Sub jobs was something to relate it to.
The key similarity was repeating noob shit and not varying your leveling between your classes, lvls, and zones.
Spoiler: show
Sub jobs was something to relate it to.
The key similarity was repeating noob shit and not varying your leveling between your classes, lvls, and zones.
Spoiler: show
Basically this. But I don't think it's a choice between laziness and works. It's two different styles which have advantages and disadvantages depending on what you are tanking.
Also there is great variation in how you can glyph for pvp depending on your role and how aggressively you play.
I haven't really found the online advice I've found on Tera to be particularly good so I like experimenting so I can decide for myself.
Wish I was doing WvWvW right now. I want to be playing GW2, not queueing forever like I am in TERA right now.
Heading towards my last straw with this game, sick of running Balders every day to see nothing drop at all, no enigmatics in the past 25 runs in there and counting so can't even sell crap to purchase my own weapon. On top of that RNG, once I get the weapon I have to submit to the RNG pyramid of enchanting and then after going broke, watch as my crystals shatter over and over again working on hardmodes...so fucking sick of it.
Not sure how you are so unlucky. How often are you running the place? Are you running consecutively, or just once or twice a day? I've ran a bunch in a row, and about two-thirds of the time I see an enigmatic drop. Might not be what I want, but one drops.
I know a lot of people hate enchanting, but I think it's mainly because people aren't used to this pyramid. Not to be a jerk, but it's exactly the same as it was in [The other MMO], only reversed. Instead of waiting for that amazing weapon to drop in your raid, you can buy the weapon on the auction house or play RNG with drops. So, essentially RNG has been "moved" from obtaining the weapon 5 billion raids later to a chance at making it the best possible weapon. No matter what game you play you're gonna have to fight the RNG boss lol.
Not to mention they need to have a gold sink somewhere. What the heck else would you spend your money on? Let's be realistic here lol.
That's one thing I've noticed in my climb to level 50: there is a complete void of gold sinks until people are basically "done" with the game and are working on bling gear. Teleports in and out of towns are practically free, taxes are never a bother, all your gear is basically given to you as you level, etc.
I'm glad this game is basically free, because the road traveled is pretty sparse, which is too bad, there are some nice details in the world(if you actually stop to look at it while the game rushes you through A-to-B). I also dislike the ease of instances, since they're the meat and potatos of the game. Why do they even allow you to join them if you haven't reached that part in the storyline, yet?
I haven't even met any instance challenge that was on-par to any of the BCNMs I remember from FFXI. The forgiving nature of bosses allows alot of bad players to progress, which = me spending gold on crystals and pots for using the Instance Matcher lol Not the gold-sink, I'd prefer.
I disagree with your assessment. Comparing to getting my top weapon in first raid series of Cataclysm (I never played the Firelands patch). I had a Druid, so I wanted my staff weapon. I go with a raid of 10. Possibly 1-2 druids in there. The staff is good for me and hunters, so something like 2-4 potential competitors. The staff is something like a 15% drop rate. It is the best PvE weapon until the next raid is implemented. I can do that instance once a day I think (don't crucify me for getting if I got this wrong, it's been a while).
So it's a little better than a 1/7 drop per raid, and maybe a 1/3 chance that I get it over the others. Eventually people will get it, and my chance of getting it once it drops increases if I'm running with the same people. If I'm pugging it, I have a little better than a 1/21 chance of getting it any given raid. Hopefully I get it in less than a month, maybe I get it in two months, but your odds of getting it are pretty good. All you have to do is persevere and keep paying minimal repair costs.
Say I'm an archer in Tera. I buy my bow when I hit 60 for 1k. I reroll for 3 perfect stats since I'm not shooting for 4/4 perfection. That's around a 1/1000 chance on naked rerolls. I've rerolled my lance over 650 times for 2 x aspd and threat. Haven't gotten it so far. That's about 3800 gold. Say you get 3/4 stats, and we'll ignore cost of increasing to +6. Hopefully those stats are within the +6 and you don't have your second speed on the +9 line. Now you have to spend around 750 gold per attempt to get to +9. +7 seems more merciful, though I know people whom it took over 15 tries to +7. I'm stuck on +7 with my pvp lance. So far I have spent ~8k gold with no luck. +9 is even worse. I spent ~20k on my PvE swords on my warrior to get to +9 with no success so far.
I don't know what the odds of +7-9 are, but +9 feels less than 5% chance of success. I know people that have tried around 100 times without success. The odds are certainly low enough that some people will never see a +9. I've never managed to +9 anything despite spending over 80k on failures across my two characters. Overall, I think the odds of me getting a T12 +9 weapon (essentially what I'm comparing to the druid staff) are WAY lower than the odds of me getting it in WoW. The armor isn't even comparable. You could get everything but shoulders with points that you accrue every run. The shoulders required a token that dropped for 3 classes each time you downed a certain boss. So you'll get that too. +9 armor and 3/4 stats on the chest seem as difficult to get as they are on the weapon. The boots and gloves seem easier.
The Tera treadmill feels WAY worse than the WoW one. I never felt so much despair at getting my loot in WoW as I do in Tera. On top of that, I have to maintain my crystal stocks. Thankfully, I only die to glitches or rare mistakes in our very late night runs in hard modes, so I don't have to deal with too many crystal replacements (anarchics and speed zyrks are a bitch to replace). Meanwhile, I've done HM two times a day for two weeks and I've seen two enigmatic gloves drop so far.
I love the combat, graphics and animation in this game. But I gotta tell you, the RNG system will drive me out of this game as soon as a more American style game comes out with combat, graphics and animation that can compete with Tera's.
