true world BAMs worth fighting to encourage/force said "powerful" guilds to get out there and slaughter one another for the right to fight the BAMs.

  18. #278
    D. Ring
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    they should make it that over a certain level of outlawish assholeness (say 1000+? not sure how fast the system ranks up) they can be attacked in town while unable to attack back so there is no safe place to hide! as silly and childish as it seems it would make people ganking lowbies a bit less common

  19. #279
    Ridill
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    Quote Originally Posted by WhiteChocobo View Post
    I don't understand why they decrease drop rates for people that are too high for the mobs they're killing. I can understand this in a game without limitations, but you're already restricted from using the dungeon finder after out leveling it, AND you're restricted by a lockout if you go in without the dungeon finder. So you get virtually no benefit for running an instance on a higher level character other than the fact that you get to solo it. You still can't farm it any faster than a low level group considering even the most terrible group would probably finish it in less than the allotted lockout timer.
    It's probably so high levels can't go back into SM/CR/NT and flood the market with golds at that level.


    There was a patch on tuesday or wednesday, but it was mostly bug fixes if I recall.
    They still didn't fix quotes in chat I see >_<

  20. #280
    Hydra
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    Quote Originally Posted by WhiteChocobo View Post
    I don't understand why they decrease drop rates for people that are too high for the mobs they're killing. I can understand this in a game without limitations, but you're already restricted from using the dungeon finder after out leveling it, AND you're restricted by a lockout if you go in without the dungeon finder. So you get virtually no benefit for running an instance on a higher level character other than the fact that you get to solo it. You still can't farm it any faster than a low level group considering even the most terrible group would probably finish it in less than the allotted lockout timer.
    while getting other solo bam achievements on my 60 mystic, i am running BoL, SM, and CR for their 'kill boss X times' achievements and titles. and even though i am drastically over leveled for the area, BoL tends to give 4-6 blues, SM gives 3 blues and a possible gold, and CR gives 4 blues and 2 golds. so drop rate isnt horrible. but because i am doing it on mystic, the clear time takes a bit. which is fine since i am cycling through 3 instances.

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