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  1. #601
    Sea Torques
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    My brain exploded a bit when I heard about that. Deleting level 60 content (which will be the the level you will be at for the majority of your playtime) to add dungeon content that most people run a few times at most while leveling is a huge brain fart.

  2. #602
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    They weren't even balanced properly for the lower levels either, nor dropped anything worth doing repeat runs to obtain for the effort required.

  3. #603
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    I was in a 5hr queue for AH HM and Suryati today, well, until I hit 57 and leveled out of AH HM. I don't even want the gear that drops there, I just wanted to experience a friggin party challenge. I felt privileged when I ran SA with the Dragons and shit, everyone was like "no, that instance is too hard and not worth drops, so it's not worth finding party" Turns out it had one of the better boss fights in the game, so far, right behind the Ascent of Savarash's, personally.

    Feels like the majority of people just love going through the motions and the hand-holding done throughout the game has groomed people to go through shit with minimal effort/time. I know I'll loathe the instance spamming at 60, but atleast it seems like they provide some kind of challenge.

  4. #604
    Ridill
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    not gonna lie... the outdoor instances they added for NA are way to fuckin hard for your level. Unless you out level those instances you do not stand a chance. Its that retarded

  5. #605
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    Yeah, SA is doable now with pugs and the lvl 57ish one is doable too in LFG usually though last boss is hit or miss if people are stupid as fuck and can't look at debuff timers but fucking forget doing Surayati's Peak (I think that's the low 50s on) because pugs can barely even do the Fangspawn and Basilisk boss let alone that last boss. Last boss in there has more shit going on then both Kaprima and BT have to offer.

  6. #606
    I'd Rather Be in Zi'Tah
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    En Masse definitely did themselves as a HUGE disservice not to tune ALL of those outdoor instances into HM level 60 dungeons. If they spread out some Enigmatics around a few of those instances and even dropped 1 of them into the tier 13 difficulty, they would have doubled the available content quite easily. EME just disgusts me at how little they actually try to make the game worth the sub cost. Its lucky I they are as incompetent as they are and my billing has been screwed up since day 1 and I havent had to pay yet. Toss that with Chronoscroll prices being ridiculously stupid, I will be able to play for sometime for free. The latter of which is going to screw with EME's mind. They better start to look at average online users instead of active accounts, because the game is going to lose a lot of players when MoP and GW2 are released in the near future. Their sub numbers may not drop significantly but the active online users are going to drop like a rock.

  7. #607
    Resident Moogle
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    I don't get why they couldn't keep the original versions of those instances @ 60 as the 'hard mode' variant, with the new 'normal' one being the badly tuned ones they retrofitted for mid-lvls.

    Granted, they'd have to be real careful about adding more areas to obtain your t12/t13 from, otherwise we'll see the case many of us have with FFXi where the mass majority of players will only go for the 'easiest' route to obtain their shit, rendering the other shit obsolete as far as the instance queuing goes.

  8. #608
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    Quote Originally Posted by Meresgi View Post
    Yeah, SA is doable now with pugs and the lvl 57ish one is doable too in LFG usually though last boss is hit or miss if people are stupid as fuck and can't look at debuff timers but fucking forget doing Surayati's Peak (I think that's the low 50s on) because pugs can barely even do the Fangspawn and Basilisk boss let alone that last boss. Last boss in there has more shit going on then both Kaprima and BT have to offer.
    The one with fangspawn+gorillas/massive aoe, basilisk mom+dad+babies, and the nagas who stomps out beetle adds at the end was fun as hell. That was AS, I did it in a lv55 PUG. I think I died once, but I play sorc, so paper mage happens. If everyone was new to the instance, it would've been wipe on every boss, probably.

    Now, I really want to see what's inside Suryati's lol

  9. #609
    Mithra Ero-Sensei
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    Quote Originally Posted by notorious bum View Post
    I was in a 5hr queue for AH HM and Suryati today, well, until I hit 57 and leveled out of AH HM. I don't even want the gear that drops there, I just wanted to experience a friggin party challenge. I felt privileged when I ran SA with the Dragons and shit, everyone was like "no, that instance is too hard and not worth drops, so it's not worth finding party" Turns out it had one of the better boss fights in the game, so far, right behind the Ascent of Savarash's, personally.

    Feels like the majority of people just love going through the motions and the hand-holding done throughout the game has groomed people to go through shit with minimal effort/time. I know I'll loathe the instance spamming at 60, but atleast it seems like they provide some kind of challenge.
    AH HM is pretty stupid and the gear is the same Ilvl basically, with slightly better stats that can easily be replaced by the next lvl instance. The main hard thing is overcoming the obscene HP regen the bosses have (like 1% hp per 2 sec), and the bleed effects are rape (something like 10% hp per 2 second tick). Also, the guy with sword + shield... is brutal, if 1 heal gets on him he can go from 20% hp -> 100% hp

    Also think the guy with the curse, when he does it, also puts a dot on you that will kill you in seconds after reducing you to like 10%? hp if not healed very quickly. Not exactly sure as I was like "zomg whats happening, put taunt taunt holy shit"

  10. #610
    Ridill
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    Quote Originally Posted by Kaisha View Post
    I don't get why they couldn't keep the original versions of those instances @ 60 as the 'hard mode' variant, with the new 'normal' one being the badly tuned ones they retrofitted for mid-lvls.