I'll go back to what I said way back in beta. They need to make enchanting 100%, and just make alkahests 1k gold each or something ridiculously high. At least then I can feel like I'm making progress. As it is, I'm getting passed up by every lucky asshole that goes 3/3 or 3/4 or whatever on all of their gear. I think what pisses me off the most is that it has literally NOTHING to do with skill. At least let me farm something that gives me a much higher % rate (preferably 100%; because I'm sure if it were 95% I could farm my ass off and still fail).
If the goal is to make a goldsink, there are better ways to do it than pissing off unlucky people that otherwise really like the game.
Barring all of that above, they need to make it so your passrate increases with each failure. So if it starts at 5%, add 3% per fail...that way at 30 tries, I'm like 95% chance to succeed.
Here's a random complaint/request:
Make it so I can flag certain items in inventory as "cannot be throw away or sold" without having to take the time to toggle something. I keep almost tossing/selling alt crystals, and worse, t13 stuff, when I'm just dumping inventory. Even better, reserve spots in my inventory so it doesnt' throw shit everywhere when I change gear. Also, make it so that if you change body/weapon, it takes crystals out first, and THEN changes the gear, then re-equips crystals.
It would also be nice to have unlimited crystal set saves. I use many, many different configurations depending on where I am, or in trying out new things.
This would be the most logical system.
Basicly, add to each enchantable weapon an "XP bar". Each time you fail an enchant, the XP bar goes up an amount in accordance to the quality of the item spent. Once the XP bar is filled, your weapon is automaticaly enchanted and the bar reset for the next level. You can still have a critical success and enchant completely or whatever extra ideas one can imagine on this.
This way you know that every time you waste 3000g trying to enchant that shit yet another time, you are at least advancing.
Why isn't this being implemented? My guess is because someone, somewhere, decided that random sinks keep players playing longer and thus paying longer.
Fuck this RNG mechanics is all I can say.
750k per enchant attempt? I hope no one here is using the the BOE golds off broker for anything other than a fast 5 to 6, or 6 to 7. Saving and using only the higher ilvl BOP golds for 7 to 9, selling the BOEs to suckers for alkahest and fanesteel money.
I assume your mentioning the not having 2x att and 1x threat is for an alt lancer on another sever? You cant get 2x att speed and 2x threat.
Spoiler: show
The lotto is popular and look how many use crystal binds.
I suppose they'd rather have a few hardcore players that would never leave anyway (the Uryuus of the world, and every game has them) feeling like the game is pure and paying their money, rather than having a larger number of players feeling that the game is fufilling and paying their money. With the chronoscrolls out now, it seems that even those moderately serious about the game won't be paying for it for awhile, if ever again, so it kinda feels like only the casuals will be paying actual monetary amounts.
Why, then, would you want to scare them away with horror stories at the top about such dismal rates of success? Doesn't sound like a good idea to me, and apparently it isn't a good idea in Korea and Japan right now.
I do like your idea, Coren. I think its a good compromise for a game that wants to be stiff and grindy, yet doesn't want to break in the winds of change like some dry tree branch. We don't need TERA bending in the wind all over the place, because then you have a game that never establishes its own identity, but good lord, the horror stories I'm hearing not about tough boss fights that are breaking the bones of warriors and adventurers left and right, but of people blowing through thousands for a chance of a chance of a chance of an upgrade... sounds about as enticing as paying full price for Darkfall Online right about now.
When I was attempting +9s I wasn't getting nearly enough BoP fodder. If you don't get decently lucky you won't be getting that much BoP fodder. Right now though, since I'm very cynical about this whole enchanting thing, I only bother trying when I get the BoP shit. If you are relying on getting BoP drops, you are dealing with yet another layer of RNG to get your enchanting done.
My pvp lance which is +7 got it's 3/4 (for pve) in 8 rerolls. My pve lance which is +8 has only 2/4 in 650+ rerolls. I was doing fine with the pvp lance but now that my dps in HM are getting their T13s I'm having a harder time holding agro with a +7 pvp weapon.I assume your mentioning the not having 2x att and 1x threat is for an alt lancer on another sever? You cant get 2x att speed and 2x threat.
The lotto is popular because people are stupid or desperate and because of the lizard part of our brain. I don't play the lotto and I'd like to avoid being subjected to the whims of luck in a game I play to relax and enjoy myself.The lotto is popular and look how many use crystal binds.
explain? I plan to shoot for atk sped x2 and boss dmg x2 on my alt's weapon by locking stats. And i swore ive seen other ppl w/ perfect stats.
If your saying it wont happen by just rolling the dice each time then yes, I agree. but if your locking 3 stats then it can happen afaik
You can repeat the first stat (above the line), but you can not have 2 of the same for the remaining slots (below the line).
So perfect stats for DPS would be: 2x speed, 1 Boss, 1 Enrage or Behind or 2x Boss, 1 Enrage, 1 Behind. (Depending on class and desire.)
http://blackrabbit2999.blogspot.com/...butes-and.html
supposedly you can get 3x threat gen and 1 attack speed, or 2x threat and 2 attack speed
oh fuck D: i guess I'm not gonna be able to get atk speed x2 since I alrdy spent like 2k on locking 3x stats and prolly like 200 enigmatic scrolls rerolling from the start. and not gonna start over rerolling from scratch again.
but boss x2, atk speed, highest agro is pretty damn uber. Especially since highest agro is the mob who has the highest agro on you (you don't need to be the tank) and it applies to every type of mob
its fuckin stupid. as if rerolling and locking wasn't stupid enough, they now have this cockblock on it