    Granted, they'd have to be real careful about adding more areas to obtain your t12/t13 from, otherwise we'll see the case many of us have with FFXi where the mass majority of players will only go for the 'easiest' route to obtain their shit, rendering the other shit obsolete as far as the instance queuing goes.
    The "easiest route" thing is still there with T12 shit. HM Lot/ET drop the same shit as regular BT/FoK but no one will run LoT/ET because they are different then FoK/BT and no one wants a change of pace it seems.

    They better start to look at average online users instead of active accounts, because the game is going to lose a lot of players when MoP and GW2 are released in the near future. Their sub numbers may not drop significantly but the active online users are going to drop like a rock.
    Yeah i'm looking more and more at GW2 now, had you asked me 2 months ago I would have said "fuck GW2" but lack of shit to do in TERA and frustration over the drop/enchanting lottery is just getting to me. Your billing shit is still fucked up though? I thought they would have handled that by now..

  11. #611
    Chram
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    Funny cause those HMs drop 2 enigs often(100%?).

  12. #612
    Ridill
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    LoT/ET do? I did just read that Thulsa HM seems to drop more shit then them just now on the forums but I wasn't sure if that was just someone talking out their ass.

    Also I just read that the LFD presents in the korean version give enchanting shit for +7 to +9 and other actual useful shit and there's some buff called "returning player" buff that ups drop rates on bosses? O_o....why the fuck can't EME get their shit together.

  13. #613
    Mithra Ero-Sensei
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    Quote Originally Posted by Senji View Post
    Funny cause those HMs drop 2 enigs often(100%?).
    Maybe, if you can defeat the last boss, which i hardcore >.>

    Also... if your looking for a challenge... apparently Shandra Manaya will only have 1 difficulty setting ... insane. Apparently Kelsaik is easy mode compared to her. Speaking of new content... wtb the lancer changes, and new glyphs and pvp changes (although don't agree with the pvp changes, especially for war and priest)

  14. #614
    Chram
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    I've always gotten 1 enig off final boss, and 1 off the 2nd to last boss.

  15. #615
    Yoshi P
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    Quote Originally Posted by Meresgi View Post
    The "easiest route" thing is still there with T12 shit. HM Lot/ET drop the same shit as regular BT/FoK but no one will run LoT/ET because they are different then FoK/BT and no one wants a change of pace it seems.



    Yeah i'm looking more and more at GW2 now, had you asked me 2 months ago I would have said "fuck GW2" but lack of shit to do in TERA and frustration over the drop/enchanting lottery is just getting to me. Your billing shit is still fucked up though? I thought they would have handled that by now..
    So basically, people have 5 (6 if you count ToT) endgame dungeons to do but usually just stick to 2 and then complain. I've yet to do a HM for LoT or ET since no one queues for it when I'm on and never seen someone lfm on LFG tool/chat (when it isn't filled with trolling and RPing albinos)

    Aside from that, I very much agree with Coren about the stupidity of making progression so random based in a skill based game. Especially when the harder fights are also gear reliant. Enchanting just reminds me of materia melding in XIV and I hate that system as well.

  16. #616
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    Quote Originally Posted by Lokus View Post
    Aside from that, I very much agree with Coren about the stupidity of making progression so random based in a skill based game. Especially when the harder fights are also gear reliant. Enchanting just reminds me of materia melding in XIV and I hate that system as well.
    I think the system is fine to be honest, the thing I liked and disliked about FFXI was you either had a bot and you got the best items in the game or you didn't have a bot and had mediocre items in the game. With this system, the people who actually put in effort FOR THE MOST PART have the best items. I understand some of the people have random luck and +9 all their shit in like 3-5 attempts but most of them are 20 plus attempts.

    If it wasn't for this money sink the pricing in this game would be absolutely ridiculous. Not sure if any of this makes sense though, I am just up for work and catching up on some shit.

  17. #617
    Black Belt
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    So, let's see, did Suryatis in a PUG, only 2 people in PT have done it previously. Died 3 times; disaster, right? 1 was from our tank pulling more than I could chew(10+ mobs) and the other 2 were from the final boss' cursebomb when I was too close to the tank and got walled. We even got some decent drops; I got gloves that would last me until 60.

    If this is considered superhard/not worth the effort, I'm at a loss. Suryati's, Sigil, and Saravash were some of the funnest and most challenging instances, but each one took me 5hrs or more of waiting in queue. Why are people such pussies in this game and only stick to bread-n-butter runs? I'm reminded everyday of how robotic lv60 is with routine shit to do, yet the majority of folks just want to solo as much as possible till the last ding.... so they can spam Fane and BT? lol

  18. #618
    Mithra Ero-Sensei
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    Quote Originally Posted by notorious bum View Post
    So, let's see, did Suryatis in a PUG, only 2 people in PT have done it previously. Died 3 times; disaster, right? 1 was from our tank pulling more than I could chew(10+ mobs) and the other 2 were from the final boss' cursebomb when I was too close to the tank and got walled. We even got some decent drops; I got gloves that would last me until 60.

    If this is considered superhard/not worth the effort, I'm at a loss. Suryati's, Sigil, and Saravash were some of the funnest and most challenging instances, but each one took me 5hrs or more of waiting in queue. Why are people such pussies in this game and only stick to bread-n-butter runs? I'm reminded everyday of how robotic lv60 is with routine shit to do, yet the majority of folks just want to solo as much as possible till the last ding.... so they can spam Fane and BT? lol

    Alot of people are probably used to wow addons where it holds their hands (aka deadlyboss mods) and tells them what to do when where, in the case of Suryatis, the game doesn't give you too much info on the simple mechanics besides someone got the curse (but not to who may actually have it "now") so alot of deaths happen.

    People don't know about the orb buffs or how the curse can jump targets and so on so it can get messy fast. I did this 2 times while lvling up lancer, the first time went smooth, as I explained what the red/blue orbs do, the wall blockade thing and how to absolutely avoid any curse problems. Killed it first, try no deaths... the 2nd group wasn't as fortunate as I basically soloed the last 10%, while the rest the group has probably totaled about 15+ deaths. (2 left the group mid fight from all the deaths).

    This is partly, the reason why people do BT/FoK only and not much of ET or LoT because ET end boss has alot more going on, and for LoT, I think its mostly because of the 1 laser boss, where you need to run in/out from certain attacks that kills people (found it hilarious when doing LoT NM at lv58 on lancer, 3 out of the 4 Lv 60's in the group died to the missile barrage "get close to boss" warning several times...).

    Anyway, way I see it is... lazy people/casuals? Like the "stand 1 spot and mash a button" mechanic bosses with minimal movement, tending to fail at the harder stuff, they limit themselves to the easy stuff, which is basically FoK/BT only, so they have a need to complain of not enough to do. Maybe if Enmasse allowed a deadlyboss mods type addon for tera, casuals would be doing HM's and other instances more.

    For instance LoT HM... if it had a deadlyboss mods addon, would give times when boss is spawning corpse, its soft enrage spawning bodies faster, the add spawn times, a warning if your a target of one the adds, if your in range of an aoe from an add etc etc >.>

  19. #619
    The Defense is ready, Your Honor
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    Quote Originally Posted by Lokus View Post
    Aside from that, I very much agree with Coren about the stupidity of making progression so random based in a skill based game. Especially when the harder fights are also gear reliant. Enchanting just reminds me of materia melding in XIV and I hate that system as well.
    People that love the system, and, by extension, love the game, will argue the point that the random RNG system is skill based, because they equate the time spent repeatedly clearing the highest level content to eventually obtain the item they seek, and the time spent repeatedly attempting to upgrade said item into its highest form as the true test of "skill" in games like these. Its why you will never hear the most ardent of fans of a RNG-based game complain or even pay host to the acknowledgement that the system could be improved upon. Even Serif, below your post, basically agrees with this, using the logic of "well if it changed it could be a lot worse so leave it as is because most times it works in a reasonable manner."

    Its not all the game's fault; the masses of any game really don't care about "true tests of skill", and simply want to have fun and progress, so its not surprise to hear that people are skipping anything they deem "unnecessarily difficult", IE. seriously hard but doesn't drop anything that can be considered on the best-in-slot path to the best gear overall.

    But both of those realizations are just common. Developers should have to wrestle with them every time they consider making a game in this genre. They have to ultimately decide what they want: a highly populated game, or a highly accurate game to what they've envisioned. Typically, the more accurate the game is to the dev's initial designs and ideals, the worse the game does over time, because it generally winds up being either too grindy or too stiff in one or more areas. TERA is no different, and each attempt to address these things obviously takes away from what made the game feel "original" in the first place. The hardcores will lament these changes if they make the game easier or more accessible (see the Warrior LFG buff), and hopefully won't pull too many "QQ moar" responses when others complain about one or more of the less-desirable systems by the masses.

    We've already seen the result of being so stiff. The game has lost subs hand over fist, but not from the truly hardcore. NO game, though, loses its truly hardcore by staying the original course. It is only by "cheapening" the game, or making it more accessible to everyone, that you see those subs fall off. TERA is in a unique boat, though; with chronoscrolls so readily available, I don't think you'll ever see the hardcore roll out until the game actually ends or something better comes out, as it literally costs nothing for them to play, at least at this point in time.

  20. #620
    Cardiac Cat
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    Quote Originally Posted by Lucavi View Post
    People that love the system, and, by extension, love the game, will argue the point that the random RNG system is skill based, because they equate the time spent
    Ugh. This drives me crazy. There's so many no lifers that suck at games, but think that time invested = skill. I've been running into more and more of this recently, and it irks me to no end.

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